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Money and Trading

TechnoVisionDev edited this page Sep 8, 2026 · 2 revisions

Money, trading, and the treasury

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Sell supported bundles, donate currency, and understand where plot payments go.

This wiki documents Civilizations 1.0.1. Numbers are bundled defaults; in-game menus and previews show your server’s current values.

On this page: Selling resource bundles · Civilization treasury · If your server has currency disabled

Currency features require economy.mode: VAULT, Vault, and an active economy provider. Prices are units of that provider's currency; a dollar sign in an example is not real money.

Selling resource bundles

/sell list opens the supported-resource GUI. /sell hand sells complete bundles of the supported item in your main hand; /sell all checks your storage inventory. Partial bundles stay in your inventory. Sales credit your personal economy balance.

These are fixed offers in SellCatalog.java, not a configurable buy/sell marketplace:

Ordinary resource Items per bundle Payout per bundle
Rotten flesh 32 6
Bones 32 8
String 32 9
Spider eyes 16 7
Gunpowder 32 12
Slimeballs 16 10
Prismarine shards 64 10
Prismarine crystals 32 12
Ender pearls 16 14
Phantom membranes 8 15
Magma cream 16 14
Blaze rods 16 18
Ghast tears 4 22
Shulker shells 8 32
Dragon's breath 16 26

For example, 40 bones sell as one 32-bone bundle for 8, leaving 8 bones. The shop matches vanilla material types. Renamed or customized items using a supported material can also be included by /sell all; keep any such items out of the storage slots you intend to sell.

Civilization treasury

/civ treasury balance
/civ treasury deposit 100
/civ treasury withdraw 50
/civ treasury history

Members can donate personal money to the treasury. Only the leader can withdraw. Government plot sales, the resale tax share, and weekly plot taxes credit the treasury. Ledger history records money movements.

Civilizations records external payment stages so interrupted purchases and transfers can be recovered. If a payment is unresolved, do not repeatedly retry or try to work around the denial. Have an administrator inspect it; uncertain Vault transfers cannot always be safely replayed automatically.

If your server has currency disabled

The bundled default is economy.mode: DISABLED. Founding currency costs are waived, effective plot prices are zero, and selling, treasury transfers, and automatic tax collection are unavailable. You still need civic materials and Knowledge for their normal uses. Plot ownership and access rules still matter even when the purchase price is zero.


Continue reading: Private plots and housing · Weekly plot taxes · Player command reference

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