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Subclass Druid Circle of the Moon

yoonmoonsik edited this page Jul 2, 2026 · 5 revisions

What Is the Circle of the Moon?

The Circle of the Moon is a Druid subclass built around maximizing Wild Shape survivability and mobility. Circle Forms at Level 3 triples the Temporary Hit Points you gain when entering Wild Shape — turning every transformation into a massive HP buffer. Improved Circle Forms at Level 6 adds your Wisdom modifier to Constitution saving throws while transformed. Moonlight Step at Level 10 grants Wisdom-modifier-per-Long-Rest teleportation as a Bonus Action.

Class Features

Progression Overview

LEVEL FEATURE
3 Circle Forms
6 Improved Circle Forms
10 Moonlight Step

Level 3

Circle Forms When you enter Wild Shape, you gain Temporary Hit Points equal to three times your Druid level (compared to the base once per Druid level).

Level 6

Improved Circle Forms While in a Wild Shape form, you can add your Wisdom modifier to your Constitution saving throws.

Level 10

Moonlight Step As a Bonus Action, you teleport up to 30 feet to an unoccupied space you can see. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Playstyle Notes

The Circle of the Moon is the tanking Wild Shape subclass. Circle Forms at Level 3 converts the base Wild Shape Temp HP formula (1× Druid level) into 3× Druid level — at Level 3, that's 9 Temp HP on entry instead of 3. At Level 10, it's 30 Temp HP on every transformation. Since Wild Shape can be used twice per Short Rest, a Moon Druid can cycle through substantial Temp HP buffers across an adventuring day.

Wild Shape's core rules still apply: Concentration spells survive the transformation, allowing Moon Druids to enter Wild Shape with Entangle or Spike Growth active, absorb melee pressure as a beast, and keep the control spell running. The beast form is effectively a second body.

Improved Circle Forms at Level 6 adds Wisdom-to-Constitution saves while transformed — covering Concentration checks and Constitution-based effects inside the beast form. Since the Moon Druid often sits in Wild Shape for entire combats, this passive applies broadly.

Moonlight Step at Level 10 adds positioning utility: teleport as a Bonus Action up to Wisdom-modifier times per Long Rest. With a 20 Wisdom (+5 modifier), that's 5 teleports. Useful for repositioning in and out of melee, jumping gaps, or escaping grapples.

Pair with Primal Order: Warden for Medium Armor access. In human form the Warden Moon Druid has solid AC; in Wild Shape the Circle Forms Temp HP absorbs the rest.

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