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Modern Math Cross
Paul Squires edited this page Oct 19, 2026
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Home › Math Library › Math Library › Cross
Returns a Vec3 perpendicular to both inputs; swapping them flips its direction.
Cross( byref a as Vec3, byref b as Vec3 ) as Vec3- Vec3 only -- the cross product is not defined in 2 or 4 dimensions.
-
Not commutative:
Cross( a, b )is the negation ofCross( b, a ), and getting the order wrong flips a surface normal. - Its length is the area of the parallelogram the two vectors span, so it is zero for parallel inputs.
#import "std/numeric"
using numeric
dim as Vec3 a = type<Vec3>( 1, 2, 3 ), b = type<Vec3>( 4, 5, 6 )
dim as Vec3 c = Cross( a, b )
print c.x & " " & c.y & " " & c.z '' -3 6 -3
'' Perpendicular to both, by construction
print Dot( c, a ) '' 0
print Dot( c, b ) '' 0
'' NOT commutative -- the order flips the normal
dim as Vec3 d = Cross( b, a )
print d.x '' 3Library: Math Library
Category: Math Library
Documented under: Members
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