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yoonmoonsik edited this page Jun 25, 2026 · 20 revisions

09_feats

Over 80 feats are available, spanning multiple sourcebooks.


Player's Handbook 2024

Origin Feats

  • Alert — +5 to Initiative. Can't be surprised while conscious.
  • Lucky — 3 luck points per Long Rest to reroll attacks, saves, or ability checks.
  • Magic Initiate (Cleric) — Learn 2 cantrips and 1 1st-level spell from the Cleric list.
  • Magic Initiate (Druid) — Learn 2 cantrips and 1 1st-level spell from the Druid list.
  • Magic Initiate (Wizard) — Learn 2 cantrips and 1 1st-level spell from the Wizard list.
  • Musician — Proficiency with 3 instruments. Allies gain Bardic Inspiration after a Long Rest.
  • Savage Attacker — Once per turn, reroll weapon damage dice and use the higher result.
  • Skilled — Proficiency in any combination of 3 skills or tools.
  • Tavern Brawler — Unarmed strikes use a d4. Grapple as a bonus action after an unarmed hit.
  • Tough — HP maximum increases by 2 per level (current and future).
  • Healer (new) — Use a healer's kit to stabilize and restore 1d6+4 HP once per creature per Short Rest.

General Feats

  • Actor
  • Athlete
  • Charger
  • Crossbow Expert
  • Defensive Duelist
  • Dual Wielder
  • Dungeon Delver
  • Durable
  • Elemental Adept
  • Great Weapon Master
  • Heavily Armored
  • Heavy Armor Master
  • Lightly Armored
  • Mage Slayer
  • Martial Adept
  • Medium Armor Master
  • Polearm Master
  • Resilient
  • Ritual Caster
  • Sentinel
  • Sharpshooter
  • Shield Master
  • Speedy
  • Spell Sniper
  • War Caster
  • Weapon Master

New General Feats

  • Crusher — On a hit, push the target 5 ft. Once per turn, a critical hit gives Advantage to allies.
  • Fey Touched — +1 to Intelligence, Wisdom, or Charisma. Learn Misty Step and one 1st-level divination or enchantment spell.
  • Inspiring Leader — After a short rest, grant temporary HP equal to your level + Charisma modifier to up to 6 allies.
  • Mounted Combatant — Advantage on attacks against unmounted creatures smaller than your mount.
  • Piercer — On a hit, push the target 5 ft. Reroll one damage die on a critical hit.
  • Poisoner — Ignore poison resistance. Apply poison to a weapon as a bonus action (DC 14 Con save).
  • Shadow Touched — +1 to Intelligence, Wisdom, or Charisma. Learn Invisibility and one 1st-level illusion or necromancy spell.
  • Skill Expert — +1 to any ability score. Proficiency in one skill. Expertise in one skill you're already proficient in.
  • Skulker — Hide when lightly obscured. Ranged misses don't reveal position. No Disadvantage on Perception in dim light.
  • Slasher — On a hit, reduce the target's speed by 10 ft. On a critical hit, impose Disadvantage on attacks until your next turn.

Xanathar's Guide to Everything

  • Dragon Fear (Dragonborn only) — Roar to frighten creatures instead of using Breath Weapon.
  • Dragon Hide (Dragonborn only) — Natural AC of 13 + Dex modifier. Unarmed strikes deal 1d4.
  • Dwarven Fortitude (Dwarf only) — When Dodging, spend a Hit Die to heal.
  • Elven Accuracy (Elf or Half-Elf only) — +1 to Int, Wis, or Cha. Triple Advantage reroll on attacks.
  • Fade Away (Gnome only) — When damaged, turn Invisible until you attack or the turn ends.
  • Flames of Phlegethos (Tiefling only) — Reroll 1s on fire damage. Flame aura when casting fire spells.
  • Infernal Constitution (Tiefling only) — +1 Con. Resistance to cold and poison. Advantage on poison saves.
  • Orcish Fury (Half-Orc only) — +1 Str or Con. Extra damage die on weapon attacks. Reaction attack when using Relentless Endurance.
  • Squat Nimbleness (Dwarf or small race) — +1 Str or Dex. +5 speed. Proficiency and possible expertise in Acrobatics or Athletics.

Tasha's Cauldron of Everything

  • Eldritch Adept — Learn one Eldritch Invocation from the Warlock list (prerequisites apply).
  • Fighting Initiate — Learn one Fighting Style from the Fighter list.
  • Metamagic Adept — Learn two Metamagic options. Gain 2 Sorcery Points per Long Rest.

Forgotten Realms: Heroes of Faerûn

Origin Feats

  • Cult of the Dragon Initiate
  • Emerald Enclave Fledgling
  • Harper Agent
  • Lords' Alliance Agent
  • Purple Dragon Rook
  • Spellfire Spark
  • Tyro of the Gauntlet
  • Zhentarim Ruffian

General Feats

  • Cold Caster
  • Dragonscarred
  • Enclave Magic
  • Fairy Trickster
  • Genie Magic
  • Harper Teamwork
  • Lordly Resolve
  • Mythal Touched
  • Order's Resilience
  • Purple Dragon Commandant
  • Spellfire Adept
  • Zhentarim Tactics

The Lord of the Rings Roleplaying

  • Deadly Archery — Increase ranged weapon damage and range.
  • Dragon-Slayer — Bonus damage and resistance effects against powerful creatures.
  • Fierce Shot — Powerful ranged attack with a knockback effect.
  • Gleam of Wrath — Intimidate enemies and gain combat advantages through sheer force of presence.
  • Nimbleness — Enhanced mobility and evasion in combat.

Weapon Mastery · Races

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