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Modern Math Normalize
Paul Squires edited this page Oct 19, 2026
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Home › Math Library › Math Library › Normalize
Returns a vector of length 1 in the same direction; a zero vector stays zero.
Normalize( byref a as Vec3 ) as Vec3- A zero vector normalises to zero, not to a NaN: there is no direction to preserve, and returning zero is the answer that does not poison everything downstream.
- Overloaded for
Vec2,Vec3andQuat-- a quaternion has to stay normalised to represent a rotation at all. - One square root, so the result is accurate to that bound rather than exact.
#import "std/numeric"
using numeric
dim as Vec3 v = type<Vec3>( 3, 4, 0 )
dim as Vec3 n = Normalize( v )
print Length( n ) '' 1
print n.x & " " & n.y '' 0.6 0.8
'' A ZERO vector gives zero rather than a NaN
dim as Vec3 z = type<Vec3>( 0, 0, 0 )
dim as Vec3 zn = Normalize( z )
print zn.x & " " & zn.y & " " & zn.z '' 0 0 0Library: Math Library
Category: Math Library
Documented under: Members
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