Skip to content
yoonmoonsik edited this page Jun 27, 2026 · 31 revisions

10_races

All base races have been reworked with updated traits and spell progression by level. Four additional races are accessible by selecting a Level 1 Passive as Human.

All Races at a Glance

RACE AVAILABILITY NOTABLE TRAITS
Aasimar Via Human passive Celestial Resistance, Healing Hands, Celestial Revelation
Dhampir Via Human passive Speed 35 ft, Trace of Undeath, Vampiric Bite
Dragonborn Standard Draconic Ancestry, Breath Weapon, Darkvision, Draconic Flight
Dwarf Standard Darkvision, Dwarven Resilience
Elf Standard Fey Ancestry, Keen Senses
Githyanki Standard Astral Knowledge, Githyanki Psionics, Psychic Resilience
Gnome Standard Darkvision, Gnomish Cunning
Goliath Via Human passive Speed 35 ft, Giant Ancestry (6 options), Large Form
Half-Elf Standard Fey Ancestry, Resourceful
Halfling Standard Brave, Luck
Human Standard Resourceful, Skillful, Versatile
Kalashtar Via Human passive Dual Mind, Mental Discipline, Severed from Dreams
Orc Standard Adrenaline Rush, Darkvision, Relentless Endurance
Tiefling Standard Darkvision, Thaumaturgy

Standard Races

Dragonborn

Choose a Draconic Ancestry at character creation to determine your Breath Weapon damage type and Damage Resistance.

  • Breath Weapon — Area attack based on ancestry (line or cone)
  • Darkvision — See in darkness up to 60 ft
  • Draconic Flight — Gain a fly speed at higher levels

Dwarf

  • Darkvision — See in darkness up to 60 ft
  • Dwarven Resilience — Advantage on saving throws against poison; resistance to poison damage

Subraces: Hill Dwarf, Mountain Dwarf, Duergar

Elf

  • Fey Ancestry — Advantage on saves against being Charmed; immune to magical sleep
  • Keen Senses — Proficiency in Perception
  • Trance — Only need 4 hours of rest

Subraces: Drow, High Elf, Wood Elf

Githyanki

  • Astral Knowledge — Gain proficiency in any skill temporarily
  • Githyanki Psionics — Mage Hand, Jump, Misty Step (by level)
  • Psychic Resilience — Resistance to psychic damage

Gnome

  • Darkvision — See in darkness up to 60 ft
  • Gnomish Cunning — Advantage on Intelligence, Wisdom, and Charisma saving throws against magic

Subraces: Forest Gnome, Rock Gnome, Deep Gnome

Half-Elf

  • Fey Ancestry — Advantage on saves against being Charmed
  • Resourceful — Gain Heroic Inspiration after a Long Rest

Subraces: Drow Half-Elf, High Half-Elf, Wood Half-Elf

Halfling

  • Brave — Advantage on saving throws against being Frightened
  • Luck — Reroll 1s on attack rolls, ability checks, and saving throws

Subraces: Lightfoot, Strongheart

Human

  • Resourceful — Gain Heroic Inspiration after a Long Rest
  • Skillful — Proficiency in one additional skill
  • Versatile — One free Origin Feat at Level 1
  • Special: Select a Level 1 Passive to play as Aasimar, Dhampir, Goliath, or Kalashtar

Orc

  • Adrenaline Rush — Dash as a bonus action, gaining temporary HP
  • Darkvision — See in darkness up to 60 ft
  • Relentless Endurance — Drop to 1 HP instead of 0 once per Long Rest

Tiefling

  • Darkvision — See in darkness up to 60 ft
  • Thaumaturgy — Minor magical effects cantrip
  • Gain additional spells by level based on subrace

Subraces: Asmodeus, Mephistopheles, Zariel

New Races (Via Human Passive)

These four races are not selectable directly at character creation. Instead, choose Human and select the corresponding Level 1 Passive to play as one of them.

Aasimar

  • Celestial Resistance — Resistance to necrotic and radiant damage
  • Healing Hands — Touch a creature to heal HP equal to your Proficiency Bonus
  • Celestial Revelation — Transform at higher levels: Necrotic Shroud, Radiant Consumption, or Radiant Soul

Dhampir

  • Speed — 35 ft base movement
  • Trace of Undeath — Necrotic resistance and spider climb
  • Vampiric Bite — Bite attack that restores HP on a hit

Goliath

  • Speed — 35 ft base movement
  • Giant Ancestry — Choose one of 6 ancestry options for unique passive abilities
  • Large Form — Grow to Large size at higher levels, increasing reach and carrying capacity

Kalashtar

  • Dual Mind — Advantage on Wisdom saving throws
  • Mental Discipline — Resistance to psychic damage
  • Severed from Dreams — Immune to spells that require the target to dream

Feats, Backgrounds

Clone this wiki locally