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🎭 Feats

Over 80 feats are available, drawn from multiple official sourcebooks and organized by origin. Every Background now grants an Origin Feat at Level 1, making your backstory mechanically meaningful from character creation.


📘 Player's Handbook 2024

Origin Feats

Available at Level 1 through Backgrounds:

FEAT DESCRIPTION
Alert +5 to Initiative. Can't be surprised while conscious.
Lucky 3 luck points per Long Rest to reroll attacks, saves, or ability checks.
Magic Initiate (Cleric) Learn 2 cantrips and 1 1st-level spell from the Cleric list.
Magic Initiate (Druid) Learn 2 cantrips and 1 1st-level spell from the Druid list.
Magic Initiate (Wizard) Learn 2 cantrips and 1 1st-level spell from the Wizard list.
Musician Proficiency with 3 instruments. Allies gain Bardic Inspiration after a Long Rest.
Savage Attacker Once per turn, reroll weapon damage dice and use the higher result.
Skilled Proficiency in any combination of 3 skills or tools.
Tavern Brawler Unarmed strikes use a d4. Grapple as a bonus action after an unarmed hit.
Tough HP maximum increases by 2 per level (current and future).
Healer (new) Use a healer's kit to stabilize and restore 1d6+4 HP once per creature per Short Rest.

General Feats

Revised from 2014:

Actor · Athlete · Charger · Crossbow Expert · Defensive Duelist · Dual Wielder · Dungeon Delver · Durable · Elemental Adept · Great Weapon Master · Heavily Armored · Heavy Armor Master · Lightly Armored · Mage Slayer · Martial Adept · Medium Armor Master · Polearm Master · Resilient · Ritual Caster · Sentinel · Sharpshooter · Shield Master · Speedy · Spell Sniper · War Caster · Weapon Master

New General Feats

Added in 2024:

FEAT DESCRIPTION
Crusher On a hit, push the target 5 ft. Once per turn, a critical hit gives Advantage to allies.
Fey Touched +1 to Intelligence, Wisdom, or Charisma. Learn Misty Step and one 1st-level divination or enchantment spell.
Inspiring Leader After a short rest, grant temporary HP equal to your level + Charisma modifier to up to 6 allies.
Mounted Combatant Advantage on attacks against unmounted creatures smaller than your mount.
Piercer On a hit, push the target 5 ft. Reroll one damage die on a critical hit.
Poisoner Ignore poison resistance. Apply poison to a weapon as a bonus action (DC 14 Con save).
Shadow Touched +1 to Intelligence, Wisdom, or Charisma. Learn Invisibility and one 1st-level illusion or necromancy spell.
Skill Expert +1 to any ability score. Proficiency in one skill. Expertise in one skill you're already proficient in.
Skulker Hide when lightly obscured. Ranged misses don't reveal position. No Disadvantage on Perception in dim light.
Slasher On a hit, reduce the target's speed by 10 ft. On a critical hit, impose Disadvantage on attacks until your next turn.

📗 Xanathar's Guide to Everything

FEAT NOTES
Dragon Fear Dragonborn only. Roar to frighten creatures instead of using Breath Weapon.
Dragon Hide Dragonborn only. Natural AC of 13 + Dex modifier. Unarmed strikes deal 1d4.
Dwarven Fortitude Dwarf only. When Dodging, spend a Hit Die to heal.
Elven Accuracy Elf or Half-Elf only. +1 to Int, Wis, or Cha. Triple Advantage reroll on attacks.
Fade Away Gnome only. When damaged, turn Invisible until you attack or the turn ends.
Flames of Phlegethos Tiefling only. Reroll 1s on fire damage. Flame aura when casting fire spells.
Infernal Constitution Tiefling only. +1 Con. Resistance to cold and poison. Advantage on poison saves.
Orcish Fury Half-Orc only. +1 Str or Con. Extra damage die on weapon attacks. Reaction attack when using Relentless Endurance.
Squat Nimbleness Dwarf or small race. +1 Str or Dex. +5 speed. Proficiency and possible expertise in Acrobatics or Athletics.

📙 Tasha's Cauldron of Everything

FEAT DESCRIPTION
Eldritch Adept Learn one Eldritch Invocation from the Warlock list (prerequisites apply).
Fighting Initiate Learn one Fighting Style from the Fighter list.
Metamagic Adept Learn two Metamagic options. Gain 2 Sorcery Points per Long Rest.

🏰 Forgotten Realms: Heroes of Faerûn

Origin Feats

Exclusive to Forgotten Realms Backgrounds:

FEAT BACKGROUND
Cult of the Dragon Initiate Dragon Cultist
Emerald Enclave Fledgling Emerald Enclave Caretaker
Harper Agent Harper
Lords' Alliance Agent Lords' Alliance Vassal
Purple Dragon Rook Purple Dragon Squire
Spellfire Spark Spellfire Initiate
Tyro of the Gauntlet Knight of the Gauntlet
Zhentarim Ruffian Zhentarim Mercenary

General Feats

Cold Caster · Dragonscarred · Enclave Magic · Fairy Trickster · Genie Magic · Harper Teamwork · Lordly Resolve · Mythal Touched · Order's Resilience · Purple Dragon Commandant · Spellfire Adept · Zhentarim Tactics


💍 The Lord of the Rings Roleplaying

FEAT DESCRIPTION
Deadly Archery Increase ranged weapon damage and range.
Dragon-Slayer Bonus damage and resistance effects against powerful creatures.
Fierce Shot Powerful ranged attack with a knockback effect.
Gleam of Wrath Intimidate enemies and gain combat advantages through sheer force of presence.
Nimbleness Enhanced mobility and evasion in combat.

Weapon Mastery · Races

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