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Reference Sub actions Crowd Control
Kristopher Barrantes edited this page Nov 5, 2026
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Also on the Cuebot Docs site.
Checks the current Crowd Control play session and saves the answer in variables. Handy to show what game is running.
Variables it adds
| Variable | What it holds |
|---|---|
%ccConnected% |
True if Cuebot is connected to Crowd Control |
%ccSessionActive% |
True if a play session is running |
%ccSessionPaused% |
True if it is paused |
%ccGameName% |
The game being played |
%ccGamePackName% |
The game pack being used |
%ccTimedEffectCount% |
How many lasting effects are running |
%ccTimedEffects% |
The names of those effects, joined with commas |
%ccGameSessionId% |
The number of this session |
%ccSessionStarted% |
When it started |
Type id: crowdcontrol.getSession
Makes a pretend Crowd Control event so you can try your actions without a real viewer.
| Setting | What to put in |
|---|---|
| Event | Which pretend event to make, like effectSuccess for a working effect or coinExchange for coins added. Options: effectRequest, effectSuccess, effectFailure, effectRefund, timedEffectStarted, timedEffectUpdated, timedEffectEnded, coinExchange, gameSessionStart, gameSessionEnd. Starts as: effectSuccess. |
Type id: crowdcontrol.sendTestEvent
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