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Feats
Over 80 feats are available, drawn from multiple official sourcebooks and organized by origin. Every Background now grants an Origin Feat at Level 1, making your backstory mechanically meaningful from character creation.
Available at Level 1 through Backgrounds:
| FEAT | DESCRIPTION |
|---|---|
| Alert | +5 to Initiative. Can't be surprised while conscious. |
| Lucky | 3 luck points per Long Rest to reroll attacks, saves, or ability checks. |
| Magic Initiate (Cleric) | Learn 2 cantrips and 1 1st-level spell from the Cleric list. |
| Magic Initiate (Druid) | Learn 2 cantrips and 1 1st-level spell from the Druid list. |
| Magic Initiate (Wizard) | Learn 2 cantrips and 1 1st-level spell from the Wizard list. |
| Musician | Proficiency with 3 instruments. Allies gain Bardic Inspiration after a Long Rest. |
| Savage Attacker | Once per turn, reroll weapon damage dice and use the higher result. |
| Skilled | Proficiency in any combination of 3 skills or tools. |
| Tavern Brawler | Unarmed strikes use a d4. Grapple as a bonus action after an unarmed hit. |
| Tough | HP maximum increases by 2 per level (current and future). |
| Healer (new) | Use a healer's kit to stabilize and restore 1d6+4 HP once per creature per Short Rest. |
Revised from 2014:
Actor · Athlete · Charger · Crossbow Expert · Defensive Duelist · Dual Wielder · Dungeon Delver · Durable · Elemental Adept · Great Weapon Master · Heavily Armored · Heavy Armor Master · Lightly Armored · Mage Slayer · Martial Adept · Medium Armor Master · Polearm Master · Resilient · Ritual Caster · Sentinel · Sharpshooter · Shield Master · Speedy · Spell Sniper · War Caster · Weapon Master
| FEAT | DESCRIPTION |
|---|---|
| Crusher | On a hit, push the target 5 ft. Once per turn, a critical hit gives Advantage to allies. |
| Fey Touched | +1 to Intelligence, Wisdom, or Charisma. Learn Misty Step and one 1st-level divination or enchantment spell. |
| Inspiring Leader | After a short rest, grant temporary HP equal to your level + Charisma modifier to up to 6 allies. |
| Mounted Combatant | Advantage on attacks against unmounted creatures smaller than your mount. |
| Piercer | On a hit, push the target 5 ft. Reroll one damage die on a critical hit. |
| Poisoner | Ignore poison resistance. Apply poison to a weapon as a bonus action (DC 14 Con save). |
| Shadow Touched | +1 to Intelligence, Wisdom, or Charisma. Learn Invisibility and one 1st-level illusion or necromancy spell. |
| Skill Expert | +1 to any ability score. Proficiency in one skill. Expertise in one skill you're already proficient in. |
| Skulker | Hide when lightly obscured. Ranged misses don't reveal position. No Disadvantage on Perception in dim light. |
| Slasher | On a hit, reduce the target's speed by 10 ft. On a critical hit, impose Disadvantage on attacks until your next turn. |
| FEAT | NOTES |
|---|---|
| Dragon Fear | Dragonborn only. Roar to frighten creatures instead of using Breath Weapon. |
| Dragon Hide | Dragonborn only. Natural AC of 13 + Dex modifier. Unarmed strikes deal 1d4. |
| Dwarven Fortitude | Dwarf only. When Dodging, spend a Hit Die to heal. |
| Elven Accuracy | Elf or Half-Elf only. +1 to Int, Wis, or Cha. Triple Advantage reroll on attacks. |
| Fade Away | Gnome only. When damaged, turn Invisible until you attack or the turn ends. |
| Flames of Phlegethos | Tiefling only. Reroll 1s on fire damage. Flame aura when casting fire spells. |
| Infernal Constitution | Tiefling only. +1 Con. Resistance to cold and poison. Advantage on poison saves. |
| Orcish Fury | Half-Orc only. +1 Str or Con. Extra damage die on weapon attacks. Reaction attack when using Relentless Endurance. |
| Squat Nimbleness | Dwarf or small race. +1 Str or Dex. +5 speed. Proficiency and possible expertise in Acrobatics or Athletics. |
| FEAT | DESCRIPTION |
|---|---|
| Eldritch Adept | Learn one Eldritch Invocation from the Warlock list (prerequisites apply). |
| Fighting Initiate | Learn one Fighting Style from the Fighter list. |
| Metamagic Adept | Learn two Metamagic options. Gain 2 Sorcery Points per Long Rest. |
Exclusive to Forgotten Realms Backgrounds:
| FEAT | BACKGROUND |
|---|---|
| Cult of the Dragon Initiate | Dragon Cultist |
| Emerald Enclave Fledgling | Emerald Enclave Caretaker |
| Harper Agent | Harper |
| Lords' Alliance Agent | Lords' Alliance Vassal |
| Purple Dragon Rook | Purple Dragon Squire |
| Spellfire Spark | Spellfire Initiate |
| Tyro of the Gauntlet | Knight of the Gauntlet |
| Zhentarim Ruffian | Zhentarim Mercenary |
Cold Caster · Dragonscarred · Enclave Magic · Fairy Trickster · Genie Magic · Harper Teamwork · Lordly Resolve · Mythal Touched · Order's Resilience · Purple Dragon Commandant · Spellfire Adept · Zhentarim Tactics
| FEAT | DESCRIPTION |
|---|---|
| Deadly Archery | Increase ranged weapon damage and range. |
| Dragon-Slayer | Bonus damage and resistance effects against powerful creatures. |
| Fierce Shot | Powerful ranged attack with a knockback effect. |
| Gleam of Wrath | Intimidate enemies and gain combat advantages through sheer force of presence. |
| Nimbleness | Enhanced mobility and evasion in combat. |
← Weapon Mastery · Races →