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EN Progression
github-actions[bot] edited this page Oct 21, 2026
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One tree per base class + a common tree. Branches can be reserved to a subclass.
trees:
guerrier:
title: "Warrior tree"
nodes:
charge_brutale:
name: "<red>Brutal charge"
icon: IRON_BOOTS
x: 1 # column 0-8
y: 0 # row 0-4
max-rank: 3
cost: 1
requires: []
required-level: 5
required-subclass: berserker # optional
description: ["<gray>Stronger and more frequent charge."]
stats: {melee-damage: 1.02} # per rank
skills:
charge: {damage: 0.1, cooldown: -0.1, mana: -0.1} # +10% damage, −10% cooldown, −10% mana per rankStrength, Dexterity, Intelligence, Vitality, Wisdom, Agility, Endurance.
attributes:
force:
name: "<red><bold>Strength"
icon: IRON_SWORD
max: 50
per-point: {melee-damage: 1.01} # +1% per point (multipliers stack)Attributes are also used as item conditions (items.yml → conditions.attributes, see Items).
progression:
starting-skill-points: 1
skill-points-per-level: 1
starting-attribute-points: 3
attribute-points-per-level: 2
tree-reset-cooldown-hours: 24
attribute-reset-cooldown-hours: 24/arbre reset and /stats reset give back every point (free, once per delay). Admin: addpoints, resettree, resetstats.
- A node cannot grant a new skill, only improve stats or an existing skill.
- No partial reset (a single node).
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