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Permissions
TechnoVisionDev edited this page Sep 8, 2026
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Wiki home · Player commands · Get help
Server permission nodes control access to commands; civilization roles govern normal leadership actions.
This wiki documents Civilizations 1.0.1. Numbers are bundled defaults; in-game menus and previews show your server’s current values.
| Node | Default | Purpose |
|---|---|---|
civilizations.wild |
everyone | Use /wild; its 12-hour manual cooldown still applies. |
civilizations.use |
everyone | Use /civ, /nether, and /end; role/technology requirements still apply. |
civilizations.create |
everyone | Found a civilization. |
civilizations.chat |
everyone | Use /chat and civilization chat. |
civilizations.sell |
everyone | Use /sell hand, /sell all, and /sell list. |
civilizations.religion |
everyone | View the pantheon and make sacrifices. |
civilizations.admin |
operators | Read-only diagnostics, audit queries, schema status, and invariant checks. |
civilizations.admin.reload |
operators | Reload safe configuration sections. |
civilizations.admin.data |
operators | Data repairs and balance grants. |
civilizations.admin.war |
operators | Campaign repair and override actions. |
civilizations.bypass.protection |
nobody | Explicitly bypass claim protection. |
civilizations.bypass.technology |
nobody | Explicitly bypass technology gates. |
civilizations.bypass.war |
nobody | Explicitly bypass campaign roster restrictions. |
Grant bypasses narrowly through your permissions plugin. Their default: false setting means ordinary operators do not silently receive them.
Continue reading: Administrator command reference · Civilizations and membership · Server setup and installation
Civilizations 1.0.1 · Home · Getting started · Commands · Help
Values shown are bundled defaults. Your server’s menus and confirmation previews take precedence.
- Civilizations and membership
- Leader’s handbook
- Territory and protection
- Private plots and housing
- Weekly plot taxes
- Travel and dimensions