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Class Wizard
Your Tradition is chosen at Level 3 and defines your school of magical specialization.
- Abjurer — Arcane Ward, Projected Ward, Improved Abjuration
- Bladesinger — Bladesong, Training in War and Song, Extra Attack, Song of Defense
- Conjurer — Minor Conjuration, Benign Transposition, Focused Conjuration
- Diviner — Portent, Expert Divination, The Third Eye
- Enchanter — Hypnotic Gaze, Instinctive Charm, Split Enchantment
- Evoker — Potent Cantrip, Sculpt Spells, Empowered Evocation
- Illusionist — Improved Illusions, Phantasmal Creatures, Illusory Self
- Necromancer — Grim Harvest, Undead Thralls, Inured to Undeath
- Transmuter — Minor Alchemy, Transmuter's Stone, Master Transmuter
| TRAIT | DETAIL |
|---|---|
| Primary Ability | Intelligence |
| Hit Point Die | D6 per Wizard level |
| Saving Throw Proficiencies | Intelligence and Wisdom |
| Skill Proficiencies | Choose 2: Arcana, History, Insight, Investigation, Medicine, or Religion |
| Weapon Proficiencies | Simple weapons |
| Armor Training | None |
| LEVEL | FEATURE |
|---|---|
| 1 | Arcane Recovery, Spellcasting |
| 2 | Ritual Adept, Scholar |
| 3 | Subclass |
Arcane Recovery When you finish a Short Rest, you can regain expended spell slots. The spell slots you regain can have a combined level equal to no more than half your Wizard level (rounded up), and none of the slots can be Level 6 or higher.
Spellcasting You cast spells using Intelligence as your spellcasting ability. You maintain a Spellbook and prepare a number of Wizard spells equal to your Intelligence modifier + your Wizard level.
Ritual Adept At Wizard levels 2, 4, and 7, you add one Ritual spell of your choice to your spellbook, and it is always prepared.
Scholar While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.
The Wizard's advantage over other Intelligence casters is spell list breadth. Every Wizard spell ever scribed into your spellbook is accessible — you aren't limited to a fixed "spells known." Each day you prepare the right mix for the upcoming session, then swap for the next.
Arcane Recovery makes the Wizard the most slot-efficient full caster: partial slot recovery on Short Rest (half Wizard level rounded up) means you can extend your spell resources across two Short Rests per Long Rest. At Level 9, that's recovering up to 5 levels of spell slots per Short Rest.
Scholar's Expertise in an academic skill compounds Intelligence: Arcana checks (identify magic effects), History (research and lore), Investigation (find traps, secrets). At 20 Intelligence with Expertise, you roll +10+5=+15 on the chosen skill — approaching auto-success on most checks.
Subclass defines the secondary identity:
- Evoker — AOE damage without friendly fire (Sculpt Spells); cantrips damage on misses
- Abjurer — Self-sustaining HP shield that rebuilds on Abjuration spell casts
- Diviner — Portent dice to replace any d20 roll; Expert Divination recovers slots on Divination casts
- Bladesinger — Melee-magic hybrid with Intelligence AC bonus and Extra Attack at Level 6
- Illusionist — Silent illusion spells + summons + near-miss immunity at Level 10
- Conjurer — Teleportation and summoning mastery
- Enchanter — Mind control and charm manipulation
- Necromancer — Undead army building with improved undead thralls
- Transmuter — Adaptive combat buffs via Transmuter's Stone
Classes, Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Gunslinger, Illrigger, Monk, Monster Hunter, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard