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Technology Catalog
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All 26 bundled technologies, including prerequisites, Knowledge, base duration, unlocks, and civic material costs.
This wiki documents Civilizations 1.0.1. Numbers are bundled defaults; in-game menus and previews show your server’s current values.
On this page: Settlement technologies · Iron Age technologies · High Age technologies · Imperial technologies
The complete default tree costs 1,002 Knowledge, in addition to the civic materials below. All listed prerequisites must be complete. Base times are before research-speed modifiers; Scholarship shortens subsequent research by 10%.
Costs are for each individual project and exclude the cost of its prerequisite projects. Material names refer to authenticated civic items, not their vanilla ingredients. The in-game /civ tech menu shows your server’s current catalog and exact costs.
Catalog era groups organize this reference; use the age milestone rules to understand the age displayed in /civ info.
| Technology / command key | Prerequisites | Knowledge | Base time | Main unlocks |
|---|---|---|---|---|
Agriculture (agriculture) |
None | 9 | 3h | Smokers, composters, crop bone meal |
Animal Husbandry (animal_husbandry) |
agriculture |
10 | 3h | Livestock breeding and leads |
Seafaring (seafaring) |
None | 10 | 3h | Boats, chest boats, fishing rods |
Copperworking (copperworking) |
None | 10 | 3h | Copper tools, weapons, armor |
Archery (archery) |
None | 12 | 4h | Bows, normal arrows, target crafting |
Civic Planning (civic_planning) |
None | 13 | 4h | +8 claim capacity |
Horseback Riding (horseback_riding) |
None | 14 | 4h | Equine taming, riding, equipment, breeding |
Ironworking (ironworking) |
copperworking |
15 | 4h | Iron gear, shields, buckets, shears, flint and steel |
Scholarship (scholarship) |
None | 15 | 6h | 10% shorter subsequent research |
| Technology | Materials spent from the stockpile |
|---|---|
| Agriculture | 2 × Heavy Cobblestone; 2 × Bound Timber; 1 × Research Folio |
| Animal Husbandry | 3 × Bound Timber; 1 × Research Folio |
| Seafaring | 4 × Bound Timber; 1 × Research Folio |
| Copperworking | 2 × Heavy Cobblestone; 2 × Forged Components; 1 × Research Folio |
| Archery | 3 × Bound Timber; 1 × Forged Components; 1 × Research Folio |
| Civic Planning | 8 × Heavy Cobblestone; 4 × Bound Timber; 2 × Research Folio |
| Horseback Riding | 3 × Bound Timber; 1 × Forged Components; 2 × Research Folio |
| Ironworking | 6 × Heavy Cobblestone; 3 × Bound Timber; 5 × Forged Components; 2 × Research Folio |
| Scholarship | 6 × Bound Timber; 8 × Research Folio; 2 × Arcane Matrix |
| Technology / command key | Prerequisites | Knowledge | Base time | Main unlocks |
|---|---|---|---|---|
Navigation (navigation) |
seafaring, scholarship
|
23 | 7h | Navigation items and cartography tables |
Fletching (fletching) |
archery, ironworking
|
23 | 7h | Crossbows; combined arrow unlocks |
Mechanical Transport (mechanical_transport) |
engineering |
25 | 8h | Advanced minecarts and rails; combined powered-rail unlock |
Engineering (engineering) |
ironworking |
28 | 8h | Anvils, blast furnaces, hoppers, pistons, basic minecarts/rails |
Fortification (fortification) |
civic_planning, engineering
|
30 | 10h | +12 claim capacity; advanced border capability |
Administration II (administration_ii) |
civic_planning |
31 | 10h | +8 claims, +1 private plot per player, +2 advisors |
Redstone Engineering (redstone_engineering) |
engineering, scholarship
|
35 | 12h | Advanced redstone and TNT |
Nether Expedition (nether_expedition) |
ironworking, scholarship
|
35 | 12h |
/nether with a Nether Ember; Nether progression capability |
| Technology | Materials spent from the stockpile |
|---|---|
| Navigation | 4 × Bound Timber; 4 × Forged Components; 4 × Research Folio |
| Fletching | 4 × Bound Timber; 4 × Forged Components; 3 × Research Folio |
| Mechanical Transport | 2 × Engineered Timber; 6 × Forged Components; 3 × Research Folio |
| Engineering | 4 × Reinforced Masonry; 8 × Forged Components; 4 × Research Folio |
| Fortification | 8 × Reinforced Masonry; 4 × Engineered Timber; 4 × Forged Components |
| Administration II | 4 × Reinforced Masonry; 4 × Engineered Timber; 4 × Bound Archive |
| Redstone Engineering | 3 × Tempered Mechanisms; 8 × Arcane Matrix; 3 × Bound Archive |
| Nether Expedition | 4 × Reinforced Masonry; 2 × Tempered Mechanisms; 6 × Arcane Matrix |
| Technology / command key | Prerequisites | Knowledge | Base time | Main unlocks |
|---|---|---|---|---|
Diamondworking (diamondworking) |
engineering, scholarship
|
55 | 18h | Diamond tools, weapons, armor |
Enchanting (enchanting) |
diamondworking, scholarship
|
53 | 16h | Enchanting, enchanted equipment, enchantment-related grindstone use |
Alchemy (alchemy) |
nether_expedition, scholarship
|
53 | 16h | Brewing stands and drinkable potions; plain water needs no Alchemy |
Administration III (administration_iii) |
administration_ii, fortification
|
60 | 18h | +20 claims, +2 private plots per player |
Advanced Alchemy (advanced_alchemy) |
alchemy, scholarship
|
65 | 20h | Splash and lingering potions; combined tipped-arrow unlock |
| Technology | Materials spent from the stockpile |
|---|---|
| Diamondworking | 6 × Tempered Mechanisms; 5 × Bound Archive; 2 × Resonant Matrix |
| Enchanting | 6 × Bound Archive; 6 × Resonant Matrix; 2 × Engineered Timber |
| Alchemy | 5 × Bound Archive; 7 × Resonant Matrix; 2 × Tempered Mechanisms |
| Administration III | 3 × Monumental Masonry; 8 × Engineered Timber; 5 × Bound Archive |
| Advanced Alchemy | 6 × Bound Archive; 8 × Resonant Matrix; 3 × Tempered Mechanisms |
| Technology / command key | Prerequisites | Knowledge | Base time | Main unlocks |
|---|---|---|---|---|
End Expedition (end_expedition) |
diamondworking, enchanting
|
88 | 24h |
/end with an End Sigil; End progression capability |
Aeronautics (aeronautics) |
end_expedition, engineering
|
90 | 24h | Elytra equipment, gliding, firework boosting |
Netherite Smithing (netherite_smithing) |
diamondworking, nether_expedition
|
95 | 30h | Netherite gear and smithing |
Imperial Administration (imperial_administration) |
administration_iii, fortification
|
105 | 36h | +32 claims, +3 private plots per player, +1 research queue |
| Technology | Materials spent from the stockpile |
|---|---|
| End Expedition | 3 × Monumental Masonry; 8 × Resonant Matrix; 3 × Grand Codex |
| Aeronautics | 3 × Great Beams; 3 × Imperial Mechanisms; 8 × Resonant Matrix |
| Netherite Smithing | 5 × Imperial Mechanisms; 2 × Sovereign Matrix; 3 × Grand Codex |
| Imperial Administration | 8 × Monumental Masonry; 4 × Great Beams; 4 × Imperial Mechanisms; 3 × Grand Codex |
Continue reading: Research and progression · Civic resources and the stockpile · Work orders and Knowledge
Civilizations 1.0.1 · Home · Getting started · Commands · Help
Values shown are bundled defaults. Your server’s menus and confirmation previews take precedence.
- Civilizations and membership
- Leader’s handbook
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- Private plots and housing
- Weekly plot taxes
- Travel and dimensions