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Races
yoonmoonsik edited this page Jun 30, 2026
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All races have been reworked with updated traits and spell progression by level — with more to come.
Choose a Draconic Ancestry at character creation to determine your Breath Weapon damage type and Damage Resistance.
- Breath Weapon — Area attack based on ancestry (line or cone)
- Darkvision — See in darkness up to 60 ft
- Draconic Flight — Gain a fly speed at higher levels
- Darkvision — See in darkness up to 60 ft
- Dwarven Resilience — Advantage on saving throws against poison; resistance to poison damage
Subraces: Hill Dwarf, Mountain Dwarf, Duergar
- Fey Ancestry — Advantage on saves against being Charmed; immune to magical sleep
- Keen Senses — Proficiency in Perception
- Trance — Only need 4 hours of rest
Each subrace grants spells at higher levels:
| SUBRACE | LEVEL 1 | LEVEL 3 | LEVEL 5 |
|---|---|---|---|
| Drow | Superior Darkvision, Dancing Lights | Faerie Fire | Darkness |
| High Elf | Wizard Cantrip | Faerie Fire | Misty Step |
| Ice Elf | Ray of Frost | Ice Knife | Gust of Wind |
| Wood Elf | Speed 35 ft | Longstrider | Pass without Trace |
- Astral Knowledge — Gain proficiency in any skill temporarily
- Githyanki Psionics — Mage Hand, Jump, Misty Step (by level)
- Psychic Resilience — Resistance to psychic damage
- Darkvision — See in darkness up to 60 ft
- Gnomish Cunning — Advantage on Intelligence, Wisdom, and Charisma saving throws against magic
Subraces: Forest Gnome, Rock Gnome, Deep Gnome
- Fey Ancestry — Advantage on saves against being Charmed
- Resourceful — Gain Heroic Inspiration after a Long Rest
Each subrace grants spells at higher levels:
| SUBRACE | LEVEL 1 | LEVEL 3 | LEVEL 5 |
|---|---|---|---|
| Drow Half-Elf | Superior Darkvision, Dancing Lights | Faerie Fire | Darkness |
| High Half-Elf | Wizard Cantrip | Faerie Fire | Misty Step |
| Wood Half-Elf | Speed 35 ft | Longstrider | Pass without Trace |
- Brave — Advantage on saving throws against being Frightened
- Luck — Reroll 1s on attack rolls, ability checks, and saving throws
Subraces: Lightfoot, Strongheart
- Resourceful — Gain Heroic Inspiration after a Long Rest
- Skillful — Proficiency in one additional skill
- Versatile — One free Origin Feat at Level 1
- Adrenaline Rush — Dash as a bonus action, gaining temporary HP
- Darkvision — See in darkness up to 60 ft
- Relentless Endurance — Drop to 1 HP instead of 0 once per Long Rest
- Darkvision — See in darkness up to 60 ft
- Thaumaturgy — Minor magical effects cantrip
Each subrace grants spells at higher levels:
| SUBRACE | LEVEL 1 | LEVEL 3 | LEVEL 5 |
|---|---|---|---|
| Asmodeus | Poison Spray | Ray of Sickness | Hold Person |
| Mephistopheles | Chill Touch | False Life | Ray of Enfeeblement |
| Zariel | Fire Bolt | Hellish Rebuke | Darkness |
Human subrace
- Celestial Resistance — Resistance to necrotic and radiant damage
- Healing Hands — Touch a creature to heal HP equal to your Proficiency Bonus
- Celestial Revelation — Transform at higher levels: Necrotic Shroud, Radiant Consumption, or Radiant Soul
Human subrace
- Speed — 35 ft base movement
- Trace of Undeath — Necrotic resistance and spider climb
- Vampiric Bite — Bite attack that restores HP on a hit
Human subrace
- Speed — 35 ft base movement
- Giant Ancestry — Choose one of 6 ancestry options for unique passive abilities
- Large Form — Grow to Large size at higher levels, increasing reach and carrying capacity
Human subrace
- Dual Mind — Advantage on Wisdom saving throws
- Mental Discipline — Resistance to psychic damage
- Severed from Dreams — Immune to spells that require the target to dream