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yoonmoonsik edited this page Jun 30, 2026 · 31 revisions

All races have been reworked with updated traits and spell progression by level — with more to come.

Aasimar

Selectable as a Human subrace

  • Celestial Resistance — Resistance to Necrotic damage and Radiant damage
  • Darkvision — See in darkness up to 60 ft
  • Healing Hands — As a Magic action, touch a creature and roll a number of d4s equal to your Proficiency Bonus; the creature regains that many Hit Points. Once per Long Rest.
  • Light Bearer — Know the Light cantrip
  • Celestial Revelation (Level 3) — Transform as a Bonus Action (choose Necrotic Shroud, Heavenly Wings, or Inner Radiance). Lasts 1 minute, once per Long Rest. Each option deals extra damage equal to your Proficiency Bonus on attacks/spells.

Dhampir

Selectable as a Human subrace

  • Darkvision — See in darkness up to 60 ft
  • Speed — 35 ft base movement
  • Trace of Undeath — Resistance to Necrotic damage
  • Vampiric Bite — Suck the blood from a living creature to regain Hit Points

Dragonborn

Choose a Draconic Ancestry at character creation to determine your Breath Weapon damage type and Damage Resistance.

  • Darkvision — See in darkness up to 60 ft
  • Breath Weapon — Area attack based on ancestry (line or cone); gains additional charges at levels 5 and 9
  • Damage Resistance — Resistance to the damage type of your ancestry
  • Draconic Flight (Level 5) — Sprout spectral wings as a Bonus Action, gaining a Fly Speed equal to your Speed for 10 minutes. Once per Long Rest.

Dwarf

  • Darkvision — See in darkness up to 60 ft
  • Dwarven Resilience — Advantage on saving throws against Poison; Resistance to Poison damage

Duergar

Gold Dwarf

Silver Dwarf

Elf

  • Darkvision — See in darkness up to 60 ft
  • Fey Ancestry — Advantage on saves against being Charmed; magic can't put you to sleep
  • Keen Senses — Choose proficiency in Insight, Perception, or Survival

Drow

  • Superior Darkvision — See in darkness up to 120 ft
  • Fey Ancestry — Advantage on saves against being Charmed; magic can't put you to sleep
  • Keen Senses — Choose proficiency in Insight, Perception, or Survival
  • Level 1: Dancing Lights
  • Level 3: Faerie Fire
  • Level 5: Darkness

High Elf

  • Level 1: Wizard Cantrip (choose one)
  • Level 3: Faerie Fire
  • Level 5: Misty Step

Ice Elf

  • Level 1: Ray of Frost
  • Level 3: Ice Knife
  • Level 5: Gust of Wind

Wood Elf

  • Level 1: Speed 35 ft
  • Level 3: Longstrider
  • Level 5: Pass without Trace

Githyanki

  • Martial Prodigy — Proficiency with Light and Medium Armour, and with Shortsword, Longsword, and Greatsword
  • Psychic Resilience — Resistance to Psychic and Poison damage
  • Level 1: Mage Hand; Intelligence-based Psionic Leap (always prepared)
  • Level 3: Jump
  • Level 5: Misty Step

Gnome

  • Gnome Cunning — Advantage on Intelligence, Wisdom, and Charisma saving throws against magic

Deep Gnome

Forest Gnome

  • Darkvision — See in darkness up to 60 ft
  • Minor Illusion (cantrip, always prepared)
  • Speak with Animals (always prepared)

Rock Gnome

  • Artificer's Lore — Add twice your Proficiency Bonus to History checks on magic, alchemical, or technological objects
  • Darkvision — See in darkness up to 60 ft
  • Prestidigitation (cantrip, always prepared)

Goliath

Selectable as a Human subrace

  • Speed — 35 ft base movement
  • Powerful Build — Advantage on ability checks to end the Restrained condition; carrying capacity increased by 25%
  • Giant Ancestry (Level 1) — Choose one of 6 ancestry options: Cloud Giant (teleport 30 ft as Bonus Action), Fire Giant (+1d10 Fire damage), Frost Giant (+1d6 Cold damage and −10 ft Speed), Hill Giant (impose Prone), Stone Giant (Reaction: roll 1d12 + CON to reduce damage), Storm Giant (Reaction: deal 1d8 Thunder to attacker)
  • Large Form (Level 5) — Change size to Large as a Bonus Action for 10 minutes: Advantage on Strength checks, Speed +10 ft. Once per Long Rest.

Half-Elf

  • Darkvision — See in darkness up to 60 ft
  • Fey Ancestry — Advantage on saves against being Charmed
  • Resourceful — Gain Heroic Inspiration after a Long Rest; can reroll any die when inspired

Drow Half-Elf

  • Level 1: Dancing Lights
  • Level 3: Faerie Fire
  • Level 5: Darkness

High Half-Elf

  • Level 1: Wizard Cantrip (choose one)
  • Level 3: Faerie Fire
  • Level 5: Misty Step

Wood Half-Elf

  • Level 1: Speed 35 ft
  • Level 3: Longstrider
  • Level 5: Pass without Trace

Halfling

  • Halfling Luck — When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll
  • Brave — Advantage on saving throws against being Charmed and Frightened

Lightfoot

Strongheart

Human

  • Resourceful — Gain Heroic Inspiration after a Long Rest; can reroll any die when inspired
  • Skillful — Proficiency in one additional skill of your choice
  • Versatile — One free Origin Feat at Level 1 (Alert, Healer, Lucky, Magic Initiate, Musician, Savage Attacker, Skilled, Tavern Brawler, or Tough)

Kalashtar

Selectable as a Human subrace

  • Dual Mind — Advantage on Wisdom and Charisma saving throws
  • Mental Discipline — Resistance to Psychic damage
  • Severed from Dreams — After each Long Rest, gain proficiency in one skill of your choice until your next Long Rest (uses the Dream Knowledge action to choose)

Orc

  • Adrenaline Rush — Take the Dash action as a Bonus Action, gaining Temporary Hit Points equal to your Proficiency Bonus. Uses equal to Proficiency Bonus; recharge on Short or Long Rest.
  • Darkvision — See in darkness up to 60 ft
  • Relentless Endurance — When reduced to 0 Hit Points, regain 1 Hit Point instead (not from radiant damage or a critical hit). Once per Long Rest.

Tiefling

  • Darkvision — See in darkness up to 60 ft
  • Thaumaturgy — Minor magical effects cantrip

Asmodeus

  • Poison Resistance
  • Level 1: Poison Spray
  • Level 3: Ray of Sickness
  • Level 5: Hold Person

Mephistopheles

  • Necrotic Resistance
  • Level 1: Chill Touch
  • Level 3: False Life
  • Level 5: Ray of Enfeeblement

Zariel

  • Fire Resistance
  • Level 1: Fire Bolt
  • Level 3: Hellish Rebuke
  • Level 5: Darkness

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