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Commands

TechnoVisionDev edited this page Sep 8, 2026 · 2 revisions

Player command reference

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Find command syntax, required roles, and the action each command performs.

This wiki documents Civilizations 1.0.1. Numbers are bundled defaults; in-game menus and previews show your server’s current values.

On this page: General and membership · Territory and plots · Resources, research, religion, treasury, and war

Use the tables below as a complete command reference. <value> is required; [value] is optional; | separates alternatives. The commands on this page are used in game. Server operators should use the separate administrator reference.

Civilization gameplay is under /civ; standalone commands are /wild, /nether, /end, /chat, /sell, /religion, and /sacrifice. Global chat is selected by default. Local chat reaches players in the same world within chat.local-radius-blocks (100 blocks by default). Tab completion and the paginated tutorial at /civ help [page | topic] are included. Most authority comes from the player's civilization role, not from separate server permission nodes.

General and membership

Command Purpose
/wild Teleport to safe unclaimed Overworld land inside the current world border; 12-hour cooldown after a successful use. First-join placement is automatic and free.
/civ help [page | topic] Read the paginated command tutorial or jump to membership, territory, plots, resources, research, treasury, or war.
/civ tutorial Receive the written tutorial book; player-only, with a persistent 24-hour cooldown after each successful delivery.
/civ create <name> Preview exact costs, then use the confirmation GUI to found a civilization in the current chunk. Names are the sole identifiers and are case-insensitive.
/civ info [civilization] Show age, leader, members, establishment, claims/capacity, Knowledge, treasury, research, shield, and war state.
/civ list [page] Browse active civilizations.
/civ map [radius] Render a local chunk map; radius is limited to 10.
/civ inspect Explain the current chunk's controller and the player's break, place, interaction, and container access.
/chat <global | local | civ> Switch the audience for ordinary messages; global is the default.
/civ chat [message] Send a civilization-only message, or toggle civilization chat when no message is supplied.
/civ invite <player> Invite a known player; leader/advisor.
/civ accept <civilization> Accept an unexpired invitation.
/civ deny <civilization> Decline an invitation.
/civ members [page] Show the roster, roles, establishment, activity, and war lock state.
/civ kick <player> Remove a citizen; leader/advisor. A confirmation GUI opens when private plots are affected.
/civ leave Leave the civilization, subject to membership and war locks.
/civ advisor <add | remove> <player> Promote or demote an advisor; leader only.
/civ transfer <player> Transfer leadership to another member; leader only.
/civ claimleadership Claim leadership after the leader is offline seven full days; advisors qualify, citizens only if no advisors exist (including offline ones). First eligible successful claim wins; campaign locks apply.
/civ disband Preview and then confirm archival in a GUI; leader only.

Territory and plots

Command Purpose
/civ claim Preview the exact cost, then confirm in a GUI to claim the current eligible cardinally adjacent chunk; leader/advisor.
/civ unclaim Preview and confirm release of the current eligible chunk in a GUI; leader/advisor.
/civ setcapital Preview and confirm moving the capital to the current claim in a GUI; leader only.
/civ sethome Set the civilization home in the capital; leader/advisor.
/civ home Teleport to the home after the configured warm-up and cooldown when safe.
/civ teleport <overworld|nether|end> Return to the configured Overworld arrival, or find random safe Nether/End wilderness. Nether/End require the corresponding expedition technology and consume one Nether Ember/End Sigil per successful trip; Overworld returns need no offering.
/nether, /end Shortcuts for the same Nether/End travel, technology, and offering requirements, including trips within that dimension. View ritual recipes in /civ items → Other Items.
/civ plot type <civic | common> Change a non-capital public plot's access type; leader/advisor.
/civ plot defaultprice <amount> Set the civilization's default public listing price; leader/advisor.
/civ plot list [price] List the current public claim for citizens; leader/advisor.
/civ plot unlist Remove a civilization listing, or withdraw the owner's private resale.
/civ plot buy Preview and confirm purchase of the current listing in a GUI.
/civ plot sell <price> List owned private tenure to other citizens.
/civ plot surrender Confirm in a GUI to permanently surrender owned tenure to civilization control without a refund.
/civ plot trust <player> Trust a current citizen on the owner's private plot.
/civ plot untrust <player> Remove private-plot trust.
/civ plot label <text | clear> Set/clear the current owned private plot label, up to 32 characters.
/civ plot greeting <text | clear> Set/clear the current owned private plot greeting, up to 160 characters.
/civ plot flags View the current plot's access flags.
/civ plot flags <flag> <on | off> Edit public_interact, citizen_interact, public_containers, citizen_containers, or redstone where authorized.

Resources, research, religion, treasury, and war

Command Purpose
/sell hand Sell every complete bundle of the supported resource in the main hand through Vault; any partial bundle remains.
/sell all Sell all complete supported-resource bundles across the player's storage inventory through Vault.
/sell list Open a read-only GUI showing every resource bundle and its coin payout.
/civ refine Open the civic-material refining/decompression interface.
/civ deposit <hand | all> Permanently deposit authenticated civic materials into the shared stockpile.
/civ stockpile [history [page]] Open the stockpile GUI with all civic items, stack counts, and detailed hover totals; history shows the ledger.
/civ items Browse civic tiers and Other Items; click an item to view its recipe.
/civ workorders or /civ orders Compare each persistent order with the shared stockpile; leaders/advisors may click a ready order to spend its resources and earn Knowledge.
/religion [god] Open the Greek pantheon or choose a god directly; the GUI lists favor levels, roll ranges, next upgrades, offerings, blessings, and cooldowns.
/sacrifice [god] Offer the entire held stack to the selected god. A correct stack must exceed a favor-based roll (initially 1–30, down to 1–20 at level 3). Success raises favor; rejection consumes it and calls down lightning.
/civ tech, /civ techtree, /civ research tree Open the technology tree and select active research.
/civ research start <technology> Start research; leader/advisor.
/civ research status Show occupied queues and completion times.
/civ research cancel [queue] Cancel within the configured grace period; leader/advisor.
/civ taxes Open your weekly plot-tax GUI with each plot’s charge, next due date, and payment status.
/civ taxes set <amount> Leader only: set the civilization’s weekly currency tax per privately owned plot; defaults to 0.
/civ treasury balance Show the civilization treasury balance.
/civ treasury deposit <amount> Donate through Vault when money features are active.
/civ treasury withdraw <amount> Withdraw through Vault; leader only.
/civ treasury history [page] Show the audited treasury ledger.
/civ war declare <civilization> Preview exact costs, then confirm in a GUI to consume an authentic War Charter and schedule a valid campaign; leader only.
/civ war status [civilization] Show state, exact window, roster, peace proposals, and war permissions.
/civ war peace Offer or accept mutual peace; leader only.
/civ war cancel Cancel during the declaration grace period; attacking leader only.

Costly and destructive gameplay commands open a short-lived GUI with a green confirm block and red deny block. The operation is revalidated after the click and is rejected if the underlying claim, listing, role, or cost changed.


Continue reading: Getting started · Player FAQ and troubleshooting · Administrator command reference

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