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Subclass Cleric Astral Domain

yoonmoonsik edited this page Jul 2, 2026 · 13 revisions

AstralDomain

What Is the Astral Domain?

The Astral Domain is built around control of battlefield positioning — force damage, displacement, and teleportation.

At Level 3 you gain Create Void — a Channel Divinity that deals force damage and pushes enemies with gravitational force — and Planar Reach, a dedicated action resource for spatial effects. At Level 6, Spatial Exchange lets you swap positions with any character on the battlefield as a Bonus Action.

Class Features

Progression Overview

LEVEL FEATURE
3 Astral Domain Spells, Create Void, Planar Reach
5 Astral Domain Spells (expanded)
6 Spatial Exchange
7 Astral Domain Spells (expanded)
9 Astral Domain Spells (expanded)

Level 3 Features

Astral Domain Spells

Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit:

CLERIC LEVEL SPELLS ADDED
3 Blur, Guiding Bolt, Invisibility, Longstrider, Starry Wisp
5 Blink, Slow
7 Banishment, Dimension Door
9 Dispel Evil and Good, Wall of Stone

9 spells total — a toolkit built around speed, evasion, and spatial control. Blink at Level 5 lets you phase in and out of the Ethereal Plane. Slow at the same level reduces up to six creatures' speed, AC, and actions. Dimension Door at Level 7 lets you teleport yourself and one ally up to 500 feet. Wall of Stone at Level 9 creates a permanent barrier that reshapes the physical environment.

Create Void — Channel Divinity

Your Channel Divinity option at Level 3. As a Bonus Action, you create a gravitational void at a target point within range.

UseCosts: BonusActionPoint:1;ChannelDivinity:1
AreaRadius: 5 meters
SpellRoll: not SavingThrow(Ability.Dexterity, SourceSpellDC())
DamageType: Force

On a failed Dexterity save:

  • Deal 1d8 + Cleric Level Force damage
  • Apply Force(-4, TargetToEntity, Neutral) — a directional push toward the void's center

On a successful save:

  • Deal (1d8 + Cleric Level) / 2 Force damage
  • No push effect

Create Void scales with Cleric level — at Level 10, every failed save deals 1d8+10 Force damage plus the knockback effect. The push is most valuable in corridors or near ledges.

The void uses Spiritual Weapon sound and animation assets — the effect is visually dramatic without requiring custom assets.

Planar Reach

A new action resource — PlanarReach — that replenishes on rest and powers the Astral Domain's spatial features. Managing charges — when to use Create Void vs. holding them for Spatial Exchange — is the core resource decision for this subclass.

Level 6 Features

Spatial Exchange

The defining Level 6 feature of the Astral Domain. As a Bonus Action, you swap positions with any character within range — ally or enemy.

Using: TrickstersTransposition (base class)
TargetConditions: Character()
UseCosts: BonusActionPoint:1;ChannelDivinity:1
CastSound: Spell_Cast_Utility_MistyStep_L1to3
SpellFlags: HasVerbalComponent;IsSpell;HasHighGroundRangeExtension;RangeIgnoreVerticalThreshold

Key differences from Trickster's Transposition (the Trickery Domain's version):

  • Target: Any Character() — ally or enemy, not just your duplicate
  • Range: Extended with RangeIgnoreVerticalThreshold — works across elevation differences
  • Flags: Includes HasVerbalComponent and IsSpell — it is a real spell, not a passive ability

Spatial Exchange can swap a downed ally out of danger, pull an enemy out of cover, or move an enemy caster into melee range of a martial ally.

Playstyle Summary

The Astral Domain is a spatial controller built around repositioning both allies and enemies.

Your combat identity:

  1. Create Void — open combat by pulling clustered enemies toward a central point, dealing force damage and disrupting their positioning
  2. Astral Domain spells — Blur for personal defense, Slow for multi-target speed reduction, Blink for tactical evasion
  3. Spatial Exchange at Level 6 — use it whenever a position swap would change the fight's dynamics
  4. Dimension Door at Level 7 — always prepared; extract yourself and an ally from any situation instantly
  5. Wall of Stone at Level 9 — permanently reshape the physical battlefield; create corridors, seal exits, split enemy formations

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