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Baldur's Gate 3 shipped with D&D 5e (2014). This mod updates the ruleset to the 2024 Player's Handbook (5.5e).
| CATEGORY | CONTENT |
|---|---|
| Classes | 12 base classes updated for 2024 PHB |
| New Classes | Artificer • Gunslinger • Illrigger • Monster Hunter |
| Weapon Mastery | New combat layer for all martial characters |
| Feats | 80+ feats from PHB, Xanathar's, Tasha's, Forgotten Realms, LOTR |
| Races | All base races reworked + 4 new races via Human passive |
| Backgrounds | 37 backgrounds (19 PHB + 18 Forgotten Realms) with Origin Feats |
| Spells | 60+ new and revised spells across all levels |
| Core Rules | 8 foundational mechanics updated for 5.5e |
These changes affect every character regardless of class or build.
Bloodied — Creatures at or below 50% HP carry the Bloodied condition. Abilities, spells, and class features interact with it.
One Spell Slot per Turn — Action and Bonus Action cannot both be spent on leveled spells in the same turn.
Heavy Armor Strength Requirement — Strength 13 required to wear heavy armor.
Prone Rework — Standing up costs half your Speed. Melee attackers have Advantage against prone targets; ranged attackers have Disadvantage.
Equipping Weapons — Draw or stow as part of your Attack action.
Hiding Rework — Stealth updated to 5.5e standards.
Extra Attack + War Magic — Certain classes can mix spells and attacks inside Extra Attack sequences.
Heavy Weapon Ability Requirement — Heavy weapons require the relevant ability score to wield effectively.
- Distract
- Dodge
- Hide
- Jump
- Shove
- Topple
Every subclass now unlocks at Level 3 for unified progression across the board.
Barbarian: gets Brutal Strike at Level 9 — forgo Reckless Attack's Advantage to apply devastating combat effects instead. Instinctive Pounce lets you move when you rage.
Bard: recovers Bardic Inspiration on a Short Rest from Level 5. Font of Inspiration changes the whole pacing of how you support your party.
Cleric: chooses a Divine Order at Level 1 — Protector or Thaumaturge — before you even pick a subclass.
Druid: gets Wild Resurgence at Level 5: spend a spell slot to get Wild Shape back, or burn Wild Shape to recover a spell slot.
Fighter: gains a full Tactical suite — Tactical Mind, Tactical Shift, Tactical Master — turning Second Wind from a panic button into a genuine tactical resource.
Monk: replaces Ki with Monk's Focus, gains Uncanny Metabolism on Initiative rolls, and Deflect Attacks at Level 3 that lets you redirect incoming damage as a thrown projectile.
Paladin: Divine Smite is now a prepared spell, limiting nova turns to a deliberate choice.
Ranger: gets a reworked Favored Enemy at Level 1 and Roving at Level 6 for permanent speed bonuses and climbing/swimming movement.
Rogue: gains Cunning Strike at Level 5 — spend Sneak Attack dice to apply effects: Poison, Trip, Daze, Withdraw, Knock Out.
Sorcerer: enters Innate Sorcery at Level 1 as a bonus action — boosted spell save DC, Advantage on concentration. Sorcery Incarnate at Level 7 makes Metamagic cheaper while active.
Warlock: gets Eldritch Invocations at Level 1 with 20+ available options including all three Pacts. Magical Cunning at Level 2 recovers half your Pact slots on a Short Rest.
Wizard: gains Ritual Adept at Level 2 — cast any ritual from your spellbook without preparing it. Scholar gives expertise in your academic skill of choice.
A full martial class built around firearms, the Risk resource, and high-reward combat decisions. Gains Weapon Mastery at Level 1 with access to firearms.
Subclasses: High Roller, Spellslinger, White Hat
Place Seals on enemies and detonate them for infernal effects. Each subclass serves a different archdevil patron with a distinct combat identity.
Subclasses: Architect of Ruin, Hellspeaker, Painkiller, Sanguine Knight, Shadowmaster
A half-caster built around magical invention and item replication.
Subclasses: Alchemist, Armorer, Artillerist, Battle Smith
A martial class built around tracking, preparing, and exploiting monster weaknesses.
Subclasses: Carver Guild, Devourer Guild, Occultist Guild
Psion — A full psionic class. In development.
Every martial character — Barbarian, Fighter, Paladin, Ranger, Rogue, Monk, and all new classes — gains Weapon Mastery at Level 1. Each weapon type carries a Mastery property.
- Cleave — hits a second adjacent target on the same attack
- Graze — deals damage even on a miss
- Topple — knocks prone on a failed save
- Nick — gives Light weapons an extra attack that doesn't cost your Bonus Action
- Vex — grants Advantage on your next attack against the same target
- Sap — leaves the target with Disadvantage on their next roll
- Push — sends the target 10 feet back
- Slow — cuts the target's speed
- Flex — changes your damage die depending on one-handed or two-handed grip
PHB 2024 — All Origin Feats revised. New additions: Healer, Crusher, Fey Touched, Shadow Touched, Inspiring Leader, Poisoner, Skulker, Slasher, Skill Expert, Mounted Combatant, Piercer.
Xanathar's Guide — Nine race-exclusive feats: Elven Accuracy, Dragon Fear, Flames of Phlegethos, Fade Away, and more.
Tasha's Cauldron — Eldritch Adept, Fighting Initiate, Metamagic Adept.
Forgotten Realms: Heroes of Faerûn — Eight Origin Feats tied to the factions of Faerûn: Harper Agent, Spellfire Spark, Zhentarim Ruffian, and more.
The Lord of the Rings Roleplaying — Deadly Archery, Dragon-Slayer, Fierce Shot, Gleam of Wrath, Nimbleness.
All base races rebuilt with updated traits and level-based spell progression. Picking Human unlocks a Level 1 Passive to play as one of four additional races:
Aasimar — Celestial Resistance, Healing Hands, Celestial Revelation at higher levels. Choose: Necrotic Shroud, Radiant Consumption, or Radiant Soul.
Dhampir — 35 ft speed, Trace of Undeath, Vampiric Bite that heals on hit.
Goliath — 35 ft speed, six Giant Ancestry options, and Large Form at higher levels.
Kalashtar — Advantage on Wisdom saves, psychic resistance, and immunity to dream-based spells.
19 from the PHB — Acolyte to Wayfarer. Each grants an Origin Feat at character creation.
18 from Forgotten Realms: Heroes of Faerûn — Dragon Cultist, Harper, Zhentarim Mercenary, Spellfire Initiate, Purple Dragon Squire, and more.
New cantrips: Green-Flame Blade, Mind Sliver, Sorcerous Burst, Starry Wisp, Sword Burst, Thunderclap, Word of Radiance, True Strike (redesigned).
New spells at every level: Chromatic Orb, Shadow Blade, Summon Beast, Warding Bond, Steel Wind Strike, Synaptic Static, Summon Fey, Crusader's Mantle, Tasha's Mind Whip, and more.
Concentration removed from several spells: Barkskin, Wrathful Smite, Searing Smite, Spiritual Weapon, Magic Weapon, Stoneskin, Thunderous Smite.
Divine Smite is now a prepared spell.
New items with specific locations: Moon Sickle at the Idol of Silvanus, Holy Avenger at Rosymorn Monastery, True Name from He Who Was. New firearms for the Gunslinger. Unique armor, weapons, and loot scattered across the world.
Spell scrolls enforce class restrictions matching the 2024 PHB. Each scroll can only be used by classes that have the spell on their list.
- 50+ spells with specific class restrictions implemented
- Wizard-list proxies — Arcane Trickster, Eldritch Knight, Gunslinger (Spellslinger), Illrigger (Architect of Ruin), and Monster Hunter gain access to Wizard-list scrolls at Level 3+
- Unlisted spells remain freely usable by any character
| Language | Status |
|---|---|
| English | Built in |
| Spanish (Castilian) | Built in |
| Spanish (Latin American) | Built in |
| Korean | Built in |
| Japanese | Built in |
| Brazilian Portuguese | Built in |
| Russian | External Patch |
| Chinese (Simplified) | External Patch |
- Install via: BG3 Mod Manager (in-game)
- Standalone: No other mods required
- Not compatible with saves from before a major version update
- May conflict with other class or feat overhaul mods
| Role | Contributor |
|---|---|
| Original Mod | Yoonmoonsik |
| Spanish Localization | HermexVar |
| Korean / Japanese Localization | Eolaloe |