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yoonmoonsik edited this page Jun 30, 2026 · 8 revisions

These rule changes affect every character in the game.

Blooded

Creatures whose Hit Points drop below 50% of their maximum gain the Blooded condition.

Many abilities, spells, and class features throughout the mod interact with this condition.

Equipping Weapons

You can draw a weapon as part of your Attack action, at no additional cost.

Mechanic: Equipping a weapon during an Attack action restores 1 Action Point (once per turn). This refund is blocked once you have made your first attack, spell, or unarmed attack that turn.

Heavy Armor Strength Requirement

Wearing Heavy Armor imposes a movement penalty unless you meet the Strength requirement.

"If a creature wearing this Heavy Armor has a Strength score lower than 13, its Speed is reduced by 3m."

Mechanic: Speed is reduced by 3m on equip if Strength < 13. The Armorer subclass's Arcane Armor bypasses this penalty.

Heavy Weapon Ability Requirement

Heavy weapons require minimum ability scores to wield without penalty.

Weapon Type Requirement Penalty
Heavy Melee Weapon Strength 13 Disadvantage on attack rolls
Heavy Ranged Weapon Dexterity 13 Disadvantage on attack rolls

Hiding Rework

Successfully hiding while not in clear light grants the Invisible condition (for 1 turn).

Mechanic:

  • If you are not in clear/bright light: make a Stealth check vs. DC 20 — on success, you gain Invisible for 1 turn
  • With the Skulker feat: DC reduced to 15
  • Each attempt applies a cooldown, preventing re-use within the same turn
  • In clear/bright light, hiding does not grant Invisible regardless of your Stealth roll

Hit Point Dice

You gain Hit Point Dice (Hit Dice) equal to your character level — with a die size determined by your class — which can be spent during a Short Rest to recover Hit Points.

Inspiration from Background

This mechanic applies only to the new 2024 backgrounds added by this mod, not to original BG3 backgrounds.

After each Long Rest, you have a 50% chance to gain 1 Inspiration Point from your Background.

One Spell with a Spell Slot per Turn

You can only expend one spell slot per turn. Applies to regular Spell Slots, Warlock Spell Slots, and Shadow Spell Slots.

"On a turn, you can expend only one spell slot to cast a spell. This rule means you can't, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn."

Sorcery Point conversions are excluded from this restriction.

Prone

Falling Prone does not break Concentration. Attack rolls against a Prone creature have Disadvantage if the attacker is more than 3m away.

Spell Scrolls

Spell scrolls can only be used if the spell appears on your class or subclass spell list, and your highest spell slot must be at least one level lower than the scroll's spell level.

"A spell scroll can be used only if the spell on the scroll appears on the spell list of one of your classes or subclasses.

In addition, your highest spell slot level must be at least one level lower than the level of the spell on the scroll. When determining spell slot levels for a multiclass character, only levels in classes and subclasses that have the spell on their spell list are counted.

For example, a Scroll of Wall of Fire (4th-level spell) requires access to 3rd-level spell slots. A character could meet this requirement with 5 levels in Wizard, or with a combination such as 4 levels in Wizard and 3 levels in Arcane Trickster. However, a character with 4 levels in Cleric and 3 levels in Arcane Trickster would not qualify, since Wall of Fire does not appear on the Cleric spell list."

Restriction Rules

  • If a spell is not listed below, it can be used freely by any character.
  • If a spell is listed, it can only be used by characters who have that spell on their class list.
  • Certain arcane subclasses are treated as Wizard proxies and gain access to Wizard-list scrolls at Level 3+.

Wizard-List Proxies

Subclass Class Condition
Arcane Trickster Rogue Level 3+
Eldritch Knight Fighter Level 3+
Spellslinger Gunslinger Level 3+
Architect of Ruin Illrigger Level 3+
Carver Guild Monster Hunter Level 3+

Restricted Spells

Evocation & Projectiles

Spell Allowed Classes
Chain Lightning Sorcerer, Wizard
Disintegrate Sorcerer, Wizard
Fireball Sorcerer, Wizard
Lightning Bolt Sorcerer, Wizard
Cone of Cold Druid, Sorcerer, Wizard
Wall of Fire Druid, Sorcerer, Wizard
Wall of Ice Wizard
Wall of Stone Druid, Sorcerer, Wizard, Artificer

Abjuration & Protection

Spell Allowed Classes
Globe of Invulnerability Sorcerer, Wizard
Protection from Energy Cleric, Druid, Ranger, Sorcerer, Wizard, Artificer
Resilient Sphere Wizard, Artificer
Stoneskin Druid, Ranger, Sorcerer, Wizard, Artificer
Glyph of Warding Bard, Cleric, Wizard, Artificer

Transmutation & Utility

Spell Allowed Classes
Blink Sorcerer, Wizard, Artificer
Dimension Door Bard, Sorcerer, Warlock, Wizard
Fly Sorcerer, Warlock, Wizard, Artificer
Gaseous Form Sorcerer, Warlock, Wizard
Haste Sorcerer, Wizard, Artificer
Slow Bard, Sorcerer, Wizard
Telekinesis Sorcerer, Wizard

Illusion & Enchantment

Spell Allowed Classes
Mirror Image Bard, Sorcerer, Wizard
Hypnotic Pattern Bard, Sorcerer, Warlock, Wizard
Greater Invisibility Bard, Sorcerer, Wizard
Irresistible Dance Bard, Wizard
Phantasmal Killer Bard, Wizard
Dominate Person Bard, Sorcerer, Wizard
Seeming Bard, Sorcerer, Wizard

Necromancy

Spell Allowed Classes
Blight Druid, Sorcerer, Warlock, Wizard
Circle of Death Sorcerer, Warlock, Wizard
Vampiric Touch Sorcerer, Warlock, Wizard
Eyebite Bard, Sorcerer, Warlock, Wizard

Conjuration

Spell Allowed Classes
Cloudkill Sorcerer, Wizard
Conjure Elemental Druid, Wizard
Conjure Minor Elemental Druid, Wizard
Stinking Cloud Bard, Sorcerer, Wizard

Divination & Other

Spell Allowed Classes
Confusion Bard, Druid, Sorcerer, Wizard
Fear Bard, Sorcerer, Warlock, Wizard
Flesh to Stone Druid, Sorcerer, Wizard
Feign Death Bard, Cleric, Druid, Wizard
Frenzy (Hold Monster) Bard, Sorcerer, Warlock, Wizard
Ice Storm Druid, Sorcerer, Wizard
Planar Binding Bard, Cleric, Druid, Warlock, Wizard
Polymorph Bard, Druid, Sorcerer, Wizard
Sleet Storm Druid, Sorcerer, Wizard
Sunbeam Cleric, Druid, Sorcerer, Wizard

Fire Shield

Spell Allowed Classes
Fire Shield Druid, Sorcerer, Wizard
Fire Shield (Warm) Druid, Sorcerer, Wizard
Fire Shield (Chill) Druid, Sorcerer, Wizard
Flame Blade Druid, Sorcerer

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