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Subclass Monk Way of Mercy

yoonmoonsik edited this page Jul 2, 2026 · 11 revisions

Mercy

What Is the Way of Mercy?

The Way of Mercy is a support-striker hybrid Monk subclass: Hand of Harm deals bonus Necrotic damage on unarmed hits, Hand of Healing restores HP at the same Ki cost, and at Level 11 Flurry of Healing and Harm turns a single Bonus Action into a multi-target heal or damage sequence. Every Ki point is a choice between damage and healing.

Class Features

Progression Overview

LEVEL FEATURE
3 Hand of Harm, Hand of Healing, Implements of Mercy
6 Physician's Touch
11 Flurry of Healing and Harm

Level 3 Features

Hand of Harm

When you hit a creature with an unarmed strike, you can spend 1 Ki Point to deal additional Necrotic damage equal to Martial Arts die + Wisdom modifier.

Additionally, on a critical hit, Hand of Harm automatically applies the POISONED condition to the target.

Wisdom already scales Ki save DC and AC — Hand of Harm adds to that by also increasing necrotic damage output. At 20 Wisdom, each use adds +5 necrotic on top of the Martial Arts die.

Hand of Healing

When you use the Help action or touch a willing creature, you can spend 1 Ki Point to restore HP equal to Martial Arts die + Wisdom modifier.

Hand of Healing costs 1 Ki Point and returns Martial Arts die + Wisdom modifier in healing — the same formula as Hand of Harm. Each Ki point is a choice: damage or heal.

Implements of Mercy

Gain proficiency in Insight and Medicine skills. Additionally gain proficiency with the Herbalism Kit.

Implements of Mercy adds proficiency in Insight and Medicine alongside Herbalism Kit proficiency — providing out-of-combat utility for stabilizing allies and crafting healing items.

Level 6 Features

Physician's Touch

Physician's Touch expands both Hand of Harm and Hand of Healing:

Hand of Healing upgrade — when you use Hand of Healing, it also removes one of the following conditions from the target:

  • Poisoned
  • Diseased
  • Paralyzed
  • Blinded

Hand of Harm upgrade — when you use Hand of Harm, it automatically applies the POISONED condition (previously only triggered on critical hits).

At Level 6, every Hand of Harm Poisons on hit without requiring a critical. Every Hand of Healing also removes a condition alongside the HP restore.

Level 11 Features

Flurry of Healing and Harm

Once per Long Rest, as a Bonus Action, you can use one of two options:

Flurry of Healing — Spend 2 Ki Points: make two Hand of Healing touches as a Bonus Action, each restoring Martial Arts die + Wisdom modifier HP without spending additional Ki per touch.

Flurry of Harm — Spend 2 Ki Points: trigger HandOfHarmTurn — a sequence of Hand of Harm applications as part of your Flurry of Blows, each dealing Martial Arts die + Wisdom modifier Necrotic + POISONED.

Flurry of Healing and Harm delivers either two ally heals with condition cleanses or multiple necrotic hits with Poisoned in a single Bonus Action. The once-per-Long-Rest limitation makes it a meaningful resource choice.

Playstyle Summary

The Way of Mercy is a Ki-economy hybrid that gives you genuine flexibility every combat turn.

Your combat loop:

  1. Attack — standard unarmed strikes with Stunning Strike available
  2. Hand of Harm — spend 1 Ki on a hit for Necrotic + Poison (guaranteed after Level 6)
  3. Flurry of Blows — 2-3 unarmed strikes as Bonus Action
  4. Hand of Healing — when allies need it, spend 1 Ki to heal + cleanse conditions
  5. Flurry of Healing and Harm — once per Long Rest, triage multiple allies or devastate clustered enemies

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