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Subclass Druid Circle of the Moon
The Circle of the Moon is a Druid subclass built around maximizing Wild Shape survivability and mobility. Circle Forms at Level 3 triples the Temporary Hit Points you gain when entering Wild Shape — turning every transformation into a massive HP buffer. Improved Circle Forms at Level 6 adds your Wisdom modifier to Constitution saving throws while transformed. Moonlight Step at Level 10 grants Wisdom-modifier-per-Long-Rest teleportation as a Bonus Action.
| LEVEL | FEATURE |
|---|---|
| 3 | Circle Forms |
| 6 | Improved Circle Forms |
| 10 | Moonlight Step |
Circle Forms When you enter Wild Shape, you gain Temporary Hit Points equal to three times your Druid level (compared to the base once per Druid level).
Improved Circle Forms While in a Wild Shape form, you can add your Wisdom modifier to your Constitution saving throws.
Moonlight Step As a Bonus Action, you teleport up to 30 feet to an unoccupied space you can see. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
The Circle of the Moon is the tanking Wild Shape subclass. Circle Forms at Level 3 converts the base Wild Shape Temp HP formula (1× Druid level) into 3× Druid level — at Level 3, that's 9 Temp HP on entry instead of 3. At Level 10, it's 30 Temp HP on every transformation. Since Wild Shape can be used twice per Short Rest, a Moon Druid can cycle through substantial Temp HP buffers across an adventuring day.
Wild Shape's core rules still apply: Concentration spells survive the transformation, allowing Moon Druids to enter Wild Shape with Entangle or Spike Growth active, absorb melee pressure as a beast, and keep the control spell running. The beast form is effectively a second body.
Improved Circle Forms at Level 6 adds Wisdom-to-Constitution saves while transformed — covering Concentration checks and Constitution-based effects inside the beast form. Since the Moon Druid often sits in Wild Shape for entire combats, this passive applies broadly.
Moonlight Step at Level 10 adds positioning utility: teleport as a Bonus Action up to Wisdom-modifier times per Long Rest. With a 20 Wisdom (+5 modifier), that's 5 teleports. Useful for repositioning in and out of melee, jumping gaps, or escaping grapples.
Pair with Primal Order: Warden for Medium Armor access. In human form the Warden Moon Druid has solid AC; in Wild Shape the Circle Forms Temp HP absorbs the rest.