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Rules
These rule changes affect every character in the game.
Creatures whose Hit Points drop below 50% of their maximum gain the Blooded condition.
Many abilities, spells, and class features throughout the mod interact with this condition.
You can draw a weapon as part of your Attack action, at no additional cost.
Mechanic: Equipping a weapon during an Attack action restores 1 Action Point (once per turn). This refund is blocked once you have made your first attack, spell, or unarmed attack that turn.
Wearing Heavy Armor imposes a movement penalty unless you meet the Strength requirement.
"If a creature wearing this Heavy Armor has a Strength score lower than 13, its Speed is reduced by 3m."
Mechanic: Speed is reduced by 3m on equip if Strength < 13. The Armorer subclass's Arcane Armor bypasses this penalty.
Heavy weapons require minimum ability scores to wield without penalty.
| Weapon Type | Requirement | Penalty |
|---|---|---|
| Heavy Melee Weapon | Strength 13 | Disadvantage on attack rolls |
| Heavy Ranged Weapon | Dexterity 13 | Disadvantage on attack rolls |
Successfully hiding while not in clear light grants the Invisible condition (for 1 turn).
Mechanic:
- If you are not in clear/bright light: make a Stealth check vs. DC 20 — on success, you gain Invisible for 1 turn
- With the Skulker feat: DC reduced to 15
- Each attempt applies a cooldown, preventing re-use within the same turn
- In clear/bright light, hiding does not grant Invisible regardless of your Stealth roll
You gain Hit Point Dice (Hit Dice) equal to your character level — with a die size determined by your class — which can be spent during a Short Rest to recover Hit Points.
This mechanic applies only to the new 2024 backgrounds added by this mod, not to original BG3 backgrounds.
After each Long Rest, you have a 50% chance to gain 1 Inspiration Point from your Background.
You can only expend one spell slot per turn. Applies to regular Spell Slots, Warlock Spell Slots, and Shadow Spell Slots.
"On a turn, you can expend only one spell slot to cast a spell. This rule means you can't, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn."
Sorcery Point conversions are excluded from this restriction.
Falling Prone does not break Concentration. Attack rolls against a Prone creature have Disadvantage if the attacker is more than 3m away.
Spell scrolls can only be used if the spell appears on your class or subclass spell list, and your highest spell slot must be at least one level lower than the scroll's spell level.
"A spell scroll can be used only if the spell on the scroll appears on the spell list of one of your classes or subclasses.
In addition, your highest spell slot level must be at least one level lower than the level of the spell on the scroll. When determining spell slot levels for a multiclass character, only levels in classes and subclasses that have the spell on their spell list are counted.
For example, a Scroll of Wall of Fire (4th-level spell) requires access to 3rd-level spell slots. A character could meet this requirement with 5 levels in Wizard, or with a combination such as 4 levels in Wizard and 3 levels in Arcane Trickster. However, a character with 4 levels in Cleric and 3 levels in Arcane Trickster would not qualify, since Wall of Fire does not appear on the Cleric spell list."
- If a spell is not listed below, it can be used freely by any character.
- If a spell is listed, it can only be used by characters who have that spell on their class list.
- Certain arcane subclasses are treated as Wizard proxies and gain access to Wizard-list scrolls at Level 3+.
| Subclass | Class | Condition |
|---|---|---|
| Arcane Trickster | Rogue | Level 3+ |
| Eldritch Knight | Fighter | Level 3+ |
| Spellslinger | Gunslinger | Level 3+ |
| Architect of Ruin | Illrigger | Level 3+ |
| Carver Guild | Monster Hunter | Level 3+ |
| Spell | Allowed Classes |
|---|---|
| Chain Lightning | Sorcerer, Wizard |
| Disintegrate | Sorcerer, Wizard |
| Fireball | Sorcerer, Wizard |
| Lightning Bolt | Sorcerer, Wizard |
| Cone of Cold | Druid, Sorcerer, Wizard |
| Wall of Fire | Druid, Sorcerer, Wizard |
| Wall of Ice | Wizard |
| Wall of Stone | Druid, Sorcerer, Wizard, Artificer |
| Spell | Allowed Classes |
|---|---|
| Globe of Invulnerability | Sorcerer, Wizard |
| Protection from Energy | Cleric, Druid, Ranger, Sorcerer, Wizard, Artificer |
| Resilient Sphere | Wizard, Artificer |
| Stoneskin | Druid, Ranger, Sorcerer, Wizard, Artificer |
| Glyph of Warding | Bard, Cleric, Wizard, Artificer |
| Spell | Allowed Classes |
|---|---|
| Blink | Sorcerer, Wizard, Artificer |
| Dimension Door | Bard, Sorcerer, Warlock, Wizard |
| Fly | Sorcerer, Warlock, Wizard, Artificer |
| Gaseous Form | Sorcerer, Warlock, Wizard |
| Haste | Sorcerer, Wizard, Artificer |
| Slow | Bard, Sorcerer, Wizard |
| Telekinesis | Sorcerer, Wizard |
| Spell | Allowed Classes |
|---|---|
| Mirror Image | Bard, Sorcerer, Wizard |
| Hypnotic Pattern | Bard, Sorcerer, Warlock, Wizard |
| Greater Invisibility | Bard, Sorcerer, Wizard |
| Irresistible Dance | Bard, Wizard |
| Phantasmal Killer | Bard, Wizard |
| Dominate Person | Bard, Sorcerer, Wizard |
| Seeming | Bard, Sorcerer, Wizard |
| Spell | Allowed Classes |
|---|---|
| Blight | Druid, Sorcerer, Warlock, Wizard |
| Circle of Death | Sorcerer, Warlock, Wizard |
| Vampiric Touch | Sorcerer, Warlock, Wizard |
| Eyebite | Bard, Sorcerer, Warlock, Wizard |
| Spell | Allowed Classes |
|---|---|
| Cloudkill | Sorcerer, Wizard |
| Conjure Elemental | Druid, Wizard |
| Conjure Minor Elemental | Druid, Wizard |
| Stinking Cloud | Bard, Sorcerer, Wizard |
| Spell | Allowed Classes |
|---|---|
| Confusion | Bard, Druid, Sorcerer, Wizard |
| Fear | Bard, Sorcerer, Warlock, Wizard |
| Flesh to Stone | Druid, Sorcerer, Wizard |
| Feign Death | Bard, Cleric, Druid, Wizard |
| Frenzy (Hold Monster) | Bard, Sorcerer, Warlock, Wizard |
| Ice Storm | Druid, Sorcerer, Wizard |
| Planar Binding | Bard, Cleric, Druid, Warlock, Wizard |
| Polymorph | Bard, Druid, Sorcerer, Wizard |
| Sleet Storm | Druid, Sorcerer, Wizard |
| Sunbeam | Cleric, Druid, Sorcerer, Wizard |
| Spell | Allowed Classes |
|---|---|
| Fire Shield | Druid, Sorcerer, Wizard |
| Fire Shield (Warm) | Druid, Sorcerer, Wizard |
| Fire Shield (Chill) | Druid, Sorcerer, Wizard |
| Flame Blade | Druid, Sorcerer |