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Tutorial

YeNov edited this page Oct 6, 2026 · 5 revisions

Star Wars FFG for Foundry VTT: new-user tutorial

A walk-through of the parts of the system a new table needs most. Each chapter is short: what the feature is, where to find it, the steps, and the things that catch people out.

The system has two sheet themes: Default and Codex II. The GM sets the table's default under Configure Settings → Star Wars FFG → Configure Codex, and each user can pick their own there instead. Screenshots show both wherever the two look different. The Codex sheet has its own guide: Codex II roll-in guide.

Part I: for the GM, before the first session

  1. Setting up content for character creation: the OggDude import and the settings the PC Wizard and the Hyperdrive importer read from
  2. Making a character: PC Wizard and Hyperdrive import
  3. Building the critical injury tables
  4. Group Manager, Destiny and granting XP
  5. Obligation, Duty and Morality rolls

Once per ship, if you want one to be hard to hit: Setting up Adversary rank on a vehicle

Part II: at the table

  1. Edit Mode and Active Effects
  2. Spending XP as you play
  3. Rolling against adversaries, and how a target's defence changes the pool
  4. Changing a roll, before and after: editing the pool in the dialog, and rerolling, turning, adding or removing dice on a posted card
  5. Initiative and the combat tracker
  6. Vehicles: crew and rolling
  7. Apply Damage and Apply Crit, and ammo
  8. Healing: stimpacks, repair patches and critical injuries
  9. Status effects: dice for the next check or the whole combat
  10. NPCs: minions, rivals, nemeses and adversaries: the Adversary Sheet, minion groups and group skills, Adversary ranks, and squadrons
  11. More worth knowing: Genesys mode, renaming Credits and Obligation, custom skill lists, macros, dice glyphs in journals, and the rest

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