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SysWin Direct2D Interfaces
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Lists the Direct2D interfaces, structures and enumerations that sys/win/direct2d declares.
These are the Windows Direct2D declarations themselves, from Direct2D 1.0 to the latest
ID2D1Factory8, the built-in effects and the SVG interfaces, so any method Microsoft documents
can be called. The wrapper classes hold the most used ones and release them
for you; this page is for everything else.
Interfaces. Each interface is a type that extends its base interface and declares the
methods in their vtable order, down to ComUnknown, the IUnknown of sys/win/com. The type
itself is named with a trailing underscore, ID2D1Factory_, and the plain name is an alias of
it, so write ID2D1Factory ptr. Call methods with ->: pFactory->CreateEllipseGeometry( ... ).
A pointer converts to its base interface on its own, so an ID2D1SolidColorBrush ptr can be
passed where an ID2D1Brush ptr is wanted. Every interface you are handed — by a factory, a
Create method or QueryInterface — holds a reference you must give back with
->Release() or D2D1_SafeRelease.
Each interface has its identifier as a shared GUID, IID_ followed by its name
(IID_ID2D1Factory1), for D2D1CreateFactory and QueryInterface.
Methods that return a structure. Where the Windows method returns a structure by value
(GetSize, GetPixelSize, GetPixelFormat, GetColor …), the tiko declaration is a sub
that fills a variable you pass: pTarget->GetSize( sz ).
Out parameters. An interface a method creates comes back through a byref pointer
argument; pass the pointer variable itself, as in the example below.
IDWriteTextFormat, IDWriteFontFace, IWICBitmap, IWICBitmapSource, IDXGISurface and
the other DirectWrite, WIC and DXGI names that Direct2D methods take are declared on their own
pages: DirectWrite interfaces, WIC interfaces
and DXGI interfaces.
#import "sys/win"
#import "sys/win/direct2d"
using win, direct2dA factory, a geometry measured without any window, and a newer factory interface asked for
with QueryInterface:
#import "sys/win"
#import "sys/win/direct2d"
using win, direct2d
dim pFactory as ID2D1Factory ptr
if D2D1CreateFactory( D2D1_FACTORY_TYPE_SINGLE_THREADED, IID_ID2D1Factory, byval NULL, pFactory ) <> S_OK then end 1
' a factory resource: an ellipse geometry, measured without any window
dim pEllipse as ID2D1EllipseGeometry ptr
pFactory->CreateEllipseGeometry( D2D1_EllipseF( 100, 100, 50, 25 ), pEllipse )
dim bounds as D2D1_RECT_F, area as single
pEllipse->GetBounds( D2D1_IdentityMatrix(), bounds )
pEllipse->ComputeArea( D2D1_IdentityMatrix(), D2D1_DEFAULT_FLATTENING_TOLERANCE, area )
print "bounds"; bounds.left; bounds.top; bounds.right; bounds.bottom
print "area"; int( area )
' the same interface under a newer version: ask the factory for ID2D1Factory1
dim pFactory1 as ID2D1Factory1 ptr
if pFactory->QueryInterface( @IID_ID2D1Factory1, cast( any ptr ptr, @pFactory1 ) ) = S_OK then print "ID2D1Factory1 available"
D2D1_SafeRelease( pFactory1 )
D2D1_SafeRelease( pEllipse )
D2D1_SafeRelease( pFactory )On Windows 11 it prints:
bounds 50 75 150 125
area 3910
ID2D1Factory1 available
The area is a little under π · 50 · 25 ≈ 3927 because the ellipse is measured as flattened line segments.
Direct2D 1.0
| Interface | Declared as | Extends | Wrapper | What it is |
|---|---|---|---|---|
ID2D1Resource |
ID2D1Resource_ |
ComUnknown |
Base of every Direct2D resource; reports the factory that made it. | |
ID2D1Image |
ID2D1Image_ |
ID2D1Resource |
Base of anything that can be drawn as an image: bitmaps, effects, command lists. | |
ID2D1Bitmap |
ID2D1Bitmap_ |
ID2D1Image |
Bitmaps | A bitmap bound to a render target. |
ID2D1GradientStopCollection |
ID2D1GradientStopCollection_ |
ID2D1Resource |
Brushes | The colours and positions of a gradient, shared by gradient brushes. |
ID2D1Brush |
ID2D1Brush_ |
ID2D1Resource |
Base of all brushes: opacity and brush transform. | |
ID2D1BitmapBrush |
ID2D1BitmapBrush_ |
ID2D1Brush |
Brushes | Paints with a bitmap, tiled or clamped. |
ID2D1SolidColorBrush |
ID2D1SolidColorBrush_ |
ID2D1Brush |
Brushes | Paints with one colour. |
ID2D1LinearGradientBrush |
ID2D1LinearGradientBrush_ |
ID2D1Brush |
Brushes | Paints a gradient along a line. |
ID2D1RadialGradientBrush |
ID2D1RadialGradientBrush_ |
ID2D1Brush |
Brushes | Paints a gradient out from a centre to an ellipse. |
ID2D1StrokeStyle |
ID2D1StrokeStyle_ |
ID2D1Resource |
Stroke styles | Caps, joins and dashes used when an outline is stroked. |
ID2D1Geometry |
ID2D1Geometry_ |
ID2D1Resource |
CID2D1Geometry | Base of all geometries: bounds, hit tests, combining, measuring. |
ID2D1RectangleGeometry |
ID2D1RectangleGeometry_ |
ID2D1Geometry |
Geometries | A rectangle as a geometry. |
ID2D1RoundedRectangleGeometry |
ID2D1RoundedRectangleGeometry_ |
ID2D1Geometry |
Geometries | A rounded rectangle as a geometry. |
ID2D1EllipseGeometry |
ID2D1EllipseGeometry_ |
ID2D1Geometry |
Geometries | An ellipse as a geometry. |
ID2D1GeometryGroup |
ID2D1GeometryGroup_ |
ID2D1Geometry |
Geometries | Several geometries filled as one. |
ID2D1TransformedGeometry |
ID2D1TransformedGeometry_ |
ID2D1Geometry |
Geometries | Another geometry seen through a transform. |
ID2D1SimplifiedGeometrySink |
ID2D1SimplifiedGeometrySink_ |
ComUnknown |
Geometries | Receives lines and Bézier curves describing a geometry. |
ID2D1GeometrySink |
ID2D1GeometrySink_ |
ID2D1SimplifiedGeometrySink |
Geometries | Receives figures of lines, arcs and curves; fills a path geometry. |
ID2D1TessellationSink |
ID2D1TessellationSink_ |
ComUnknown |
Receives the triangles of a tessellated geometry. | |
ID2D1PathGeometry |
ID2D1PathGeometry_ |
ID2D1Geometry |
Geometries | A geometry built from figures written through a geometry sink. |
ID2D1Mesh |
ID2D1Mesh_ |
ID2D1Resource |
A set of triangles, filled with a brush. | |
ID2D1Layer |
ID2D1Layer_ |
ID2D1Resource |
Off-screen surface used to clip, mask or fade a group of drawing calls. | |
ID2D1DrawingStateBlock |
ID2D1DrawingStateBlock_ |
ID2D1Resource |
Render targets | Saved antialias mode, tags, transform and text parameters of a render target. |
ID2D1RenderTarget |
ID2D1RenderTarget_ |
ID2D1Resource |
CID2D1RenderTarget | Base of all render targets: makes resources and draws. |
ID2D1BitmapRenderTarget |
ID2D1BitmapRenderTarget_ |
ID2D1RenderTarget |
Render targets | Off-screen render target whose result is read back as a bitmap. |
ID2D1HwndRenderTarget |
ID2D1HwndRenderTarget_ |
ID2D1RenderTarget |
Render targets | Renders into a window. |
ID2D1GdiInteropRenderTarget |
ID2D1GdiInteropRenderTarget_ |
ComUnknown |
Render targets | Lends a GDI device context for a render target, for mixed drawing. |
ID2D1DCRenderTarget |
ID2D1DCRenderTarget_ |
ID2D1RenderTarget |
Render targets | Renders into a GDI device context. |
ID2D1Factory |
ID2D1Factory_ |
ComUnknown |
CD2D1Factory | Creates render targets, geometries, stroke styles and drawing state blocks. |
Direct2D 1.1 (Windows 8)
| Interface | Declared as | Extends | Wrapper | What it is |
|---|---|---|---|---|
ID2D1GdiMetafileSink |
ID2D1GdiMetafileSink_ |
ComUnknown |
Receives the records of an enhanced metafile. | |
ID2D1GdiMetafile |
ID2D1GdiMetafile_ |
ID2D1Resource |
An enhanced metafile that can be drawn. | |
ID2D1CommandSink |
ID2D1CommandSink_ |
ComUnknown |
Receives the drawing commands played back from a command list. | |
ID2D1CommandList |
ID2D1CommandList_ |
ID2D1Image |
Records drawing commands to replay or stream later. | |
ID2D1PrintControl |
ID2D1PrintControl_ |
ComUnknown |
Sends Direct2D drawing to a print document target. | |
ID2D1ImageBrush |
ID2D1ImageBrush_ |
ID2D1Brush |
Brushes | Paints with any image, not only a bitmap. |
ID2D1BitmapBrush1 |
ID2D1BitmapBrush1_ |
ID2D1BitmapBrush |
Brushes | Bitmap brush with high-quality interpolation modes. |
ID2D1StrokeStyle1 |
ID2D1StrokeStyle1_ |
ID2D1StrokeStyle |
Stroke styles | Stroke style that can keep a fixed width under transforms. |
ID2D1PathGeometry1 |
ID2D1PathGeometry1_ |
ID2D1PathGeometry |
Geometries | Path geometry that can report a point and tangent along its length. |
ID2D1Properties |
ID2D1Properties_ |
ComUnknown |
Reads and sets the named, typed properties of an effect. | |
ID2D1Effect |
ID2D1Effect_ |
ID2D1Properties |
An image effect: inputs, properties and an output image. | |
ID2D1Bitmap1 |
ID2D1Bitmap1_ |
ID2D1Bitmap |
Bitmaps | Bitmap with options, colour context and CPU mapping. |
ID2D1ColorContext |
ID2D1ColorContext_ |
ID2D1Resource |
Bitmaps | A colour space, from an ICC profile or a known space. |
ID2D1GradientStopCollection1 |
ID2D1GradientStopCollection1_ |
ID2D1GradientStopCollection |
Brushes | Gradient stops with colour-space and buffer-precision control. |
ID2D1DrawingStateBlock1 |
ID2D1DrawingStateBlock1_ |
ID2D1DrawingStateBlock |
Render targets | Drawing state with primitive blend and unit mode. |
ID2D1DeviceContext |
ID2D1DeviceContext_ |
ID2D1RenderTarget |
Render target for effects, command lists and DXGI surfaces. | |
ID2D1Device |
ID2D1Device_ |
ID2D1Resource |
A Direct2D device over a DXGI device; makes device contexts. | |
ID2D1Factory1 |
ID2D1Factory1_ |
ID2D1Factory |
CD2D1Factory (CD2D1Factory1) |
Factory that makes devices, registers custom effects and makes Direct2D 1.1 resources. |
ID2D1Multithread |
ID2D1Multithread_ |
ComUnknown |
Stroke styles and multithreading | Locks a multithreaded factory against other threads. |
Direct2D 1.2 (Windows 8.1)
| Interface | Declared as | Extends | Wrapper | What it is |
|---|---|---|---|---|
ID2D1GeometryRealization |
ID2D1GeometryRealization_ |
ID2D1Resource |
A geometry pre-tessellated for fast repeated drawing. | |
ID2D1DeviceContext1 |
ID2D1DeviceContext1_ |
ID2D1DeviceContext |
Device context that makes and draws geometry realizations. | |
ID2D1Device1 |
ID2D1Device1_ |
ID2D1Device |
Device with a rendering priority. | |
ID2D1Factory2 |
ID2D1Factory2_ |
ID2D1Factory1 |
CD2D1Factory (CD2D1Factory2) |
Factory that makes ID2D1Device1 devices. |
ID2D1CommandSink1 |
ID2D1CommandSink1_ |
ID2D1CommandSink |
Command sink that receives primitive blend changes. |
Direct2D 1.3 and later (Windows 10 and 11)
| Interface | Declared as | Extends | Wrapper | What it is |
|---|---|---|---|---|
ID2D1InkStyle |
ID2D1InkStyle_ |
ID2D1Resource |
The nib shape and transform of ink strokes. | |
ID2D1Ink |
ID2D1Ink_ |
ID2D1Resource |
An ink stroke of variable width. | |
ID2D1GradientMesh |
ID2D1GradientMesh_ |
ID2D1Resource |
A gradient mesh of tensor patches. | |
ID2D1ImageSource |
ID2D1ImageSource_ |
ID2D1Image |
An image source that can release and reload its memory. | |
ID2D1ImageSourceFromWic |
ID2D1ImageSourceFromWic_ |
ID2D1ImageSource |
Image source made from a WIC bitmap source, decoded on demand. | |
ID2D1TransformedImageSource |
ID2D1TransformedImageSource_ |
ID2D1Image |
An image source drawn scaled and oriented. | |
ID2D1LookupTable3D |
ID2D1LookupTable3D_ |
ID2D1Resource |
A 3D colour lookup table for the lookup-table effect. | |
ID2D1DeviceContext2 |
ID2D1DeviceContext2_ |
ID2D1DeviceContext1 |
Device context for ink, gradient meshes and image sources. | |
ID2D1Device2 |
ID2D1Device2_ |
ID2D1Device1 |
Device that flushes its contexts and returns its DXGI device. | |
ID2D1Factory3 |
ID2D1Factory3_ |
ID2D1Factory2 |
CD2D1Factory (CD2D1Factory3) |
Factory that makes ID2D1Device2 devices. |
ID2D1CommandSink2 |
ID2D1CommandSink2_ |
ID2D1CommandSink1 |
Command sink that receives ink, gradient mesh and metafile commands. | |
ID2D1GdiMetafile1 |
ID2D1GdiMetafile1_ |
ID2D1GdiMetafile |
Enhanced metafile with DPI and source bounds. | |
ID2D1GdiMetafileSink1 |
ID2D1GdiMetafileSink1_ |
ID2D1GdiMetafileSink |
Metafile sink that also receives record flags. | |
ID2D1SpriteBatch |
ID2D1SpriteBatch_ |
ID2D1Resource |
A batch of sprites from one bitmap, drawn in one call. | |
ID2D1DeviceContext3 |
ID2D1DeviceContext3_ |
ID2D1DeviceContext2 |
Device context that makes and draws sprite batches. | |
ID2D1Device3 |
ID2D1Device3_ |
ID2D1Device2 |
Device that makes ID2D1DeviceContext3 contexts. | |
ID2D1Factory4 |
ID2D1Factory4_ |
ID2D1Factory3 |
CD2D1Factory (CD2D1Factory4) |
Factory that makes ID2D1Device3 devices. |
ID2D1CommandSink3 |
ID2D1CommandSink3_ |
ID2D1CommandSink2 |
Command sink that receives sprite batch commands. | |
ID2D1SvgGlyphStyle |
ID2D1SvgGlyphStyle_ |
ID2D1Resource |
Fill and stroke used for SVG colour glyphs. | |
ID2D1DeviceContext4 |
ID2D1DeviceContext4_ |
ID2D1DeviceContext3 |
Device context that draws colour and SVG glyphs. | |
ID2D1Device4 |
ID2D1Device4_ |
ID2D1Device3 |
Device with a limit on its colour glyph cache. | |
ID2D1Factory5 |
ID2D1Factory5_ |
ID2D1Factory4 |
CD2D1Factory (CD2D1Factory5) |
Factory that makes ID2D1Device4 devices. |
ID2D1CommandSink4 |
ID2D1CommandSink4_ |
ID2D1CommandSink3 |
Command sink that receives the extended primitive blend modes. | |
ID2D1ColorContext1 |
ID2D1ColorContext1_ |
ID2D1ColorContext |
Bitmaps | Colour context from a DXGI colour space or a simple profile. |
ID2D1DeviceContext5 |
ID2D1DeviceContext5_ |
ID2D1DeviceContext4 |
Device context that makes and draws SVG documents and makes colour contexts. | |
ID2D1Device5 |
ID2D1Device5_ |
ID2D1Device4 |
Device that makes ID2D1DeviceContext5 contexts. | |
ID2D1Factory6 |
ID2D1Factory6_ |
ID2D1Factory5 |
CD2D1Factory (CD2D1Factory6) |
Factory that makes ID2D1Device5 devices. |
ID2D1CommandSink5 |
ID2D1CommandSink5_ |
ID2D1CommandSink4 |
Command sink that receives blend-image commands. | |
ID2D1DeviceContext6 |
ID2D1DeviceContext6_ |
ID2D1DeviceContext5 |
Device context that draws an image with a blend mode. | |
ID2D1Device6 |
ID2D1Device6_ |
ID2D1Device5 |
Device that makes ID2D1DeviceContext6 contexts. | |
ID2D1Factory7 |
ID2D1Factory7_ |
ID2D1Factory6 |
CD2D1Factory (CD2D1Factory7) |
Factory that makes ID2D1Device6 devices. |
ID2D1DeviceContext7 |
ID2D1DeviceContext7_ |
ID2D1DeviceContext6 |
Device context with paint feature levels for COLR fonts. | |
ID2D1Device7 |
ID2D1Device7_ |
ID2D1Device6 |
Device that makes ID2D1DeviceContext7 contexts. | |
ID2D1Factory8 |
ID2D1Factory8_ |
ID2D1Factory7 |
CD2D1Factory (CD2D1Factory8) |
Factory that makes ID2D1Device7 devices. |
Custom effects
| Interface | Declared as | Extends | Wrapper | What it is |
|---|---|---|---|---|
ID2D1VertexBuffer |
ID2D1VertexBuffer_ |
ComUnknown |
Vertex data for a custom effect transform. | |
ID2D1ResourceTexture |
ID2D1ResourceTexture_ |
ComUnknown |
Texture data a custom effect shader can read. | |
ID2D1RenderInfo |
ID2D1RenderInfo_ |
ComUnknown |
Base of the render information a transform fills in. | |
ID2D1DrawInfo |
ID2D1DrawInfo_ |
ID2D1RenderInfo |
Pixel and vertex shader set-up of a draw transform. | |
ID2D1ComputeInfo |
ID2D1ComputeInfo_ |
ID2D1RenderInfo |
Compute shader set-up of a compute transform. | |
ID2D1TransformNode |
ID2D1TransformNode_ |
ComUnknown |
Base of a node in an effect's transform graph. | |
ID2D1TransformGraph |
ID2D1TransformGraph_ |
ComUnknown |
The graph of transforms a custom effect is built from. | |
ID2D1Transform |
ID2D1Transform_ |
ID2D1TransformNode |
A transform node that maps rectangles between input and output. | |
ID2D1DrawTransform |
ID2D1DrawTransform_ |
ID2D1Transform |
Transform that renders with a pixel or vertex shader. | |
ID2D1ComputeTransform |
ID2D1ComputeTransform_ |
ID2D1Transform |
Transform that renders with a compute shader. | |
ID2D1AnalysisTransform |
ID2D1AnalysisTransform_ |
ComUnknown |
Transform that receives its input's analysis data. | |
ID2D1SourceTransform |
ID2D1SourceTransform_ |
ID2D1Transform |
Transform that produces image data on the CPU. | |
ID2D1ConcreteTransform |
ID2D1ConcreteTransform_ |
ID2D1TransformNode |
Built-in transform node with output buffer settings. | |
ID2D1BlendTransform |
ID2D1BlendTransform_ |
ID2D1ConcreteTransform |
Built-in transform that blends its inputs. | |
ID2D1BorderTransform |
ID2D1BorderTransform_ |
ID2D1ConcreteTransform |
Built-in transform that extends its input's edges. | |
ID2D1OffsetTransform |
ID2D1OffsetTransform_ |
ID2D1TransformNode |
Built-in transform that shifts its input by whole pixels. | |
ID2D1BoundsAdjustmentTransform |
ID2D1BoundsAdjustmentTransform_ |
ID2D1TransformNode |
Built-in transform that changes its input's bounds. | |
ID2D1EffectImpl |
ID2D1EffectImpl_ |
ComUnknown |
What a custom effect implements to be hosted by Direct2D. | |
ID2D1EffectContext |
ID2D1EffectContext_ |
ComUnknown |
The services Direct2D gives a custom effect while it runs. | |
ID2D1EffectContext1 |
(same) | ID2D1EffectContext |
Effect context that can make 3D lookup tables. | |
ID2D1EffectContext2 |
(same) | ID2D1EffectContext1 |
Effect context with colour contexts from DXGI spaces and simple profiles. |
SVG
| Interface | Declared as | Extends | Wrapper | What it is |
|---|---|---|---|---|
ID2D1SvgAttribute |
ID2D1SvgAttribute_ |
ID2D1Resource |
Base of the object-valued SVG attributes. | |
ID2D1SvgPaint |
ID2D1SvgPaint_ |
ID2D1SvgAttribute |
An SVG fill or stroke paint. | |
ID2D1SvgStrokeDashArray |
ID2D1SvgStrokeDashArray_ |
ID2D1SvgAttribute |
An SVG stroke-dasharray value. | |
ID2D1SvgPointCollection |
ID2D1SvgPointCollection_ |
ID2D1SvgAttribute |
The points of an SVG polyline or polygon. | |
ID2D1SvgPathData |
ID2D1SvgPathData_ |
ID2D1SvgAttribute |
The data of an SVG path element. | |
ID2D1SvgElement |
ID2D1SvgElement_ |
ID2D1Resource |
An element of an SVG document tree. | |
ID2D1SvgDocument |
ID2D1SvgDocument_ |
ID2D1Resource |
An SVG document that can be drawn and edited. |
| Structure | What it holds |
|---|---|
D3DCOLORVALUE |
A colour as four floats, red, green, blue and alpha, each 0 to 1; D2D1_COLOR_F is this type. |
D2D_MATRIX_3X2_F |
A 2D affine transform (D2D1_MATRIX_3X2_F). |
D2D_MATRIX_4X3_F |
A 4 × 3 matrix (D2D1_MATRIX_4X3_F). |
D2D_MATRIX_4X4_F |
A 4 × 4 matrix for 3D transforms (D2D1_MATRIX_4X4_F). |
D2D_MATRIX_5X4_F |
A 5 × 4 matrix, as used by the colour matrix effect (D2D1_MATRIX_5X4_F). |
D2D_POINT_2F |
A point with single coordinates (D2D1_POINT_2F). |
D2D_POINT_2U |
A point with unsigned 32-bit coordinates (D2D1_POINT_2U). |
D2D_RECT_F |
A rectangle with single edges (D2D1_RECT_F). |
D2D_RECT_U |
A rectangle with unsigned 32-bit edges (D2D1_RECT_U). |
D2D_SIZE_F |
A width and height as single (D2D1_SIZE_F). |
D2D_SIZE_U |
A width and height as unsigned 32-bit values (D2D1_SIZE_U). |
D2D_VECTOR_2F |
Two single components (D2D1_VECTOR_2F). |
D2D_VECTOR_3F |
Three single components (D2D1_VECTOR_3F). |
D2D_VECTOR_4F |
Four single components (D2D1_VECTOR_4F). |
DXGI_RATIONAL |
A rational number, numerator over denominator, such as a refresh rate. |
DXGI_SAMPLE_DESC |
Multisampling count and quality of a resource. |
DXGI_RGB |
Red, green and blue as floats, used in gamma control. |
DXGI_GAMMA_CONTROL |
A gamma curve with scale and offset for an output. |
DXGI_GAMMA_CONTROL_CAPABILITIES |
The gamma control an output supports. |
DXGI_MODE_DESC |
A display mode: size, refresh rate, format, scan-line order and scaling. |
DXGI_JPEG_DC_HUFFMAN_TABLE |
A JPEG DC Huffman table. |
DXGI_JPEG_AC_HUFFMAN_TABLE |
A JPEG AC Huffman table. |
DXGI_JPEG_QUANTIZATION_TABLE |
A JPEG quantization table. |
D2D1_PIXEL_FORMAT |
A pixel format and alpha mode for bitmaps and render targets. |
DWRITE_GLYPH_OFFSET |
How far one glyph is moved from its normal position. |
DWRITE_GLYPH_RUN |
A run of glyphs of one font face and size, for DrawGlyphRun. |
D2D1_BITMAP_PROPERTIES |
Pixel format and DPI of a bitmap. |
D2D1_GRADIENT_STOP |
One colour of a gradient and where it sits, 0 to 1. |
D2D1_BRUSH_PROPERTIES |
Opacity and transform of a brush. |
D2D1_BITMAP_BRUSH_PROPERTIES |
Extend modes and interpolation of a bitmap brush. |
D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES |
Start and end points of a linear gradient. |
D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES |
Centre, origin offset and radii of a radial gradient. |
D2D1_BEZIER_SEGMENT |
A cubic Bézier segment: two control points and an end point. |
D2D1_TRIANGLE |
Three points of a triangle, as a tessellation sink receives them. |
D2D1_ARC_SEGMENT |
An elliptical arc segment: end point, radii, rotation, direction and size. |
D2D1_QUADRATIC_BEZIER_SEGMENT |
A quadratic Bézier segment: one control point and an end point. |
D2D1_ELLIPSE |
An ellipse: centre and two radii. |
D2D1_ROUNDED_RECT |
A rectangle and the radii of its corners. |
D2D1_STROKE_STYLE_PROPERTIES |
Caps, line join, miter limit and dash style of a stroke style. |
D2D1_LAYER_PARAMETERS |
Bounds, mask, opacity and options of a layer being pushed. |
D2D1_RENDER_TARGET_PROPERTIES |
Type, pixel format, DPI, usage and minimum feature level of a render target. |
D2D1_HWND_RENDER_TARGET_PROPERTIES |
The window, pixel size and present options of a window render target. |
D2D1_DRAWING_STATE_DESCRIPTION |
Antialias modes, tags and transform saved by a drawing state block. |
D2D1_FACTORY_OPTIONS |
The debug level asked for when a factory is created. |
D2D1_BITMAP_PROPERTIES1 |
Pixel format, DPI, options and colour context of an ID2D1Bitmap1. |
D2D1_MAPPED_RECT |
Pitch and pointer of a bitmap mapped for CPU access. |
D2D1_RENDERING_CONTROLS |
Buffer precision and tile size a device context renders with. |
D2D1_EFFECT_INPUT_DESCRIPTION |
An effect, one of its inputs and a rectangle on that input. |
D2D1_POINT_DESCRIPTION |
A point along a path, its tangent and which segment and figure it is on. |
D2D1_IMAGE_BRUSH_PROPERTIES |
Source rectangle, extend modes and interpolation of an image brush. |
D2D1_BITMAP_BRUSH_PROPERTIES1 |
Extend modes and interpolation of an ID2D1BitmapBrush1. |
D2D1_STROKE_STYLE_PROPERTIES1 |
Stroke style properties plus the stroke transform type. |
D2D1_LAYER_PARAMETERS1 |
Layer parameters with the Direct2D 1.1 layer options. |
D2D1_DRAWING_STATE_DESCRIPTION1 |
Drawing state plus primitive blend and unit mode. |
D2D1_PRINT_CONTROL_PROPERTIES |
Font subsetting, raster DPI and colour space of a print control. |
D2D1_CREATION_PROPERTIES |
Threading mode, debug level and options for a device or device context. |
D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES |
Orientation, scale, interpolation and options of a transformed image source. |
D2D1_INK_POINT |
A point of an ink stroke and its radius. |
D2D1_INK_BEZIER_SEGMENT |
A cubic Bézier segment of an ink stroke. |
D2D1_INK_STYLE_PROPERTIES |
Nib shape and nib transform of an ink style. |
D2D1_GRADIENT_MESH_PATCH |
One tensor patch of a gradient mesh: 16 points, 4 corner colours, 4 edge modes. |
D2D1_SIMPLE_COLOR_PROFILE |
A colour profile given by primaries, white point and gamma. |
D2D1_PROPERTY_BINDING_ |
Binds a custom effect property name to its get and set functions (D2D1_PROPERTY_BINDING). |
D2D1_RESOURCE_TEXTURE_PROPERTIES |
Size, precision, filter and extend modes of a resource texture. |
D2D1_INPUT_ELEMENT_DESC |
One element of a custom vertex layout. |
D2D1_VERTEX_BUFFER_PROPERTIES |
Count, usage and data of a vertex buffer. |
D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES |
Shader signature and layout of a custom vertex buffer. |
D2D1_VERTEX_RANGE |
First vertex and count of a range in a vertex buffer. |
D2D1_BLEND_DESCRIPTION |
The blend state a draw transform renders with. |
D2D1_INPUT_DESCRIPTION |
Filter and level of detail for a transform input. |
D2D1_FEATURE_DATA_DOUBLES |
Whether the device has double-precision shader operations. |
D2D1_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS |
Whether the device has compute shaders on Direct3D 10.x hardware. |
D2D1_SVG_LENGTH |
An SVG length: a number and its unit. |
D2D1_SVG_PRESERVE_ASPECT_RATIO |
The SVG preserveAspectRatio value. |
D2D1_SVG_VIEWBOX |
The SVG viewBox rectangle. |
Each enumeration is a 32-bit type of that name (type D2D1_CAP_STYLE as long) with its constants at module level, so D2D1_CAP_STYLE_ROUND is written bare.
| Enumeration | Values for |
|---|---|
DXGI_COLOR_SPACE_TYPE |
Colour spaces of DXGI surfaces: range, gamma, siting and primaries. |
DXGI_FORMAT |
Pixel and resource formats (DXGI_FORMAT_B8G8R8A8_UNORM …). |
DXGI_MODE_SCANLINE_ORDER |
How a display mode draws scan lines. |
DXGI_MODE_SCALING |
How an image is stretched to a display mode. |
DXGI_MODE_ROTATION |
Rotation of an output. |
D3D_FEATURE_LEVEL |
Direct3D feature levels a device can target. |
DWRITE_MEASURING_MODE |
How text is measured: natural, GDI classic or GDI natural. |
DWRITE_GLYPH_IMAGE_FORMATS |
Image formats a glyph can have (outline, COLR, SVG, PNG …). |
D2D1_ALPHA_MODE |
How the alpha channel is read: premultiplied, straight, ignored. |
D2D1_GAMMA |
Gamma space gradient colours are interpolated in. |
D2D1_OPACITY_MASK_CONTENT |
What an opacity mask holds: graphics or text. |
D2D1_EXTEND_MODE |
What a brush paints outside its area: clamp, wrap, mirror. |
D2D1_ANTIALIAS_MODE |
Antialiasing of geometry edges. |
D2D1_TEXT_ANTIALIAS_MODE |
Antialiasing of text: ClearType, grayscale, aliased. |
D2D1_BITMAP_INTERPOLATION_MODE |
Interpolation when a bitmap is scaled or rotated. |
D2D1_DRAW_TEXT_OPTIONS |
Options for drawing text: no snapping, clipping, colour fonts. |
D2D1_ARC_SIZE |
Whether an arc sweeps more or less than 180 degrees. |
D2D1_CAP_STYLE |
Shape at the end of a line or dash. |
D2D1_DASH_STYLE |
Dash pattern of a stroke. |
D2D1_LINE_JOIN |
How two stroked segments are joined. |
D2D1_COMBINE_MODE |
How two geometries are combined: union, intersect, xor, exclude. |
D2D1_GEOMETRY_RELATION |
How one geometry relates to another: disjoint, contains … |
D2D1_GEOMETRY_SIMPLIFICATION_OPTION |
Whether simplification keeps cubic curves or uses lines only. |
D2D1_FIGURE_BEGIN |
Whether a new figure is filled or hollow. |
D2D1_FIGURE_END |
Whether a figure is closed or left open. |
D2D1_PATH_SEGMENT |
Whether a segment is stroked and joined smoothly. |
D2D1_SWEEP_DIRECTION |
Direction an arc is drawn: clockwise or counter-clockwise. |
D2D1_FILL_MODE |
Which parts of overlapping figures are inside: alternate or winding. |
D2D1_LAYER_OPTIONS |
Options of a layer, such as ClearType text. |
D2D1_WINDOW_STATE |
Whether a window render target's window is occluded. |
D2D1_RENDER_TARGET_TYPE |
Whether a render target uses hardware or software. |
D2D1_FEATURE_LEVEL |
Minimum Direct3D feature level a render target needs. |
D2D1_RENDER_TARGET_USAGE |
How a render target will be used: remoting, GDI compatible. |
D2D1_PRESENT_OPTIONS |
How a window render target presents: keep contents, do not wait for vsync. |
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS |
Whether a compatible render target must be GDI compatible. |
D2D1_DC_INITIALIZE_MODE |
Whether the GDI device context starts with the target's contents or cleared. |
D2D1_DEBUG_LEVEL |
How much debug output the Direct2D debug layer gives. |
D2D1_FACTORY_TYPE |
Whether a factory is single-threaded or multithreaded. |
DWRITE_FACTORY_TYPE |
Whether a DirectWrite factory is shared or isolated. |
D2D1_PROPERTY_TYPE |
Data type of an effect property. |
D2D1_PROPERTY |
Properties every effect has: class id, name, author, inputs … |
D2D1_SUBPROPERTY |
Sub-properties of an effect property: display name, range, default … |
D2D1_BITMAP_OPTIONS |
How an ID2D1Bitmap1 can be used: target, CPU read, GDI compatible … |
D2D1_COMPOSITE_MODE |
Porter-Duff composite modes for drawing an image. |
D2D1_BUFFER_PRECISION |
Bits per channel of intermediate buffers. |
D2D1_MAP_OPTIONS |
Access asked for when a bitmap is mapped: read, write, discard. |
D2D1_INTERPOLATION_MODE |
Interpolation modes of Direct2D 1.1, cubic and high-quality included. |
D2D1_UNIT_MODE |
Whether a device context works in DIPs or pixels. |
D2D1_COLOR_SPACE |
Colour spaces of colour conversion: custom, sRGB, scRGB. |
D2D1_DEVICE_CONTEXT_OPTIONS |
Options of a device context, such as multithreaded optimisations. |
D2D1_STROKE_TRANSFORM_TYPE |
Whether a stroke scales with the transform, stays fixed or is a hairline. |
D2D1_PRIMITIVE_BLEND |
How drawn primitives blend with the target: source-over, copy, min, add, max. |
D2D1_THREADING_MODE |
Threading of a device made with D2D1CreateDevice. |
D2D1_COLOR_INTERPOLATION_MODE |
Whether gradient colours interpolate straight or premultiplied. |
D2D1_LAYER_OPTIONS1 |
Options of a Direct2D 1.1 layer: initialise from background, ignore alpha. |
D2D1_PRINT_FONT_SUBSET_MODE |
How fonts are subset when printing. |
D2D1_RENDERING_PRIORITY |
Rendering priority of a device: normal or low. |
D2D1_INK_NIB_SHAPE |
Shape of an ink nib: round or square. |
D2D1_ORIENTATION |
Flips and rotations of an image (EXIF orientations). |
D2D1_IMAGE_SOURCE_LOADING_OPTIONS |
Options for loading an image source from WIC. |
D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS |
Options for an image source made from DXGI surfaces. |
D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS |
Options of a transformed image source, such as no DPI scaling. |
D2D1_PATCH_EDGE_MODE |
How an edge of a gradient mesh patch is antialiased. |
D2D1_SPRITE_OPTIONS |
Options for drawing a sprite batch. |
D2D1_COLOR_BITMAP_GLYPH_SNAP_OPTION |
Whether colour bitmap glyphs are snapped to pixels. |
D2D1_GAMMA1 |
Gamma of a simple colour profile: 2.2, 1.0 or ST.2084. |
D2D1_COLOR_CONTEXT_TYPE |
Where a colour context comes from: ICC, simple profile, DXGI. |
D2D1_BLEND_MODE |
Blend modes of the blend effect and BlendImage: multiply, screen, darken … |
DWRITE_PAINT_FEATURE_LEVEL |
Levels of COLR colour-font painting a device context supports. |
D2D1_BORDER_MODE |
Whether an effect softens or keeps hard edges at its output border. |
D2D1_CHANNEL_SELECTOR |
A colour channel: R, G, B or A. |
D2D1_BITMAPSOURCE_ORIENTATION |
Orientations the bitmap source effect can apply. |
D2D1_GAUSSIANBLUR_OPTIMIZATION |
Speed and quality trade-off of the Gaussian blur effect. |
D2D1_DIRECTIONALBLUR_OPTIMIZATION |
Speed and quality trade-off of the directional blur effect. |
D2D1_SHADOW_OPTIMIZATION |
Speed and quality trade-off of the shadow effect. |
D2D1_COLORMATRIX_ALPHA_MODE |
Alpha mode of the colour matrix effect. |
D2D1_BITMAPSOURCE_INTERPOLATION_MODE |
Interpolation of the bitmap source effect. |
D2D1_BITMAPSOURCE_ALPHA_MODE |
Alpha mode of the bitmap source effect. |
D2D1_3DTRANSFORM_INTERPOLATION_MODE |
Interpolation of the 3D transform effect. |
D2D1_3DPERSPECTIVETRANSFORM_INTERPOLATION_MODE |
Interpolation of the 3D perspective transform effect. |
D2D1_2DAFFINETRANSFORM_INTERPOLATION_MODE |
Interpolation of the 2D affine transform effect. |
D2D1_DPICOMPENSATION_INTERPOLATION_MODE |
Interpolation of the DPI compensation effect. |
D2D1_SCALE_INTERPOLATION_MODE |
Interpolation of the scale effect. |
D2D1_TURBULENCE_NOISE |
Noise function of the turbulence effect. |
D2D1_COLORMANAGEMENT_ALPHA_MODE |
Alpha mode of the colour management effect. |
D2D1_COLORMANAGEMENT_QUALITY |
Quality level of the colour management effect. |
D2D1_COLORMANAGEMENT_RENDERING_INTENT |
ICC rendering intent of the colour management effect. |
D2D1_POINTSPECULAR_SCALE_MODE |
Interpolation of the point-specular effect's surface scale. |
D2D1_SPOTSPECULAR_SCALE_MODE |
Interpolation of the spot-specular effect's surface scale. |
D2D1_DISTANTSPECULAR_SCALE_MODE |
Interpolation of the distant-specular effect's surface scale. |
D2D1_POINTDIFFUSE_SCALE_MODE |
Interpolation of the point-diffuse effect's surface scale. |
D2D1_SPOTDIFFUSE_SCALE_MODE |
Interpolation of the spot-diffuse effect's surface scale. |
D2D1_DISTANTDIFFUSE_SCALE_MODE |
Interpolation of the distant-diffuse effect's surface scale. |
D2D1_CONVOLVEMATRIX_SCALE_MODE |
Interpolation of the convolve matrix effect. |
D2D1_BORDER_EDGE_MODE |
How the border effect extends edges: clamp, wrap, mirror. |
D2D1_MORPHOLOGY_MODE |
Erode or dilate, for the morphology effect. |
D2D1_YCBCR_CHROMA_SUBSAMPLING |
Chroma subsampling of the YCbCr effect's input. |
D2D1_YCBCR_INTERPOLATION_MODE |
Interpolation of the YCbCr effect. |
D2D1_RGBTOHUE_OUTPUT_COLOR_SPACE |
Output space of the RGB-to-hue effect: HSV or HSL. |
D2D1_HUETORGB_INPUT_COLOR_SPACE |
Input space of the hue-to-RGB effect: HSV or HSL. |
D2D1_STRAIGHTEN_SCALE_MODE |
Interpolation of the straighten effect. |
D2D1_EDGEDETECTION_MODE |
Kernel of the edge detection effect: Sobel or Prewitt. |
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA |
Gamma of the highlights-and-shadows effect's input. |
D2D1_HDRTONEMAP_DISPLAY_MODE |
Display the HDR tone map effect targets: SDR or HDR. |
D2D1_CHANGE_TYPE |
What changed since a custom effect was last prepared. |
D2D1_PIXEL_OPTIONS |
Options of a pixel shader in a draw transform. |
D2D1_VERTEX_OPTIONS |
Options of a vertex buffer in a draw transform. |
D2D1_VERTEX_USAGE |
Whether a vertex buffer is static or dynamic. |
D2D1_BLEND_OPERATION |
Blend operation of a blend transform: add, subtract, min, max. |
D2D1_BLEND |
Blend factors of a blend transform. |
D2D1_CHANNEL_DEPTH |
Number of channels in a transform's output buffer. |
D2D1_FILTER |
Texture filtering of a transform input. |
D2D1_FEATURE |
Device features a custom effect can query. |
D2D1_SVG_PAINT_TYPE |
Kind of an SVG paint: none, colour, current colour, URI. |
D2D1_SVG_LENGTH_UNITS |
Units of an SVG length: number or percentage. |
D2D1_SVG_DISPLAY |
The SVG display property: inline or none. |
D2D1_SVG_VISIBILITY |
The SVG visibility property. |
D2D1_SVG_OVERFLOW |
The SVG overflow property. |
D2D1_SVG_LINE_CAP |
The SVG stroke-linecap property. |
D2D1_SVG_LINE_JOIN |
The SVG stroke-linejoin property. |
D2D1_SVG_ASPECT_ALIGN |
Alignment part of preserveAspectRatio. |
D2D1_SVG_ASPECT_SCALING |
Meet or slice part of preserveAspectRatio. |
D2D1_SVG_PATH_COMMAND |
Commands of SVG path data: move, line, curve, arc, close. |
D2D1_SVG_UNIT_TYPE |
Coordinate system of SVG units: user space or bounding box. |
D2D1_SVG_ATTRIBUTE_STRING_TYPE |
Kind of string an SVG attribute holds. |
D2D1_SVG_ATTRIBUTE_POD_TYPE |
Plain data types an SVG attribute can be read as. |
One enumeration per built-in effect: the index of each of its properties, for ID2D1Properties SetValue and GetValue (D2D1_GAUSSIANBLUR_PROP_STANDARD_DEVIATION …).
| Enumeration | Properties of the |
|---|---|
D2D1_GAUSSIANBLUR_PROP |
Gaussian blur effect |
D2D1_DIRECTIONALBLUR_PROP |
directional blur effect |
D2D1_SHADOW_PROP |
shadow effect |
D2D1_BLEND_PROP |
blend effect |
D2D1_SATURATION_PROP |
saturation effect |
D2D1_HUEROTATION_PROP |
hue rotation effect |
D2D1_COLORMATRIX_PROP |
colour matrix effect |
D2D1_BITMAPSOURCE_PROP |
bitmap source effect |
D2D1_COMPOSITE_PROP |
composite effect |
D2D1_3DTRANSFORM_PROP |
3D transform effect |
D2D1_3DPERSPECTIVETRANSFORM_PROP |
3D perspective transform effect |
D2D1_2DAFFINETRANSFORM_PROP |
2D affine transform effect |
D2D1_DPICOMPENSATION_PROP |
DPI compensation effect |
D2D1_SCALE_PROP |
scale effect |
D2D1_TURBULENCE_PROP |
turbulence effect |
D2D1_DISPLACEMENTMAP_PROP |
displacement map effect |
D2D1_COLORMANAGEMENT_PROP |
colour management effect |
D2D1_HISTOGRAM_PROP |
histogram effect |
D2D1_POINTSPECULAR_PROP |
point-specular lighting effect |
D2D1_SPOTSPECULAR_PROP |
spot-specular lighting effect |
D2D1_DISTANTSPECULAR_PROP |
distant-specular lighting effect |
D2D1_POINTDIFFUSE_PROP |
point-diffuse lighting effect |
D2D1_SPOTDIFFUSE_PROP |
spot-diffuse lighting effect |
D2D1_DISTANTDIFFUSE_PROP |
distant-diffuse lighting effect |
D2D1_FLOOD_PROP |
flood effect |
D2D1_LINEARTRANSFER_PROP |
linear transfer effect |
D2D1_GAMMATRANSFER_PROP |
gamma transfer effect |
D2D1_TABLETRANSFER_PROP |
table transfer effect |
D2D1_DISCRETETRANSFER_PROP |
discrete transfer effect |
D2D1_CONVOLVEMATRIX_PROP |
convolve matrix effect |
D2D1_BRIGHTNESS_PROP |
brightness effect |
D2D1_ARITHMETICCOMPOSITE_PROP |
arithmetic composite effect |
D2D1_CROP_PROP |
crop effect |
D2D1_BORDER_PROP |
border effect |
D2D1_MORPHOLOGY_PROP |
morphology effect |
D2D1_TILE_PROP |
tile effect |
D2D1_ATLAS_PROP |
atlas effect |
D2D1_OPACITYMETADATA_PROP |
opacity metadata effect |
D2D1_YCBCR_PROP |
YCbCr effect |
D2D1_CONTRAST_PROP |
contrast effect |
D2D1_RGBTOHUE_PROP |
RGB-to-hue effect |
D2D1_HUETORGB_PROP |
hue-to-RGB effect |
D2D1_CHROMAKEY_PROP |
chroma-key effect |
D2D1_EMBOSS_PROP |
emboss effect |
D2D1_EXPOSURE_PROP |
exposure effect |
D2D1_POSTERIZE_PROP |
posterize effect |
D2D1_SEPIA_PROP |
sepia effect |
D2D1_SHARPEN_PROP |
sharpen effect |
D2D1_STRAIGHTEN_PROP |
straighten effect |
D2D1_TEMPERATUREANDTINT_PROP |
temperature and tint effect |
D2D1_VIGNETTE_PROP |
vignette effect |
D2D1_EDGEDETECTION_PROP |
edge detection effect |
D2D1_HIGHLIGHTSANDSHADOWS_PROP |
highlights and shadows effect |
D2D1_LOOKUPTABLE3D_PROP |
3D lookup table effect |
D2D1_OPACITY_PROP |
opacity effect |
D2D1_CROSSFADE_PROP |
cross-fade effect |
D2D1_TINT_PROP |
tint effect |
D2D1_WHITELEVELADJUSTMENT_PROP |
white level adjustment effect |
D2D1_HDRTONEMAP_PROP |
HDR tone map effect |
| Type | Is |
|---|---|
PD2D1_EFFECT_FACTORY |
function( byref effectImpl as IUnknown ptr ) as HRESULT: makes an instance of a custom effect, for RegisterEffectFromString. |
PD2D1_PROPERTY_SET_FUNCTION |
Sets a custom effect property from raw bytes. |
PD2D1_PROPERTY_GET_FUNCTION |
Reads a custom effect property into raw bytes. |
The functions Direct2D itself exports, declared alongside the types. The helpers call several of them.
| Function | Does |
|---|---|
D2D1CreateFactory |
( factoryType, riid, factoryOptions, pIFactory ) as HRESULT: makes a factory, the start of every Direct2D program. Pass byval NULL for the options. |
D2D1MakeRotateMatrix |
Fills a 3 × 2 rotation about a point. |
D2D1MakeSkewMatrix |
Fills a 3 × 2 skew about a point. |
D2D1IsMatrixInvertible |
Tells whether a 3 × 2 matrix can be inverted. |
D2D1InvertMatrix |
Inverts a 3 × 2 matrix in place; false if it cannot. |
D2D1CreateDevice |
Makes an ID2D1Device over a DXGI device. |
D2D1CreateDeviceContext |
Makes an ID2D1DeviceContext over a DXGI surface. |
D2D1ConvertColorSpace |
Declared as a sub with the colour spaces byref and the result in a fourth argument; called that way it leaves the result argument at 0 and writes over the source colour-space variable. |
D2D1SinCos |
Returns the sine and cosine of an angle in radians: D2D1SinCos( pi / 6, s, c ) gives 0.5 and 0.8660254. |
D2D1Tan |
Returns the tangent of an angle in radians. |
D2D1Vec3Length |
Returns the length of a 3D vector: D2D1Vec3Length( 2, 3, 6 ) is 7. |
D2D1ComputeMaximumScaleFactor |
Returns the largest scale a 3 × 2 transform applies in any direction. |
D2D1GetGradientMeshInteriorPointsFromCoonsPatch |
Works out the four inner points of a Coons patch; D2D1_GradientMeshPatchFromCoonsPatch calls it. |
DWriteCreateFactory |
Makes a DirectWrite factory, for text formats and layouts. |
- sys/win/direct2d
- Direct2D helpers to fill the structures
- CD2D1Factory, CID2D1RenderTarget, CID2D1Geometry
- DirectWrite interfaces, DXGI interfaces, WIC interfaces
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