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Subclass Druid Circle of the Unbroken
The Circle of the Unbroken is a Druid subclass built around the Shillelagh cantrip as a melee weapon and spellcasting focus simultaneously. Improved Shillelagh at Level 3 expands Shillelagh to any melee weapon you're holding, lets you retain the weapon's normal damage die, and allows you to use any proficient weapon as a Spellcasting Focus. Wild Recovery provides Bonus Action healing from Wild Shape uses. Shillelagh Mastery at Level 6 grants Extra Attack. War Druid at Level 10 allows you to replace an attack with a Druid cantrip.
| LEVEL | FEATURE |
|---|---|
| 3 | Improved Shillelagh, Circle of the Unbroken Spells, Wild Recovery |
| 6 | Shillelagh Mastery |
| 10 | War Druid |
Improved Shillelagh When you cast Shillelagh, you can cause any Melee weapon you are holding to be imbued with nature's power; you can choose for the weapon to retain its normal damage die instead of becoming a d8. In addition, you can use any weapon with which you have proficiency as a Spellcasting Focus for your Druid spells.
Circle of the Unbroken Spells The following spells are always prepared and don't count against your prepared spell limit.
Level 3: Ensnaring Strike, Branding Smite, True Strike
Level 5: Haste
Level 7: Fire Shield
Level 9: Flame Strike
Wild Recovery As a Bonus Action, you can expend a use of your Wild Shape to regain a number of Hit Points equal to 2d6 plus your Druid level. This healing increases by 1d6 when you reach Druid levels 5 (3d6 plus your Druid level) and 10 (4d6 plus your Druid level).
Shillelagh Mastery You can attack twice with the weapon instead of once whenever you take the Attack action on your turn.
War Druid When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Druid cantrips that has a casting time of an action.
The Circle of the Unbroken is the melee spellcaster Druid — the most martially-oriented of the eight circles. The core identity centers on Shillelagh, a cantrip that lets you use Wisdom (not Strength) for melee attacks. Improved Shillelagh removes two limitations: you can use any melee weapon (not just a club), and you can keep the weapon's normal damage die instead of reducing to d8.
The key mechanical consequence is that any proficient melee weapon becomes a spellcasting focus while Shillelagh is active. This means a Warden Druid (Primal Order: Warden) with a greatsword can use that same greatsword to cast Druid spells — no need to swap between weapon and focus during combat.
Wild Recovery converts Wild Shape charges into healing — at Level 3, that's 2d6 + level HP as a Bonus Action. With Wild Shape recovering on Short Rest, this is a sustainable combat resource.
Shillelagh Mastery at Level 6 grants Extra Attack — unique among Druid subclasses. With Shillelagh converting a large weapon to Wisdom-based attacks, each hit uses the highest ability modifier in the build. Combined with Elemental Fury (Primal Strike) at Level 7, each hit also adds 1d8 elemental damage.
War Druid at Level 10 adds the cantrip-replacement attack from the War Magic tradition. Replace one attack with a Druid cantrip — Shillelagh (to rebuff the weapon if it expired), Thornwhip (pull + damage), or any other cantrip with an action cast time. Combined with Extra Attack, this creates a per-turn pattern of: one weapon attack + one cantrip, all using the same weapon as a focus.