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yoonmoonsik edited this page Jul 2, 2026 · 8 revisions

Subclasses

Your Tradition is chosen at Level 3 and defines your school of magical specialization.

  • Abjurer — Arcane Ward, Projected Ward, Improved Abjuration
  • Bladesinger — Bladesong, Training in War and Song, Extra Attack, Song of Defense
  • Conjurer — Minor Conjuration, Benign Transposition, Focused Conjuration
  • Diviner — Portent, Expert Divination, The Third Eye
  • Enchanter — Hypnotic Gaze, Instinctive Charm, Split Enchantment
  • Evoker — Potent Cantrip, Sculpt Spells, Empowered Evocation
  • Illusionist — Improved Illusions, Phantasmal Creatures, Illusory Self
  • Necromancer — Grim Harvest, Undead Thralls, Inured to Undeath
  • Transmuter — Minor Alchemy, Transmuter's Stone, Master Transmuter

Core Wizard Traits

TRAIT DETAIL
Primary Ability Intelligence
Hit Point Die D6 per Wizard level
Saving Throw Proficiencies Intelligence and Wisdom
Skill Proficiencies Choose 2: Arcana, History, Insight, Investigation, Medicine, or Religion
Weapon Proficiencies Simple weapons
Armor Training None

Class Features

Progression Overview

LEVEL FEATURE
1 Arcane Recovery, Spellcasting
2 Ritual Adept, Scholar
3 Subclass

Level 1

Arcane Recovery When you finish a Short Rest, you can regain expended spell slots. The spell slots you regain can have a combined level equal to no more than half your Wizard level (rounded up), and none of the slots can be Level 6 or higher.

Spellcasting You cast spells using Intelligence as your spellcasting ability. You maintain a Spellbook and prepare a number of Wizard spells equal to your Intelligence modifier + your Wizard level.

Level 2

Ritual Adept At Wizard levels 2, 4, and 7, you add one Ritual spell of your choice to your spellbook, and it is always prepared.

Scholar Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.

Playstyle Notes

The Wizard's advantage over other Intelligence casters is spell list breadth. Every Wizard spell ever scribed into your spellbook is accessible — you aren't limited to a fixed "spells known." Each day you prepare the right mix for the upcoming session, then swap for the next.

Arcane Recovery gives the Wizard partial slot recovery on Short Rest (half Wizard level rounded up), extending spell resources across two Short Rests per Long Rest. At Level 9, that's recovering up to 5 levels of spell slots per Short Rest.

Scholar's Expertise in an academic skill compounds Intelligence: Arcana checks (identify magic effects), History (research and lore), Investigation (find traps, secrets). At 20 Intelligence with Expertise, you roll +10+5=+15 on the chosen skill — approaching auto-success on most checks.

Subclass defines the secondary identity:

  • Evoker — AOE damage without friendly fire (Sculpt Spells); cantrips damage on misses
  • Abjurer — Self-sustaining HP shield that rebuilds on Abjuration spell casts
  • Diviner — Portent dice to replace any d20 roll; Expert Divination recovers slots on Divination casts
  • Bladesinger — Melee-magic hybrid with Intelligence AC bonus and Extra Attack at Level 6
  • Illusionist — Silent illusion spells + summons + near-miss immunity at Level 10
  • Conjurer — Teleportation and summoning mastery
  • Enchanter — Mind control and charm manipulation
  • Necromancer — Undead army building with improved undead thralls
  • Transmuter — Adaptive combat buffs via Transmuter's Stone

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