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Modern Math Reflect
Paul Squires edited this page Oct 19, 2026
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Home › Math Library › Math Library › Reflect
Reflects a vector off a surface, given the surface's normalised normal.
Reflect( byref v as Vec3, byref n as Vec3 ) as Vec3-
v - 2 * Dot( v, n ) * n, which assumesnis already normalised -- it does not normalise for you, because in a renderer it already is and the root would be wasted. - The mirror-bounce of a ray or a velocity.
- A vector parallel to the normal comes back negated.
#import "std/numeric"
using numeric
dim as Vec3 v = type<Vec3>( 1, -1, 0 )
dim as Vec3 n = type<Vec3>( 0, 1, 0 ) '' already normalised
dim as Vec3 r = Reflect( v, n )
print r.x & " " & r.y '' 1 1 -- the y component flipped
'' It does NOT normalise n for youLibrary: Math Library
Category: Math Library
Documented under: Members
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