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Modern Math TransformVector
Paul Squires edited this page Oct 19, 2026
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5 revisions
Home › Math Library › Math Library › TransformVector
Applies a matrix to a direction, leaving out the translation.
TransformVector( byref a as Mat4, byref v as Vec3 ) as Vec3- A direction has no position, so the translation column is skipped -- the w=0 case.
- Using
TransformPointon a normal or a velocity is the classic bug: it moves something that only has an orientation. - Note that a non-uniform scale still needs the inverse transpose for normals; this applies the matrix as given.
#import "std/numeric"
using numeric
dim as Mat4 m
for i as int32 = 0 to 15
m.m( i ) = 0
next
for i as int32 = 0 to 3
m.m( i * 4 + i ) = 1
next
m.m( 12 ) = 10 '' translation, which a direction ignores
dim as Vec3 d = type<Vec3>( 1, 0, 0 )
dim as Vec3 r = TransformVector( m, d )
print r.x '' 1 -- NOT 11Library: Math Library
Category: Math Library
Documented under: Members
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