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Subclass Paladin Oath of Vengeance
The Oath of Vengeance is a Paladin subclass built around relentless single-target pursuit and Opportunity Attack punishment. Vow of Enmity at Level 3 uses Channel Oath to grant Advantage on all attacks against one target for 1 minute. Relentless Avenger at Level 7 reduces a struck enemy's Speed to 0 on an Opportunity Attack hit, and grants you increased movement on your next turn.
| LEVEL | FEATURE |
|---|---|
| 3 | Oath of Vengeance Spells, Vow of Enmity |
| 7 | Relentless Avenger |
Oath of Vengeance Spells The following spells are always prepared and don't count against your prepared spell limit.
Level 3: Bane, Hunter's Mark
Level 5: Hold Person, Misty Step
Level 7: Haste, Protection from Poison
Level 9: Banishment, Dimension Door
Vow of Enmity As a Bonus Action, you can expend one use of your Channel Oath to make a vow of enmity against a creature you can see within 10 feet of you. You gain Advantage on attack rolls against the creature for 1 minute or until it drops to 0 Hit Points or falls Unconscious.
Relentless Avenger If you hit an enemy with an Opportunity Attack, you can reduce the creature's Speed to 0 until the end of the current turn. And your movement speed increases on your next turn.
The Oath of Vengeance is the single-target damage Paladin. Vow of Enmity at Level 3 is the defining feature: Advantage on every attack roll against one target for 1 minute. With Extra Attack at Level 5, you're making two Advantage attack rolls per turn against the marked target, significantly increasing Critical Hit frequency. Crits double all Smite damage dice — a Critical Divine Smite at Level 5 deals up to 4d8+modifier Radiant instead of 2d8+modifier.
Hunter's Mark at Level 3 (from Oath Spells) adds 1d6 per hit and layers with Smite damage for maximum per-hit burst. Bane imposes Disadvantage on saves and attacks for up to 3 enemies — useful for softening enemies before focusing them down.
Hold Person at Level 5 is the Vengeance Paladin's combo setup: Paralyze a target (Paralyzed = auto-critical within 5 feet), then spend your action attacking with Advantage. Every melee hit against a Paralyzed target within 5 feet is a guaranteed Critical — smiting on every attack doubles to quadruples Smite dice.
Relentless Avenger at Level 7 adds zone control to the Opportunity Attack: hit them when they try to move away, reduce their Speed to 0, and your movement increases next turn. This prevents kiting while enabling pursuit. Paired with the Hold Person/Paralyzed combo, enemies that try to flee after breaking a save find they can't.