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Glossary
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Look up the terms used throughout this wiki and the boundaries of this version.
This wiki documents Civilizations 1.0.1. Numbers are bundled defaults; in-game menus and previews show your server’s current values.
This version does not implement alliances/federations, a diplomacy graph, general civilization upkeep, territory decay, automatic leadership succession, automatic CoreProtect rollback, or shared multi-server operation. Weekly private-plot tax is implemented and is distinct from general civilization upkeep. There is no player command to withdraw civic stockpile items.
Player-initiated succession is available through /civ claimleadership after a leader is offline for seven full days. See eligibility and campaign restrictions.
| Term | Meaning |
|---|---|
| Civilization / civ | The persistent community with a leader, members, territory, research, and shared balances |
| Claim | A chunk under a civilization's sovereignty |
| Capital | The civilization's anchor claim; government-owned and non-conquerable |
| Civic / common plot | Government-controlled land / land shared with all citizens |
| Private tenure | A citizen's ownership rights inside a civilization claim |
| Stockpile | Permanent numerical balances of deposited civic resources |
| Knowledge | Shared research currency earned from work orders |
| Treasury | Civilization money, separate from the stockpile and personal player balances |
| Established member | A member meeting membership-age and recent-activity requirements |
| Capability | An action unlocked by technology, such as using a tool or entering a dimension |
| Favor | Persistent personal standing with each god, from level 1 to 3; successful sacrifices improve future acceptance odds |
| Ritual offering | A crafted Nether Ember or End Sigil consumed on successful travel to its dimension |
| Campaign | A scheduled war with a fixed fighting and looting window, roster, and truce |
| Fail-closed protection | Unknown territory is protected while authoritative state is unavailable |
For exact defaults, see Configuration and the technology catalog. For incident recovery, use the operations guide. For changes between versions, use the changelog.
Continue reading: Getting started · Player command reference · Player FAQ and troubleshooting
Civilizations 1.0.1 · Home · Getting started · Commands · Help
Values shown are bundled defaults. Your server’s menus and confirmation previews take precedence.
- Civilizations and membership
- Leader’s handbook
- Territory and protection
- Private plots and housing
- Weekly plot taxes
- Travel and dimensions