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Reference Sub actions Goals
Also on the Cuebot Docs site.
Adds points to a goal, or takes them away with a negative number. Steps reached on the way up run the Goal step reached trigger.
| Setting | What to put in |
|---|---|
| Goal | The goal's name. Leave it empty for the first goal. |
| Points | How many points. A negative number takes points away. Starts as: 1. |
| Use the goal's multiplier | Ticked: the goal's multiplier is used. Starts as: false. |
Variables it adds
| Variable | What it holds |
|---|---|
%pointsAdded% |
The points really added |
Type id: goals.addPoints
Gets a goal's points and its next step, for a !goal command.
| Setting | What to put in |
|---|---|
| Goal | The goal's name. Leave it empty for the first goal. |
Variables it adds
| Variable | What it holds |
|---|---|
%goalName% |
The goal's name |
%goalPoints% |
Its points |
%goalNextStep% |
The next step's name (empty when every step is reached) |
%goalNextStepPoints% |
The points the next step needs |
%goalPointsToNext% |
How many more points the next step needs |
%goalStepsReached% |
How many steps are reached |
%goalStepCount% |
How many steps there are |
%goalMultiplier% |
The goal's multiplier |
%goalSteps% |
Every step, like 10: New emote, 20: Second emote |
Type id: goals.get
Puts a goal back to 0 points, so every step can be reached again.
| Setting | What to put in |
|---|---|
| Goal | The goal's name. Leave it empty for the first goal. |
Type id: goals.reset
Changes how much event points count, like 2 for double points or 0.5 when the goal is filling up too fast. Points already added do not change.
| Setting | What to put in |
|---|---|
| Goal | The goal's name. Leave it empty for the first goal. |
| Multiplier | 2 = double, 1 = normal, 0.5 = half, 0 = events add nothing. Starts as: 2. |
Type id: goals.multiplier
Sets a goal's points. Steps reached on the way up run the Goal step reached trigger (once each).
| Setting | What to put in |
|---|---|
| Goal | The goal's name. Leave it empty for the first goal. |
| Points | The new number of points. Starts as: 0. |
Type id: goals.setPoints
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