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Subclass Cleric Tempest Domain
The Tempest Domain is a Cleric subclass that channels storm power into both offense and defense. At Level 3, Wrath of the Storm lets you release lightning or thunder as a Reaction when hit in melee, and Destructive Wrath maximizes thunder and lightning damage using Channel Divinity. Thunderbolt Strike at Level 6 pushes creatures 10 feet whenever you deal Lightning damage. The Tempest Domain also grants Heavy Armor and Martial Weapon proficiencies at Level 3.
| LEVEL | FEATURE |
|---|---|
| 3 | Tempest Domain Spells, Wrath of the Storm, Destructive Wrath, Heavy Armor, Martial Weapons |
| 6 | Thunderbolt Strike |
Tempest Domain Spells The following spells are always prepared and don't count against your prepared spell limit.
Level 3: Thunderwave, Fog Cloud
Level 5: Shatter, Gust of Wind
Level 7: Call Lightning, Sleet Storm
Level 9: Control Water, Ice Storm
Bonus Proficiencies You gain proficiency with Martial Weapons and Heavy Armor.
Wrath of the Storm When a creature within 5 feet of you that you can see hits you with an attack roll, you can take a Reaction to cause the creature to make a Dexterity saving throw. On a failed save, the creature takes 2d8 Lightning or Thunder damage (your choice); on a successful save, it takes half as much damage.
You can use this feature a number of times equal to your Wisdom modifier (minimum once), and you regain all expended uses when you finish a Long Rest.
Destructive Wrath When you roll Thunder or Lightning damage, you can expend a use of Channel Divinity to deal maximum damage instead of rolling.
Thunderbolt Strike When you deal Lightning damage to a Large or smaller creature, you can push it up to 10 feet away from you.
The Tempest Domain is the storm-damage martial Cleric. Heavy Armor and Martial Weapons at Level 3 make the Tempest Cleric as durable as a Fighter in melee while retaining full Cleric spellcasting. Wrath of the Storm punishes melee attacks on you — as a Reaction (up to Wisdom modifier times per Long Rest), it deals 2d8 Lightning or Thunder on a failed Dexterity save.
Destructive Wrath pairs perfectly with Shatter (3d8 Thunder in a 10-foot sphere) or Call Lightning (3d10 Lightning per bolt) — maximizing the damage dice without extra spell slots. Thunderbolt Strike at Level 6 adds 10-foot forced movement to every Lightning damage instance, enabling repeated repositioning that complements Call Lightning's sustained bolt attacks.
The Domain Spell list covers fog, thunder zones, and weather control: Fog Cloud for obscurement, Thunderwave for push + damage, Call Lightning for sustained area control, Sleet Storm for difficult terrain and Concentration disruption.