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Tutorial
YeNov edited this page Oct 6, 2026
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A walk-through of the parts of the system a new table needs most. Each chapter is short: what the feature is, where to find it, the steps, and the things that catch people out.
The system has two sheet themes: Default and Codex II. The GM sets the table's default under Configure Settings → Star Wars FFG → Configure Codex, and each user can pick their own there instead. Screenshots show both wherever the two look different. The Codex sheet has its own guide: Codex II roll-in guide.
- Setting up content for character creation: the OggDude import and the settings the PC Wizard and the Hyperdrive importer read from
- Making a character: PC Wizard and Hyperdrive import
- Building the critical injury tables
- Group Manager, Destiny and granting XP
- Obligation, Duty and Morality rolls
Once per ship, if you want one to be hard to hit: Setting up Adversary rank on a vehicle
- Edit Mode and Active Effects
- Spending XP as you play
- Rolling against adversaries, and how a target's defence changes the pool
- Changing a roll, before and after: editing the pool in the dialog, and rerolling, turning, adding or removing dice on a posted card
- Initiative and the combat tracker
- Vehicles: crew and rolling
- Apply Damage and Apply Crit, and ammo
- Healing: stimpacks, repair patches and critical injuries
- Status effects: dice for the next check or the whole combat
- NPCs: minions, rivals, nemeses and adversaries: the Adversary Sheet, minion groups and group skills, Adversary ranks, and squadrons
- More worth knowing: Genesys mode, renaming Credits and Obligation, custom skill lists, macros, dice glyphs in journals, and the rest
- PC Wizard guide: the full reference for the character wizard
- Codex II roll-in guide: turning on and using the Codex sheets
- Extra modules: optional add-ons, including the reSpecialized Force Presence morality rules