Skip to content

Screensync

Paul Squires edited this page Oct 19, 2026 · 2 revisions

Home › Screen Functions › ScreenSync

ScreenSync

Waits for the display to finish drawing a frame, to reduce flicker.

Syntax

Declare Function ScreenSync ( ) As Long

Description

This GfxLib statement stops the execution of the program until the graphics card signals it has ended tracing a frame and is going to start the new one.

If the program uses this small interval of time between frames to redraw the image, the flickering is greatly reduced. In that use, ScreenSync is a reminiscence of QB where there was only that equivalent method (Wait &H3DA, 8) to improve the flickering. It is an empirical method because it only allows to synchronize the beginning of the drawing with the fixed dead time between two frames. To be used occasionally to avoid flickering when only very short time of drawing.

Except the purpose to reduce the flickering, ScreenSync can be also used simply as a method of synchronization of graphic drawing with the screen frame tracing (similarly to statement Sleep).

The error code returned by ScreenSync can be checked using Err in the next line. The function version of ScreenSync returns directly the error code as a 32 bit Long.

The use of the QB-compatible form Wait &H3DA, 8 is deprecated.

Return Value

Zero if successful, or non-zero if a graphics mode was not previously set.

Remarks

Usage

result = ScreenSync

Dialect Differences

  • Not available in the -lang qb dialect unless referenced with the alias __Screensync.

Differences from QB

  • New to FreeBASIC.
  • QBasic used Wait &H3DA, 8 for this purpose.

See also

Examples

'main loop

Do

  ' do user input

  ' calculate_a_frame

  ScreenSync

  ' draw_ a_ frame

Loop Until Inkey <> ""

Category: Screen Functions
Kind: function


Reproduced from the FreeBASIC Wiki Manual under the GNU Free Documentation License 1.3 — with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. Copyright © the FreeBASIC project and wiki contributors. See License.

Clone this wiki locally