-
-
Notifications
You must be signed in to change notification settings - Fork 10
Subclass Rogue Scion of the Three
The Scion of the Three is a Rogue subclass dedicated to one of the Dead Three gods of death: Bane, Bhaal, or Myrkul. Bloodthirst at Level 3 provides a Reaction teleport and attack when a nearby creature becomes Bloodied. Dread Allegiance grants resistance to a specific damage type and a matching cantrip based on your chosen deity, using Intelligence as the spellcasting ability. Strike Fear at Level 9 unlocks a Cunning Strike: Terrify option and grants Advantage on attacks against Frightened targets.
| LEVEL | FEATURE |
|---|---|
| 3 | Bloodthirst, Dread Allegiance |
| 9 | Strike Fear |
Bloodthirst When an enemy you can see within 30 feet of yourself takes damage and is Bloodied after taking that damage but not killed outright, you can take a Reaction and teleport to an unoccupied space you can see within 5 feet of that enemy. You can then make one melee attack. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Dread Allegiance You form a Dread Allegiance by choosing one of the Dead Three: Bane, Bhaal, or Myrkul. Your choice grants you Resistance to a specific damage type and the ability to cast an associated cantrip, using Intelligence as your spellcasting ability.
| DEITY | CANTRIP | RESISTANCE |
|---|---|---|
| Bane | Minor Illusion | Psychic |
| Bhaal | Blade Ward | Poison |
| Myrkul | Chill Touch | Necrotic |
Strike Fear You gain the Cunning Strike: Terrify option. While a target is Frightened, you have Advantage on attack rolls against it.
Cunning Strike: Terrify — The target must succeed on a Wisdom saving throw, or it has the Frightened condition for 1 minute. At the end of each of its turns, the Frightened target repeats the save, ending the effect on itself on a success.
The Scion of the Three is the Intelligence-based reactive striker Rogue subclass. Bloodthirst converts enemy HP thresholds into free teleport-attacks: every time an enemy enters the Bloodied state (below half HP) within 30 feet, you can teleport adjacent and melee attack as a Reaction. With Intelligence modifier uses per Long Rest, a high-Intelligence Scion (20 Int = +5 = 5 uses) can Bloodthirst multiple enemies in a single combat.
This creates a synergy loop: deal Sneak Attack damage → target becomes Bloodied → Bloodthirst Reaction to adjacent spot → attack again → potentially apply Cunning Strike conditions.
Dread Allegiance lets you choose your defensive and utility identity at Level 3. Bhaal (Poison Resistance + Blade Ward) leans defensive. Myrkul (Necrotic Resistance + Chill Touch) is more offensive — Chill Touch prevents healing and applies Necrotic damage. Bane (Psychic Resistance + Minor Illusion) leans utility.
Strike Fear at Level 9 creates a persistent Frightened control loop. Apply Terrify with Cunning Strike → target is Frightened (Disadvantage on attacks, can't move toward you) → Advantage on all your attacks against them. Combined with Bloodthirst (Reaction attack) and the Frightened Advantage, the Level 9 Scion delivers reliable damage without Cunning Action Hide.