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𓆣 Bestiary: Bugs & Insects
Julio Toboso edited this page Sep 3, 2025
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A giant fire beetle is a nocturnal creature that takes its name from a pair of glowing glands that give off light. Miners and adventurers prize these creatures, for a giant fire beetle's glands continue to shed light for 1d6 days after the beetle dies. Giant fire beetles are most commonly found underground and in dark forests.
| GIANT FIRE BEETLE |
|---|
| Small beast, unaligned |
| Armor Class 13 (natural armor) |
| Hit Points 4 (1d6 + 1) |
| Speed 30 ft. |
| STR |
| 8 (-1) |
| DEX |
| 10 (+0) |
| CON |
| 12 (+1) |
| INT |
| 1 (-5) |
| WIS |
| 7 (-2) |
| CHA |
| 3(-4) |
| Senses blindsight 30 ft., passive Perception 8 |
| Languages |
| Challenge 0 (10 XP) |
| Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet. |
| ActIOns |
| Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. |
| Hit: 2 (1d6 - 1) slashing damage. |
| GIANT CENTIPEDE |
|---|
| Small beast, unaligned |
| Armor Class 13 (natural armor) |
| Hit Points 4 (1d6 + 1) |
| Speed 30 ft., climb 30 ft. |
| STR |
| 5 (-3) |
| DEX |
| 14 (+2) |
| CON |
| 12 (+1) |
| INT |
| 1 (-5) |
| Senses blindsight 30 ft., passive Perception 8 |
| Languages - |
| Challenge 1/4 (50 XP) |
| WIS |
| 7 (-2) |
| CHA |
| 3(-4) |
| ACTIONS |
| Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. |
| Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way. |
| SWARM OF INSECTS |
|---|
| Medium swarm of Tiny beasts, unaligned |
| Armor Class 12 (natural armor) |
| Hit Points 22 (5d8) |
| Speed 20 ft., climb 20 ft. |
| STR |
| 3 (-4) |
| DEX |
| 13 (+1) |
| CON |
| 10 (+0) |
| INT |
| 1 (-5) |
| WIS |
| 7 (-2) |
| Damage Resistances bludgeoning, piercing, slashing Condition Immunities charmed, frightened, paralyzed, petrified, prone, restrained, stunned |
| Senses blindsight 10 ft., passive Perception 8 |
| Languages - |
| Challenge 1/2 (100 XP) |
| CHA |
| 1 (-5) |
| Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points. |
| ActIons |
| Bites. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. |
Small beast, Unaligned
| 💀CR | 🛡️ Armor Class | 💚 Hit Points | 🏆 Exp | 👍🏼 P.B. |
|---|---|---|---|---|
| 0 🪲 | 10Xp | +2 |
- Speed 30
| CR | 🟥 STR | 🟧 DEX | 🟨 CON | 🟩 INT | 🟦 WIS | 🟪 CHA |
|---|---|---|---|---|---|---|
| 0 🐸 | 8 (-1) | 10 (+0) | 12 (+1) | 1 (-5) | 7 (-2) | 3 (-4) |
- Blindsight 30 Ft.
- passive Perception 8
The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Melee Weapon Attack:
| CR | ||
|---|---|---|
| 0 |