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File: metiers/jobs.yml. Menu: /metier (alias /job).
- A single job per player, offered after the class, race and traits.
- It can be changed (
allow-change, delaychange-cooldown-hours, 24 h by default). The level and specialization of each job are kept if the player goes back to a former job. - A job gives stats and effects, job XP, and reserves actions to its members.
Default jobs: Miner (Mineur), Blacksmith (Forgeron), Jeweler (Joaillier), Lumberjack (Bûcheron), Farmer (Fermier), Alchemist (Alchimiste), Enchanter (Enchanteur), Fisher (Pêcheur), Tamer (Dresseur).
leveling:
max-level: 50
base-xp: 50 # required XP = base-xp × level ^ exponent
exponent: 1.5XP is earned by doing the job (xp-sources). No XP for a block placed by a player (anti-abuse).
| Action | Target | XP given |
|---|---|---|
BREAK |
Broken block | xp |
PLACE |
Placed block | xp |
CRAFT |
Crafted item | xp per craft |
SMELT |
Item taken from a furnace | xp × items |
ENCHANT |
Enchanting table | xp × levels spent |
BREW |
Brewing stand | xp × potions |
FISH, BREED, TAME
|
Fishing, breeding, taming | xp |
REFINE |
Cutting a gem (target = gem id) | xp |
INTERACT_BLOCK |
Using a block (restriction only) | — |
USE_ITEM |
Right click with an item: bone meal, hoe… (restriction only) | — |
Targets: material or entity names, * = wildcard, (A|B) = A or B. Without targets: every target.
restrictions:
- action: CRAFT
targets: ["DIAMOND_(SWORD|AXE|PICKAXE|SHOVEL|HOE|HELMET|CHESTPLATE|LEGGINGS|BOOTS)", "MACE"]
jobs: [forgeron]
min-level: 15 # recipe unlocked at level 15
display: "Diamond gear, mace" # short text in /metier
message: "<red>Only a skilled blacksmith can do that." # optionalDefault examples:
| Job | Level 1 | Unlocked later |
|---|---|---|
| Miner | Iron, gold, lapis, redstone | Diamond/emerald (10), ancient debris (25) |
| Blacksmith | Iron gear, shield, anvil | Gold + crossbow (5), diamond + mace (15), smithing table (30) |
| Lumberjack | Dark and exotic woods | Nether stems (10) |
| Farmer | Breeding, pumpkins, melons, planting crops, bone meal and tilling | Nether wart (10) |
| Alchemist / Enchanter / Fisher / Tamer | Brewing stand / enchanting table / fishing / taming | — |
Permission cykclasses.bypass.jobs: ignores the restrictions.
At the configured level (20 by default), the player chooses one specialization for their job, from the button in the /metier menu. The choice is final for that job (admin: resetspec).
| Job | Specialization | Bonus |
|---|---|---|
| Miner | Prospector | +3% raw gem chance on ores, XP ×1.1 |
| Miner | Driller | Haste II, XP ×1.3 on stone and ores |
| Blacksmith | Armorsmith | Armor and shields: +10 rarity levels, stats +15%, XP ×1.25 |
| Blacksmith | Weaponsmith | Swords, axes, maces: +10 rarity levels, stats +15% |
| Blacksmith | Bowyer | Bows and crossbows: +12 rarity levels, stats +20%, XP ×1.5 |
| Jeweler | Lapidary | +12% purity on each cut gem |
| Jeweler | Goldsmith | +12 levels for the gem rarity roll |
jobs:
forgeron:
specializations:
armurier:
name: "<gray><bold>Armorsmith"
icon: IRON_CHESTPLATE
min-level: 20
description: ["<gray>Armor and shield specialist."]
stats: {armor: 1} # permanent stats
effects: [] # permanent effects
bonuses:
- targets: ["*_HELMET", "*_CHESTPLATE", "*_LEGGINGS", "*_BOOTS", "SHIELD"]
rarity-levels: 10 # levels added to the rarity roll (forge and cutting)
power: 0.15 # forged item stats +15%
xp-multiplier: 1.25 # job XP on these targets
purity: 0 # purity added to cut gems
gem-chance: 0 # raw gem chance added (mining)targets: [] = the bonus applies to every target of the job.
- No second job, and no two specializations on the same job.
- Restrictions apply to vanilla materials and entities (not to CraftEngine custom items — use Items for that).
- Breeding is refused before the food is consumed: a player without the job does not lose their carrots or wheat.
- No job XP for actions done by machines (redstone, automatic farms without a player).
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