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Modern Math Rotate
Paul Squires edited this page Oct 19, 2026
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Home › Math Library › Math Library › Rotate
Rotates a vector by a normalised quaternion.
Rotate( byref q as Quat, byref v as Vec3 ) as Vec3- Assumes
qis normalised -- an unnormalised quaternion scales the vector as well as turning it. - Cheaper than building a matrix when only a few vectors are being rotated;
ToMatrixwins when there are many. - The identity quaternion leaves the vector alone, which is the cheapest sanity check there is.
#import "std/numeric"
using numeric
dim as Quat q = type<Quat>( 0, 0, 0, 1 ) '' identity
dim as Vec3 v = type<Vec3>( 1, 2, 3 )
dim as Vec3 r = Rotate( q, v )
print r.x & " " & r.y & " " & r.z '' 1 2 3 -- unchanged
'' A rotation preserves length, which is the other cheap check
print abs( Length( r ) - Length( v ) ) < 0.0001 '' -1 (true)Library: Math Library
Category: Math Library
Documented under: Members
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