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Technology Catalog

TechnoVisionDev edited this page Sep 8, 2026 · 2 revisions

Complete technology catalog

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All 26 bundled technologies, including prerequisites, Knowledge, base duration, unlocks, and civic material costs.

This wiki documents Civilizations 1.0.1. Numbers are bundled defaults; in-game menus and previews show your server’s current values.

On this page: Settlement technologies · Iron Age technologies · High Age technologies · Imperial technologies

The complete default tree costs 1,002 Knowledge, in addition to the civic materials below. All listed prerequisites must be complete. Base times are before research-speed modifiers; Scholarship shortens subsequent research by 10%.

Costs are for each individual project and exclude the cost of its prerequisite projects. Material names refer to authenticated civic items, not their vanilla ingredients. The in-game /civ tech menu shows your server’s current catalog and exact costs.

Catalog era groups organize this reference; use the age milestone rules to understand the age displayed in /civ info.

Settlement technologies

Technology / command key Prerequisites Knowledge Base time Main unlocks
Agriculture (agriculture) None 9 3h Smokers, composters, crop bone meal
Animal Husbandry (animal_husbandry) agriculture 10 3h Livestock breeding and leads
Seafaring (seafaring) None 10 3h Boats, chest boats, fishing rods
Copperworking (copperworking) None 10 3h Copper tools, weapons, armor
Archery (archery) None 12 4h Bows, normal arrows, target crafting
Civic Planning (civic_planning) None 13 4h +8 claim capacity
Horseback Riding (horseback_riding) None 14 4h Equine taming, riding, equipment, breeding
Ironworking (ironworking) copperworking 15 4h Iron gear, shields, buckets, shears, flint and steel
Scholarship (scholarship) None 15 6h 10% shorter subsequent research

Civic material costs

Technology Materials spent from the stockpile
Agriculture 2 × Heavy Cobblestone; 2 × Bound Timber; 1 × Research Folio
Animal Husbandry 3 × Bound Timber; 1 × Research Folio
Seafaring 4 × Bound Timber; 1 × Research Folio
Copperworking 2 × Heavy Cobblestone; 2 × Forged Components; 1 × Research Folio
Archery 3 × Bound Timber; 1 × Forged Components; 1 × Research Folio
Civic Planning 8 × Heavy Cobblestone; 4 × Bound Timber; 2 × Research Folio
Horseback Riding 3 × Bound Timber; 1 × Forged Components; 2 × Research Folio
Ironworking 6 × Heavy Cobblestone; 3 × Bound Timber; 5 × Forged Components; 2 × Research Folio
Scholarship 6 × Bound Timber; 8 × Research Folio; 2 × Arcane Matrix

Iron Age technologies

Technology / command key Prerequisites Knowledge Base time Main unlocks
Navigation (navigation) seafaring, scholarship 23 7h Navigation items and cartography tables
Fletching (fletching) archery, ironworking 23 7h Crossbows; combined arrow unlocks
Mechanical Transport (mechanical_transport) engineering 25 8h Advanced minecarts and rails; combined powered-rail unlock
Engineering (engineering) ironworking 28 8h Anvils, blast furnaces, hoppers, pistons, basic minecarts/rails
Fortification (fortification) civic_planning, engineering 30 10h +12 claim capacity; advanced border capability
Administration II (administration_ii) civic_planning 31 10h +8 claims, +1 private plot per player, +2 advisors
Redstone Engineering (redstone_engineering) engineering, scholarship 35 12h Advanced redstone and TNT
Nether Expedition (nether_expedition) ironworking, scholarship 35 12h /nether with a Nether Ember; Nether progression capability

Civic material costs

Technology Materials spent from the stockpile
Navigation 4 × Bound Timber; 4 × Forged Components; 4 × Research Folio
Fletching 4 × Bound Timber; 4 × Forged Components; 3 × Research Folio
Mechanical Transport 2 × Engineered Timber; 6 × Forged Components; 3 × Research Folio
Engineering 4 × Reinforced Masonry; 8 × Forged Components; 4 × Research Folio
Fortification 8 × Reinforced Masonry; 4 × Engineered Timber; 4 × Forged Components
Administration II 4 × Reinforced Masonry; 4 × Engineered Timber; 4 × Bound Archive
Redstone Engineering 3 × Tempered Mechanisms; 8 × Arcane Matrix; 3 × Bound Archive
Nether Expedition 4 × Reinforced Masonry; 2 × Tempered Mechanisms; 6 × Arcane Matrix

High Age technologies

Technology / command key Prerequisites Knowledge Base time Main unlocks
Diamondworking (diamondworking) engineering, scholarship 55 18h Diamond tools, weapons, armor
Enchanting (enchanting) diamondworking, scholarship 53 16h Enchanting, enchanted equipment, enchantment-related grindstone use
Alchemy (alchemy) nether_expedition, scholarship 53 16h Brewing stands and drinkable potions; plain water needs no Alchemy
Administration III (administration_iii) administration_ii, fortification 60 18h +20 claims, +2 private plots per player
Advanced Alchemy (advanced_alchemy) alchemy, scholarship 65 20h Splash and lingering potions; combined tipped-arrow unlock

Civic material costs

Technology Materials spent from the stockpile
Diamondworking 6 × Tempered Mechanisms; 5 × Bound Archive; 2 × Resonant Matrix
Enchanting 6 × Bound Archive; 6 × Resonant Matrix; 2 × Engineered Timber
Alchemy 5 × Bound Archive; 7 × Resonant Matrix; 2 × Tempered Mechanisms
Administration III 3 × Monumental Masonry; 8 × Engineered Timber; 5 × Bound Archive
Advanced Alchemy 6 × Bound Archive; 8 × Resonant Matrix; 3 × Tempered Mechanisms

Imperial technologies

Technology / command key Prerequisites Knowledge Base time Main unlocks
End Expedition (end_expedition) diamondworking, enchanting 88 24h /end with an End Sigil; End progression capability
Aeronautics (aeronautics) end_expedition, engineering 90 24h Elytra equipment, gliding, firework boosting
Netherite Smithing (netherite_smithing) diamondworking, nether_expedition 95 30h Netherite gear and smithing
Imperial Administration (imperial_administration) administration_iii, fortification 105 36h +32 claims, +3 private plots per player, +1 research queue

Civic material costs

Technology Materials spent from the stockpile
End Expedition 3 × Monumental Masonry; 8 × Resonant Matrix; 3 × Grand Codex
Aeronautics 3 × Great Beams; 3 × Imperial Mechanisms; 8 × Resonant Matrix
Netherite Smithing 5 × Imperial Mechanisms; 2 × Sovereign Matrix; 3 × Grand Codex
Imperial Administration 8 × Monumental Masonry; 4 × Great Beams; 4 × Imperial Mechanisms; 3 × Grand Codex

Continue reading: Research and progression · Civic resources and the stockpile · Work orders and Knowledge

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