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SysWin DXGI Interfaces
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Lists the DXGI interfaces, enumerations and structures of sys/win/direct2d.
DXGI, the DirectX Graphics Infrastructure, is the layer under Direct3D and Direct2D that
knows the graphics adapters, the monitors attached to them, and the surfaces and swap chains
that frames are drawn into and presented from. sys/win/direct2d declares its interfaces up to
the sixth factory so that Direct2D can be pointed at DXGI objects; it does not create Direct3D
devices.
Where the objects meet sys/win. The Direct2D classes take and give DXGI pointers:
CD2D1Factory makes a render target on an IDXGISurface
(CreateDxgiSurfaceRenderTarget), its later versions build a Direct2D device on an
IDXGIDevice (CreateDevice … CreateDevice7), and CID2D1Bitmap1.GetSurface returns the
IDXGISurface behind a bitmap. The IDXGIDevice itself comes from a Direct3D device, by
QueryInterface with IID_IDXGIDevice.
A factory of your own. To list adapters and outputs without Direct3D, create a DXGI factory.
sys/win/direct2d declares one entry point,
declare function CreateDXGIFactory2 lib "Dxgi" alias "CreateDXGIFactory2" ( byval flags as UINT, byref factory as any ptr ) as HRESULT,
without the interface identifier that Windows' CreateDXGIFactory2 expects between the two:
calling it as declared ended the test program with an access violation. Declare
CreateDXGIFactory1 yourself, as the example does.
Calling a method. Each interface IDXGIX is a name for the type IDXGIX_, which declares
the methods and extends its parent, so p->Method( ... ) calls one, and an IDXGIFactory1 ptr
also has every IDXGIFactory and IDXGIObject method. A parameter that receives an object is
byref ... ptr: pass the pointer variable. IID_IDXGIObject … IID_IDXGIFactory7 are GUID
variables. Every pointer handed out holds one reference: call Release when done.
Constants. Besides the enumerations below, the module declares the DXGI_USAGE_*,
DXGI_PRESENT_*, DXGI_MWA_* (window association), DXGI_MAP_*, DXGI_ENUM_MODES_*,
DXGI_RESOURCE_PRIORITY_* and DXGI_SHARED_RESOURCE_* values as constants.
#import "sys/win"
#import "sys/win/direct2d"
using win, direct2dA console program that lists the graphics adapters, with their dedicated video memory, and the outputs (monitors) of each:
#import "sys/win"
#import "sys/win/direct2d"
using win, direct2d
' The factory entry point that takes an interface identifier.
declare function CreateDXGIFactory1 lib "dxgi" alias "CreateDXGIFactory1" ( byref riid as IID, byref ppFactory as any ptr ) as HRESULT
function main() as long
dim pFactory as IDXGIFactory1 ptr
dim hr as HRESULT = CreateDXGIFactory1( IID_IDXGIFactory1, pFactory )
if hr <> S_OK then print "CreateDXGIFactory1 failed: &h"; hex( hr ) : return 1
' Walk the graphics adapters, then the outputs (monitors) of each.
dim i as UINT = 0
dim pAdapter as IDXGIAdapter1 ptr
while pFactory->EnumAdapters1( i, pAdapter ) = S_OK
dim desc as DXGI_ADAPTER_DESC1
pAdapter->GetDesc1( desc )
dim sName as ustring = desc.Description
print "adapter "; i; ": "; sName; ", "; desc.DedicatedVideoMemory \ ( 1024 * 1024 ); " MB";
if desc.Flags and DXGI_ADAPTER_FLAG_SOFTWARE then print " (software)" else print
dim j as UINT = 0
dim pOutput as IDXGIOutput ptr
while pAdapter->EnumOutputs( j, pOutput ) = S_OK
dim od as DXGI_OUTPUT_DESC
pOutput->GetDesc( od )
with od.DesktopCoordinates
print " output "; j; ":"; .right - .left; " x"; .bottom - .top
end with
pOutput->Release()
j += 1
wend
pAdapter->Release()
i += 1
wend
pFactory->Release()
return 0
end function
end main()On a laptop it printed:
adapter 0: Intel(R) Arc(TM) 140V GPU (8GB), 128 MB
output 0: 1646 x 1029
adapter 1: Microsoft Basic Render Driver, 0 MB (software)
The program is not DPI aware, so the desktop rectangle is in scaled pixels; call
SetProcessDpiAwareness first for physical ones. The last adapter is the software renderer
that Windows provides.
The enumeration types are longs; their values are separate constants, written bare after
using direct2d. DXGI_FORMAT, DXGI_MODE_DESC, DXGI_SAMPLE_DESC, DXGI_RATIONAL,
DXGI_RGB and the other types shared with Direct2D are declared with it: see
Direct2D interfaces.
| Interface | Methods declared in | Extends | Is | Microsoft Learn |
|---|---|---|---|---|
IDXGIObject |
IDXGIObject_ |
ComUnknown |
The base of every DXGI object: private data and the parent object. | IDXGIObject |
IDXGIDeviceSubObject |
IDXGIDeviceSubObject_ |
IDXGIObject |
The base of objects that belong to a device: gives the device back. | IDXGIDeviceSubObject |
IDXGIResource |
IDXGIResource_ |
IDXGIDeviceSubObject |
A resource that can be shared between devices: shared handle, usage, eviction priority. | IDXGIResource |
IDXGIKeyedMutex |
IDXGIKeyedMutex_ |
IDXGIDeviceSubObject |
A lock on a shared surface, acquired and released with a key. | IDXGIKeyedMutex |
IDXGISurface |
IDXGISurface_ |
IDXGIDeviceSubObject |
A 2D image: its description, and mapping its pixels into memory. A Direct2D bitmap or DXGI render target draws on one. | IDXGISurface |
IDXGISurface1 |
IDXGISurface1_ |
IDXGISurface |
Adds a GDI device context for the surface (GetDC, ReleaseDC). |
IDXGISurface1 |
IDXGIOutput |
IDXGIOutput_ |
IDXGIObject |
A display output (a monitor): its description, display modes, vertical blank, gamma. | IDXGIOutput |
IDXGIAdapter |
IDXGIAdapter_ |
IDXGIObject |
A display adapter (a graphics card or a software renderer): its outputs and description. | IDXGIAdapter |
IDXGISwapChain |
IDXGISwapChain_ |
IDXGIDeviceSubObject |
The buffers a window is presented from: Present, GetBuffer, ResizeBuffers, full-screen state. |
IDXGISwapChain |
IDXGIFactory |
IDXGIFactory_ |
IDXGIObject |
Enumerates adapters and creates swap chains. | IDXGIFactory |
IDXGIDevice |
IDXGIDevice_ |
IDXGIObject |
The DXGI side of a Direct3D device: its adapter, GPU thread priority. Direct2D builds its device on one. | IDXGIDevice |
IDXGIAdapter1 |
IDXGIAdapter1_ |
IDXGIAdapter |
Adds a description with adapter flags (GetDesc1). |
IDXGIAdapter1 |
IDXGIDevice1 |
IDXGIDevice1_ |
IDXGIDevice |
Adds the maximum frame latency. | IDXGIDevice1 |
IDXGIFactory1 |
IDXGIFactory1_ |
IDXGIFactory |
Adds EnumAdapters1 and a test for whether the factory is current. |
IDXGIFactory1 |
IDXGIOutputDuplication |
IDXGIOutputDuplication_ |
IDXGIObject |
A copy of the desktop image of one output, frame by frame, for screen capture. | IDXGIOutputDuplication |
IDXGISurface2 |
IDXGISurface2_ |
IDXGISurface1 |
Adds the resource a subresource surface belongs to. | IDXGISurface2 |
IDXGIResource1 |
IDXGIResource1_ |
IDXGIResource |
Adds subresource surfaces and named shared handles. | IDXGIResource1 |
IDXGIDisplayControl |
IDXGIDisplayControl_ |
ComUnknown |
Turns stereo display on and off. | IDXGIDisplayControl |
IDXGIDevice2 |
IDXGIDevice2_ |
IDXGIDevice1 |
Adds offering and reclaiming resources, and an event when the queue is done. | IDXGIDevice2 |
IDXGISwapChain1 |
IDXGISwapChain1_ |
IDXGISwapChain |
Adds a second-generation description, Present1, background colour and rotation. |
IDXGISwapChain1 |
IDXGIFactory2 |
IDXGIFactory2_ |
IDXGIFactory1 |
Adds swap chains for a window (CreateSwapChainForHwnd), for a core window and for composition, and stereo and occlusion notifications. |
IDXGIFactory2 |
IDXGIAdapter2 |
IDXGIAdapter2_ |
IDXGIAdapter1 |
Adds a description with preemption granularity (GetDesc2). |
IDXGIAdapter2 |
IDXGIOutput1 |
IDXGIOutput1_ |
IDXGIOutput |
Adds display modes in the second-generation format and DuplicateOutput. |
IDXGIOutput1 |
IDXGIDevice3 |
IDXGIDevice3_ |
IDXGIDevice2 |
Adds Trim, which frees memory a suspended app no longer needs. |
IDXGIDevice3 |
IDXGISwapChain2 |
IDXGISwapChain2_ |
IDXGISwapChain1 |
Adds source size, frame latency waitable object and matrix transform. | IDXGISwapChain2 |
IDXGIOutput2 |
IDXGIOutput2_ |
IDXGIOutput1 |
Adds a test for multiplane overlay support. | IDXGIOutput2 |
IDXGIFactory3 |
IDXGIFactory3_ |
IDXGIFactory2 |
Adds the flags the factory was created with. | IDXGIFactory3 |
IDXGIDecodeSwapChain |
IDXGIDecodeSwapChain_ |
ComUnknown |
A swap chain that presents decoded video buffers. | IDXGIDecodeSwapChain |
IDXGIFactoryMedia |
IDXGIFactoryMedia_ |
ComUnknown |
Creates swap chains from a composition surface handle, for video. | IDXGIFactoryMedia |
IDXGISwapChainMedia |
IDXGISwapChainMedia_ |
ComUnknown |
Media frame statistics and custom present duration. | IDXGISwapChainMedia |
IDXGIOutput3 |
IDXGIOutput3_ |
IDXGIOutput2 |
Adds the overlay support test for a format. | IDXGIOutput3 |
IDXGISwapChain3 |
IDXGISwapChain3_ |
IDXGISwapChain2 |
Adds the current back-buffer index and colour spaces. | IDXGISwapChain3 |
IDXGIOutput4 |
IDXGIOutput4_ |
IDXGIOutput3 |
Adds the overlay colour-space support test. | IDXGIOutput4 |
IDXGIFactory4 |
IDXGIFactory4_ |
IDXGIFactory3 |
Adds finding an adapter by LUID and the WARP software adapter. | IDXGIFactory4 |
IDXGIAdapter3 |
IDXGIAdapter3_ |
IDXGIAdapter2 |
Adds video memory budgets and reservations, and content protection notices. | IDXGIAdapter3 |
IDXGIOutput5 |
IDXGIOutput5_ |
IDXGIOutput4 |
Adds output duplication for a list of formats. | IDXGIOutput5 |
IDXGISwapChain4 |
IDXGISwapChain4_ |
IDXGISwapChain3 |
Adds HDR metadata. | IDXGISwapChain4 |
IDXGIDevice4 |
IDXGIDevice4_ |
IDXGIDevice3 |
Adds offering and reclaiming resources with flags. | IDXGIDevice4 |
IDXGIFactory5 |
IDXGIFactory5_ |
IDXGIFactory4 |
Adds a feature test, such as tearing support. | IDXGIFactory5 |
IDXGIAdapter4 |
IDXGIAdapter4_ |
IDXGIAdapter3 |
Adds a description with the third-generation flags (GetDesc3). |
IDXGIAdapter4 |
IDXGIOutput6 |
IDXGIOutput6_ |
IDXGIOutput5 |
Adds a description with colour data (GetDesc1) and hardware composition support. |
IDXGIOutput6 |
IDXGIFactory6 |
IDXGIFactory6_ |
IDXGIFactory5 |
Adds enumerating adapters by GPU preference (low power or high performance). | IDXGIFactory6 |
| — | IDXGIFactory7_ |
IDXGIFactory6 |
Adds an event raised when adapters are added or removed. The methods are there under IDXGIFactory7_; no IDXGIFactory7 name is declared. |
IDXGIFactory7 |
| Type | Values | Is | Microsoft Learn |
|---|---|---|---|
DXGI_SWAP_EFFECT |
DXGI_SWAP_EFFECT_* |
How presented buffers are handled: discard, sequential, flip-sequential, flip-discard. | DXGI_SWAP_EFFECT |
DXGI_RESIDENCY |
DXGI_RESIDENCY_* |
Whether a resource is in video memory, shared memory or evicted. | DXGI_RESIDENCY |
DXGI_SWAP_CHAIN_FLAG |
DXGI_SWAP_CHAIN_FLAG_* |
Swap-chain options: GDI compatible, allow mode switch, waitable object, allow tearing … | DXGI_SWAP_CHAIN_FLAG |
DXGI_ADAPTER_FLAG |
DXGI_ADAPTER_FLAG_* |
Kind of adapter: remote or software. | DXGI_ADAPTER_FLAG |
DXGI_OFFER_RESOURCE_PRIORITY |
DXGI_OFFER_RESOURCE_PRIORITY_* |
How important an offered resource is. | DXGI_OFFER_RESOURCE_PRIORITY |
DXGI_ALPHA_MODE |
DXGI_ALPHA_MODE_* |
How a swap chain treats alpha: unspecified, premultiplied, straight, ignore. | DXGI_ALPHA_MODE |
DXGI_OUTDUPL_POINTER_SHAPE_TYPE |
DXGI_OUTDUPL_POINTER_SHAPE_TYPE_* |
The kind of mouse pointer shape in a duplicated frame. | DXGI_OUTDUPL_POINTER_SHAPE_TYPE |
DXGI_SCALING |
DXGI_SCALING_* |
How the back buffer is fitted to the target: stretch, none, aspect-ratio stretch. | DXGI_SCALING |
DXGI_GRAPHICS_PREEMPTION_GRANULARITY |
DXGI_GRAPHICS_PREEMPTION_* |
How finely the GPU can interrupt graphics work. | DXGI_GRAPHICS_PREEMPTION_GRANULARITY |
DXGI_COMPUTE_PREEMPTION_GRANULARITY |
DXGI_COMPUTE_PREEMPTION_* |
How finely the GPU can interrupt compute work. | DXGI_COMPUTE_PREEMPTION_GRANULARITY |
DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS |
DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAG_* |
YCbCr options of a decode swap chain: nominal range, BT.709, xvYCC. | DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS |
DXGI_FRAME_PRESENTATION_MODE |
DXGI_FRAME_PRESENTATION_MODE_* |
How a frame of a media swap chain was shown: composed, overlay, none, composition failure. | DXGI_FRAME_PRESENTATION_MODE |
DXGI_OVERLAY_SUPPORT_FLAG |
DXGI_OVERLAY_SUPPORT_FLAG_* |
Overlay support: direct, scaling. | DXGI_OVERLAY_SUPPORT_FLAG |
DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG |
DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_* |
Whether a colour space can be presented, or presented in an overlay. | DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG |
DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG |
DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG_* |
Whether an overlay supports a colour space. | DXGI_OVERLAY_COLOR_SPACE_SUPPORT_FLAG |
DXGI_MEMORY_SEGMENT_GROUP |
DXGI_MEMORY_SEGMENT_GROUP_* |
Local (dedicated) or non-local video memory. | DXGI_MEMORY_SEGMENT_GROUP |
DXGI_OUTDUPL_FLAG |
DXGI_OUTDUPL_COMPOSITED_UI_CAPTURE_ONLY |
Output duplication option: capture only the composited UI. | — |
DXGI_HDR_METADATA_TYPE |
DXGI_HDR_METADATA_TYPE_* |
Kind of HDR metadata: none, HDR10, HDR10+. | DXGI_HDR_METADATA_TYPE |
DXGI_OFFER_RESOURCE_FLAGS |
DXGI_OFFER_RESOURCE_FLAG_ALLOW_DECOMMIT |
Options for offering resources: allow decommit. | DXGI_OFFER_RESOURCE_FLAGS |
DXGI_RECLAIM_RESOURCE_RESULTS |
DXGI_RECLAIM_RESOURCE_RESULT_* |
What happened to a reclaimed resource: OK, discarded, not committed. | DXGI_RECLAIM_RESOURCE_RESULTS |
DXGI_FEATURE |
DXGI_FEATURE_* |
A feature to test with CheckFeatureSupport: tearing. |
DXGI_FEATURE |
DXGI_ADAPTER_FLAG3 |
DXGI_ADAPTER_FLAG3_* |
Adapter flags of DXGI_ADAPTER_DESC3: remote, software, ACG compatible, fences, keyed-mutex conformance |
DXGI_ADAPTER_FLAG3 |
DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS |
DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_* |
Hardware composition support: full screen, windowed, cursor stretched. | DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAGS |
DXGI_GPU_PREFERENCE |
DXGI_GPU_PREFERENCE_* |
Which adapter to list first: unspecified, minimum power, high performance. | DXGI_GPU_PREFERENCE |
| Type | Is | Microsoft Learn |
|---|---|---|
DXGI_SURFACE_DESC |
Width, height, format and multisampling of a surface. | DXGI_SURFACE_DESC |
DXGI_MAPPED_RECT |
The pitch and pixel pointer of a mapped surface. | DXGI_MAPPED_RECT |
DXGI_OUTPUT_DESC |
Device name, desktop rectangle, rotation and monitor handle of an output. | DXGI_OUTPUT_DESC |
DXGI_FRAME_STATISTICS |
Present and refresh counts and their timestamps. | DXGI_FRAME_STATISTICS |
DXGI_ADAPTER_DESC |
Adapter name, vendor and device ids, memory sizes and LUID. | DXGI_ADAPTER_DESC |
DXGI_SWAP_CHAIN_DESC |
Everything CreateSwapChain needs: buffer mode, sample count, usage, buffer count, window, swap effect. |
DXGI_SWAP_CHAIN_DESC |
DXGI_SHARED_RESOURCE |
A shared resource handle. | DXGI_SHARED_RESOURCE |
DXGI_ADAPTER_DESC1 |
DXGI_ADAPTER_DESC plus DXGI_ADAPTER_FLAG flags. |
DXGI_ADAPTER_DESC1 |
DXGI_DISPLAY_COLOR_SPACE |
Primary and white-point coordinates of a display. | DXGI_DISPLAY_COLOR_SPACE |
DXGI_OUTDUPL_MOVE_RECT |
A region moved from one place of the desktop to another. | DXGI_OUTDUPL_MOVE_RECT |
DXGI_OUTDUPL_DESC |
Mode, rotation and memory location of a duplicated desktop image. | DXGI_OUTDUPL_DESC |
DXGI_OUTDUPL_POINTER_POSITION |
Position and visibility of the mouse pointer. | DXGI_OUTDUPL_POINTER_POSITION |
DXGI_OUTDUPL_POINTER_SHAPE_INFO |
Type, size, pitch and hot spot of the pointer shape. | DXGI_OUTDUPL_POINTER_SHAPE_INFO |
DXGI_OUTDUPL_FRAME_INFO |
Timestamps, frame counts and pointer data of a duplicated frame. | DXGI_OUTDUPL_FRAME_INFO |
DXGI_MODE_DESC1 |
A display mode, with stereo. | DXGI_MODE_DESC1 |
DXGI_SWAP_CHAIN_DESC1 |
The description CreateSwapChainForHwnd takes: size, format, buffers, scaling, swap effect, alpha mode. |
DXGI_SWAP_CHAIN_DESC1 |
DXGI_SWAP_CHAIN_FULLSCREEN_DESC |
Refresh rate, scan-line order, scaling and windowed state of a full-screen swap chain. | DXGI_SWAP_CHAIN_FULLSCREEN_DESC |
DXGI_PRESENT_PARAMETERS |
Dirty rectangles and scroll information for Present1. |
DXGI_PRESENT_PARAMETERS |
DXGI_ADAPTER_DESC2 |
Adds preemption granularity to the adapter description. | DXGI_ADAPTER_DESC2 |
DXGI_MATRIX_3X2_F |
A 3 × 2 transform matrix for a swap chain. | DXGI_MATRIX_3X2_F |
DXGI_DECODE_SWAP_CHAIN_DESC |
Flags of a decode swap chain. | DXGI_DECODE_SWAP_CHAIN_DESC |
DXGI_FRAME_STATISTICS_MEDIA |
Frame statistics with the composition mode and approved duration. | DXGI_FRAME_STATISTICS_MEDIA |
DXGI_QUERY_VIDEO_MEMORY_INFO |
Video memory budget, usage and reservations. | DXGI_QUERY_VIDEO_MEMORY_INFO |
DXGI_HDR_METADATA_HDR10 |
HDR10 mastering-display and content light levels. | DXGI_HDR_METADATA_HDR10 |
DXGI_HDR_METADATA_HDR10PLUS |
An HDR10+ metadata block (72 bytes). | — |
DXGI_ADAPTER_DESC3 |
The adapter description with DXGI_ADAPTER_FLAG3 flags. |
DXGI_ADAPTER_DESC3 |
DXGI_OUTPUT_DESC1 |
The output description with bits per colour, colour space, primaries and luminance. | DXGI_OUTPUT_DESC1 |
| Type | Declared as | Is | Microsoft Learn |
|---|---|---|---|
DXGI_USAGE |
UINT |
Usage flags of a surface or back buffer: the DXGI_USAGE_* constants (DXGI_USAGE_RENDER_TARGET_OUTPUT …). |
DXGI_USAGE |
The parent of an object, by identifier: here the factory an adapter belongs to.
Example
dim pAdapter as IDXGIAdapter ptr ' from IDXGIFactory.EnumAdapters
dim pParent as IDXGIFactory ptr
if pAdapter then pAdapter->GetParent( IID_IDXGIFactory, pParent )The adapter a Direct3D device runs on, from its IDXGIDevice:
Example
dim pDxgiDevice as IDXGIDevice ptr ' QueryInterface of a Direct3D device with IID_IDXGIDevice
dim pAdapter as IDXGIAdapter ptr
if pDxgiDevice then pDxgiDevice->GetAdapter( pAdapter )IDXGIFactory7 is not declared as a name; its methods are on IDXGIFactory7_:
Example
dim pF7 as IDXGIFactory7_ ptr ' QueryInterface with IID_IDXGIFactory7
dim dwCookie as DWORD
if pF7 then pF7->RegisterAdaptersChangedEvent( CreateEventW( NULL, false, false, NULL ), dwCookie )Microsoft Learn: DXGI, CreateDXGIFactory1, CreateDXGIFactory2
- sys/win/direct2d
- CD2D1Factory for render targets and devices on DXGI objects
- Direct2D render targets, Direct2D bitmaps
- Direct2D interfaces, DirectWrite interfaces and types, WIC interfaces and types
- Display, screen and DPI
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