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Commands
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Find command syntax, required roles, and the action each command performs.
This wiki documents Civilizations 1.0.1. Numbers are bundled defaults; in-game menus and previews show your server’s current values.
On this page: General and membership · Territory and plots · Resources, research, religion, treasury, and war
Use the tables below as a complete command reference. <value> is required; [value] is optional; | separates alternatives. The commands on this page are used in game. Server operators should use the separate administrator reference.
Civilization gameplay is under /civ; standalone commands are /wild, /nether, /end, /chat, /sell, /religion, and /sacrifice. Global chat is selected by default. Local chat reaches players in the same world within chat.local-radius-blocks (100 blocks by default). Tab completion and the paginated tutorial at /civ help [page | topic] are included. Most authority comes from the player's civilization role, not from separate server permission nodes.
| Command | Purpose |
|---|---|
/wild |
Teleport to safe unclaimed Overworld land inside the current world border; 12-hour cooldown after a successful use. First-join placement is automatic and free. |
/civ help [page | topic] |
Read the paginated command tutorial or jump to membership, territory, plots, resources, research, treasury, or war. |
/civ tutorial |
Receive the written tutorial book; player-only, with a persistent 24-hour cooldown after each successful delivery. |
/civ create <name> |
Preview exact costs, then use the confirmation GUI to found a civilization in the current chunk. Names are the sole identifiers and are case-insensitive. |
/civ info [civilization] |
Show age, leader, members, establishment, claims/capacity, Knowledge, treasury, research, shield, and war state. |
/civ list [page] |
Browse active civilizations. |
/civ map [radius] |
Render a local chunk map; radius is limited to 10. |
/civ inspect |
Explain the current chunk's controller and the player's break, place, interaction, and container access. |
/chat <global | local | civ> |
Switch the audience for ordinary messages; global is the default. |
/civ chat [message] |
Send a civilization-only message, or toggle civilization chat when no message is supplied. |
/civ invite <player> |
Invite a known player; leader/advisor. |
/civ accept <civilization> |
Accept an unexpired invitation. |
/civ deny <civilization> |
Decline an invitation. |
/civ members [page] |
Show the roster, roles, establishment, activity, and war lock state. |
/civ kick <player> |
Remove a citizen; leader/advisor. A confirmation GUI opens when private plots are affected. |
/civ leave |
Leave the civilization, subject to membership and war locks. |
/civ advisor <add | remove> <player> |
Promote or demote an advisor; leader only. |
/civ transfer <player> |
Transfer leadership to another member; leader only. |
/civ claimleadership |
Claim leadership after the leader is offline seven full days; advisors qualify, citizens only if no advisors exist (including offline ones). First eligible successful claim wins; campaign locks apply. |
/civ disband |
Preview and then confirm archival in a GUI; leader only. |
| Command | Purpose |
|---|---|
/civ claim |
Preview the exact cost, then confirm in a GUI to claim the current eligible cardinally adjacent chunk; leader/advisor. |
/civ unclaim |
Preview and confirm release of the current eligible chunk in a GUI; leader/advisor. |
/civ setcapital |
Preview and confirm moving the capital to the current claim in a GUI; leader only. |
/civ sethome |
Set the civilization home in the capital; leader/advisor. |
/civ home |
Teleport to the home after the configured warm-up and cooldown when safe. |
/civ teleport <overworld|nether|end> |
Return to the configured Overworld arrival, or find random safe Nether/End wilderness. Nether/End require the corresponding expedition technology and consume one Nether Ember/End Sigil per successful trip; Overworld returns need no offering. |
/nether, /end
|
Shortcuts for the same Nether/End travel, technology, and offering requirements, including trips within that dimension. View ritual recipes in /civ items → Other Items. |
/civ plot type <civic | common> |
Change a non-capital public plot's access type; leader/advisor. |
/civ plot defaultprice <amount> |
Set the civilization's default public listing price; leader/advisor. |
/civ plot list [price] |
List the current public claim for citizens; leader/advisor. |
/civ plot unlist |
Remove a civilization listing, or withdraw the owner's private resale. |
/civ plot buy |
Preview and confirm purchase of the current listing in a GUI. |
/civ plot sell <price> |
List owned private tenure to other citizens. |
/civ plot surrender |
Confirm in a GUI to permanently surrender owned tenure to civilization control without a refund. |
/civ plot trust <player> |
Trust a current citizen on the owner's private plot. |
/civ plot untrust <player> |
Remove private-plot trust. |
/civ plot label <text | clear> |
Set/clear the current owned private plot label, up to 32 characters. |
/civ plot greeting <text | clear> |
Set/clear the current owned private plot greeting, up to 160 characters. |
/civ plot flags |
View the current plot's access flags. |
/civ plot flags <flag> <on | off> |
Edit public_interact, citizen_interact, public_containers, citizen_containers, or redstone where authorized. |
| Command | Purpose |
|---|---|
/sell hand |
Sell every complete bundle of the supported resource in the main hand through Vault; any partial bundle remains. |
/sell all |
Sell all complete supported-resource bundles across the player's storage inventory through Vault. |
/sell list |
Open a read-only GUI showing every resource bundle and its coin payout. |
/civ refine |
Open the civic-material refining/decompression interface. |
/civ deposit <hand | all> |
Permanently deposit authenticated civic materials into the shared stockpile. |
/civ stockpile [history [page]] |
Open the stockpile GUI with all civic items, stack counts, and detailed hover totals; history shows the ledger. |
/civ items |
Browse civic tiers and Other Items; click an item to view its recipe. |
/civ workorders or /civ orders
|
Compare each persistent order with the shared stockpile; leaders/advisors may click a ready order to spend its resources and earn Knowledge. |
/religion [god] |
Open the Greek pantheon or choose a god directly; the GUI lists favor levels, roll ranges, next upgrades, offerings, blessings, and cooldowns. |
/sacrifice [god] |
Offer the entire held stack to the selected god. A correct stack must exceed a favor-based roll (initially 1–30, down to 1–20 at level 3). Success raises favor; rejection consumes it and calls down lightning. |
/civ tech, /civ techtree, /civ research tree
|
Open the technology tree and select active research. |
/civ research start <technology> |
Start research; leader/advisor. |
/civ research status |
Show occupied queues and completion times. |
/civ research cancel [queue] |
Cancel within the configured grace period; leader/advisor. |
/civ taxes |
Open your weekly plot-tax GUI with each plot’s charge, next due date, and payment status. |
/civ taxes set <amount> |
Leader only: set the civilization’s weekly currency tax per privately owned plot; defaults to 0. |
/civ treasury balance |
Show the civilization treasury balance. |
/civ treasury deposit <amount> |
Donate through Vault when money features are active. |
/civ treasury withdraw <amount> |
Withdraw through Vault; leader only. |
/civ treasury history [page] |
Show the audited treasury ledger. |
/civ war declare <civilization> |
Preview exact costs, then confirm in a GUI to consume an authentic War Charter and schedule a valid campaign; leader only. |
/civ war status [civilization] |
Show state, exact window, roster, peace proposals, and war permissions. |
/civ war peace |
Offer or accept mutual peace; leader only. |
/civ war cancel |
Cancel during the declaration grace period; attacking leader only. |
Costly and destructive gameplay commands open a short-lived GUI with a green confirm block and red deny block. The operation is revalidated after the click and is rejected if the underlying claim, listing, role, or cost changed.
Continue reading: Getting started · Player FAQ and troubleshooting · Administrator command reference
Civilizations 1.0.1 · Home · Getting started · Commands · Help
Values shown are bundled defaults. Your server’s menus and confirmation previews take precedence.
- Civilizations and membership
- Leader’s handbook
- Territory and protection
- Private plots and housing
- Weekly plot taxes
- Travel and dimensions