Skip to content

Reference Sub actions Crowd Control

Kristopher Barrantes edited this page Nov 5, 2026 · 2 revisions

Crowd Control sub-actions

Also on the Cuebot Docs site.

Adding a sub-action: on the Actions page, click + Sub-action and search for it

Get session

Checks the current Crowd Control play session and saves the answer in variables. Handy to show what game is running.

Variables it adds

Variable What it holds
%ccConnected% True if Cuebot is connected to Crowd Control
%ccSessionActive% True if a play session is running
%ccSessionPaused% True if it is paused
%ccGameName% The game being played
%ccGamePackName% The game pack being used
%ccTimedEffectCount% How many lasting effects are running
%ccTimedEffects% The names of those effects, joined with commas
%ccGameSessionId% The number of this session
%ccSessionStarted% When it started

Type id: crowdcontrol.getSession

Send test event

Makes a pretend Crowd Control event so you can try your actions without a real viewer.

Setting What to put in
Event Which pretend event to make, like effectSuccess for a working effect or coinExchange for coins added. Options: effectRequest, effectSuccess, effectFailure, effectRefund, timedEffectStarted, timedEffectUpdated, timedEffectEnded, coinExchange, gameSessionStart, gameSessionEnd. Starts as: effectSuccess.

Type id: crowdcontrol.sendTestEvent

Clone this wiki locally