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Background: Hermit

Julio Toboso edited this page Sep 22, 2026 · 1 revision

Background: Hermit

Description

You went out to the quiet places and stayed long enough for the noise to drain out of you. A cave, a cliff cell, a hut past the last field: it does not matter which, only that no one was there to interrupt the thinking. You learned which roots break a fever and which look identical and stop a heart, how to set a bone with nobody to hold the patient still, and how to sit with the dying without flinching. You prayed, or studied, or simply listened, until something answered: an insight, a vision, a truth you have never been able to put down. Then you came back to a world that talks constantly and says very little. You are out of practice with people, but not with what matters.

Hook: What You Found Out There

In your solitude you came to know one thing the world does not (the meaning of a symbol nobody can read, where something old was buried and why, a heresy that happens to be true, the cure for a sickness that has no cure). Work it out with your GM. You are not the only one who wants it: scholars, priests, and quieter parties come looking for the hermit who knows, and not all of them ask politely. And wherever you go, the sick and the desperate find you, because someone always remembers a healer who asks for nothing.

Record

Field Value
Ability scores CON, WIS, CHA
Skills Medicine, Religion
Tool Herbalism Kit
Origin feat Healer

On the sheet

  • Life under Hermit
  • Separate entry What You Found Out There (Background Hook)

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