Skip to content
yoonmoonsik edited this page Jul 6, 2026 · 8 revisions

These rule changes affect every character in the game.

Blooded

Creatures whose Hit Points drop below 50% of their maximum gain the Blooded condition.

Many abilities, spells, and class features throughout the mod interact with this condition.

Equipping Weapons

You can draw a weapon as part of your Attack action, at no additional cost.

Mechanic: Equipping a weapon during an Attack action restores 1 Action Point (once per turn). This refund is blocked once you have made your first attack, spell, or unarmed attack that turn.

Heavy Armor Strength Requirement

Wearing Heavy Armor imposes a movement penalty unless you meet the Strength requirement.

"If a creature wearing this Heavy Armor has a Strength score lower than 13, its Speed is reduced by 3m."

Mechanic: Speed is reduced by 3m on equip if Strength < 13. The Armorer subclass's Arcane Armor bypasses this penalty.

Heavy Weapon Ability Requirement

Heavy weapons require minimum ability scores to wield without penalty.

Weapon Type Requirement Penalty
Heavy Melee Weapon Strength 13 Disadvantage on attack rolls
Heavy Ranged Weapon Dexterity 13 Disadvantage on attack rolls

Hiding Rework

Successfully hiding while not in clear light grants the Invisible condition (for 1 turn).

Mechanic:

  • If you are not in clear/bright light: make a Stealth check vs. DC 20 — on success, you gain Invisible for 1 turn
  • With the Skulker feat: DC reduced to 15
  • Each attempt applies a cooldown, preventing re-use within the same turn
  • In clear/bright light, hiding does not grant Invisible regardless of your Stealth roll

Hit Point Dice

You gain Hit Point Dice (Hit Dice) equal to your character level — with a die size determined by your class — which can be spent during a Short Rest to recover Hit Points.

Inspiration from Background

This mechanic applies only to the new 2024 backgrounds added by this mod, not to original BG3 backgrounds.

After each Long Rest, you have a 50% chance to gain 1 Inspiration Point from your Background.

One Spell with a Spell Slot per Turn

You can only expend one spell slot per turn. Applies to regular Spell Slots, Warlock Spell Slots, and Shadow Spell Slots.

"On a turn, you can expend only one spell slot to cast a spell. This rule means you can't, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn."

Sorcery Point conversions are excluded from this restriction.

Prone

Falling Prone does not break Concentration. Attack rolls against a Prone creature have Disadvantage if the attacker is more than 3m away.

Spell Scrolls

Spell scrolls can only be used if the spell appears on your class or subclass spell list, and your highest spell slot must be at least one level lower than the scroll's spell level.

"A spell scroll can be used only if the spell on the scroll appears on the spell list of one of your classes or subclasses.

In addition, your highest spell slot level must be at least one level lower than the level of the spell on the scroll. When determining spell slot levels for a multiclass character, only levels in classes and subclasses that have the spell on their spell list are counted.

Scrolls of Revivify are always exempt from this restriction and can be used by any character.

For example, a Scroll of Wall of Fire (4th-level spell) requires access to 3rd-level spell slots. A character could meet this requirement with 5 levels in Wizard, or with a combination such as 4 levels in Wizard and 3 levels in Arcane Trickster. However, a character with 4 levels in Cleric and 3 levels in Arcane Trickster would not qualify, since Wall of Fire does not appear on the Cleric spell list."

Restriction Rules

  • If a spell is not listed below, it can be used freely by any character.
  • If a spell is listed, it can only be used by characters who have that spell on their class list.
  • Certain arcane subclasses are treated as Wizard proxies and gain access to Wizard-list scrolls at Level 3+.
  • Cantrip scrolls are never restricted, since cantrips cannot normally be inscribed onto a scroll and exist here only as a handful of special cases.
  • Restrictions now cover 1st- and 2nd-level scrolls as well, not just 3rd level and higher.
  • Scrolls of Revivify are always exempt from this restriction and can be used by any character, regardless of class.

Wizard-List Proxies

Subclass Class Condition
Arcane Trickster Rogue Level 3+
Eldritch Knight Fighter Level 3+
Spellslinger Gunslinger Level 3+
Architect of Ruin Illrigger Level 3+
Carver Guild Monster Hunter Level 3+

Restricted Spells

Evocation & Projectiles

Spell Level Allowed Classes
Burning Hands 1 Sorcerer, Wizard
Chromatic Orb 1 Sorcerer, Wizard
Hell's Lash 1 Sorcerer, Warlock, Wizard
Magic Missile 1 Sorcerer, Wizard
Spellfire Flare 1 Sorcerer, Wizard
Thunderwave 1 Bard, Druid, Sorcerer, Wizard
Witch Bolt 1 Sorcerer, Warlock, Wizard
Acid Arrow 2 Wizard
Aganazzar's Scorcher 2 Sorcerer, Wizard
Darkbolt 2 Sorcerer, Warlock, Wizard
Darkness 2 Sorcerer, Warlock, Wizard
Dazing Blast 2 Sorcerer, Warlock, Wizard
Fire Rune 2 Wizard
Flame Blade 2 Druid, Sorcerer
Gust of Wind 2 Druid, Ranger, Sorcerer, Wizard
Scorching Ray 2 Sorcerer, Wizard
Searing Orb 2 Cleric, Paladin
Shatter 2 Bard, Sorcerer, Wizard
Snowball Swarm 2 Sorcerer, Wizard
Astral Flood 3 Bard, Sorcerer, Wizard
Fireball 3 Sorcerer, Wizard
Lightning Bolt 3 Sorcerer, Wizard
Void Strike 3 Wizard
Fire Shield 4 Druid, Sorcerer, Wizard
Fire Shield (Chill) 4 Druid, Sorcerer, Wizard
Fire Shield (Warm) 4 Druid, Sorcerer, Wizard
Fount of Moonlight 4 Bard, Druid
Ice Storm 4 Druid, Sorcerer, Wizard
Spellfire Storm 4 Sorcerer, Wizard
Vitriolic Sphere 4 Sorcerer, Wizard
Wall of Fire 4 Druid, Sorcerer, Wizard
Cone of Cold 5 Druid, Sorcerer, Wizard
Wall of Stone 5 Druid, Sorcerer, Wizard, Artificer
Chain Lightning 6 Sorcerer, Wizard
Freezing Sphere 6 Sorcerer, Wizard
Sunbeam 6 Cleric, Druid, Sorcerer, Wizard
Wall of Ice 6 Wizard

Abjuration & Protection

Spell Level Allowed Classes
Mage Armor 1 Sorcerer, Wizard
Protection from Evil and Good 1 Cleric, Druid, Paladin, Warlock, Wizard
Wardaway 1 Bard, Cleric, Paladin, Wizard
Aid 2 Cleric, Paladin
Arcane Lock 2 Wizard, Artificer
Arcane Vigor 2 Sorcerer, Warlock, Wizard, Artificer
Elminster's Evasion 2 Wizard
Glyph of Warding 3 Bard, Cleric, Wizard, Artificer
Protection from Energy 3 Cleric, Druid, Ranger, Sorcerer, Wizard, Artificer
Remove Curse 3 Cleric, Paladin, Warlock, Wizard
Banishment 4 Cleric, Sorcerer, Warlock, Wizard
Resilient Sphere 4 Wizard, Artificer
Stoneskin 4 Druid, Ranger, Sorcerer, Wizard, Artificer
Planar Binding 5 Bard, Cleric, Druid, Warlock, Wizard
Globe of Invulnerability 6 Sorcerer, Wizard

Transmutation & Utility

Spell Level Allowed Classes
Expeditious Retreat 1 Sorcerer, Warlock, Wizard, Artificer
Feather Fall 1 Bard, Sorcerer, Wizard, Artificer
Goodberry 1 Druid, Ranger
Jump 1 Druid, Ranger, Sorcerer, Wizard, Artificer
Longstrider 1 Bard, Druid, Ranger, Wizard, Artificer
Blindness/Deafness 2 Bard, Cleric, Sorcerer, Wizard
Darkvision 2 Druid, Ranger, Sorcerer, Wizard, Artificer
Enlarge/Reduce 2 Bard, Druid, Sorcerer, Wizard, Artificer
Knock 2 Bard, Sorcerer, Wizard
Magic Weapon 2 Paladin, Ranger, Sorcerer, Wizard, Artificer
Blink 3 Sorcerer, Wizard, Artificer
Fly 3 Sorcerer, Warlock, Wizard, Artificer
Gaseous Form 3 Sorcerer, Warlock, Wizard
Haste 3 Sorcerer, Wizard, Artificer
Slow 3 Bard, Sorcerer, Wizard
Trollblood Infusion 3 Bard, Cleric, Druid, Warlock
Telekinesis 5 Sorcerer, Wizard
Disintegrate 6 Sorcerer, Wizard
Flesh to Stone 6 Druid, Sorcerer, Wizard

Illusion & Enchantment

Spell Level Allowed Classes
Animal Friendship 1 Bard, Druid, Ranger
Charm Person 1 Bard, Druid, Sorcerer, Warlock, Wizard
Cloak of Shadow 1 Wizard
Color Spray 1 Bard, Sorcerer, Wizard
Disguise Self 1 Bard, Sorcerer, Wizard, Artificer
Hideous Laughter 1 Bard, Warlock, Wizard
Sleep 1 Bard, Sorcerer, Wizard
Blur 2 Sorcerer, Wizard, Artificer
Crown of Madness 2 Bard, Sorcerer, Warlock, Wizard
Hold Person 2 Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Invisibility 2 Bard, Sorcerer, Warlock, Wizard, Artificer
Mind Whip 2 Sorcerer, Wizard
Mirror Image 2 Bard, Sorcerer, Warlock, Wizard
Phantasmal Force 2 Bard, Sorcerer, Wizard
Confusion 3 Bard, Druid, Sorcerer, Wizard
Hypnotic Pattern 3 Bard, Sorcerer, Warlock, Wizard
Greater Invisibility 4 Bard, Sorcerer, Wizard
Phantasmal Killer 4 Bard, Wizard
Dominate Person 5 Bard, Sorcerer, Wizard
Frenzy (Hold Monster) 5 Bard, Sorcerer, Warlock, Wizard
Seeming 5 Bard, Sorcerer, Wizard
Synaptic Static 5 Bard, Sorcerer, Warlock, Wizard
Irresistible Dance 6 Bard, Wizard

Necromancy

Spell Level Allowed Classes
False Life 1 Sorcerer, Wizard, Artificer
Ray of Sickness 1 Sorcerer, Wizard
Death Armor 2 Sorcerer, Wizard
Ray of Enfeeblement 2 Warlock, Wizard
Animate Dead 3 Cleric, Warlock, Wizard
Bestow Curse 3 Bard, Cleric, Wizard
Feign Death 3 Bard, Cleric, Druid, Wizard
Murmurs of Doom 3 Bard, Warlock
Speak with Dead 3 Bard, Cleric, Wizard
Vampiric Touch 3 Sorcerer, Warlock, Wizard
Blight 4 Druid, Sorcerer, Warlock, Wizard
Circle of Death 6 Sorcerer, Warlock, Wizard
Eyebite 6 Bard, Sorcerer, Warlock, Wizard

Conjuration

Spell Level Allowed Classes
Find Familiar 1 Wizard
Fog Cloud 1 Druid, Ranger, Sorcerer, Wizard
Grease 1 Wizard, Artificer
Ice Knife 1 Druid, Sorcerer, Wizard
Cloud of Daggers 2 Bard, Sorcerer, Warlock, Wizard
Find Steed 2 Paladin
Flaming Sphere 2 Druid, Sorcerer, Wizard
Misty Step 2 Sorcerer, Warlock, Wizard
Summon Beast 2 Druid, Ranger
Web 2 Sorcerer, Wizard
Sleet Storm 3 Druid, Sorcerer, Wizard
Stinking Cloud 3 Bard, Sorcerer, Wizard
Summon Fey 3 Druid, Ranger, Warlock, Wizard
Tidal Wave 3 Druid, Sorcerer, Wizard
Black Tentacles 4 Wizard
Conjure Minor Elementals 4 Druid, Wizard
Dimension Door 4 Bard, Sorcerer, Warlock, Wizard
Murder of Crows 4 Druid, Sorcerer, Warlock, Wizard
Cloudkill 5 Sorcerer, Wizard
Conjure Elemental 5 Druid, Wizard
Steel Wind Strike 5 Wizard

Divination & Other

Spell Level Allowed Classes
Detect Thoughts 2 Bard, Sorcerer, Wizard
Mind Spike 2 Sorcerer, Warlock, Wizard
See Invisibility 2 Bard, Sorcerer, Wizard, Artificer
Fear 3 Bard, Sorcerer, Warlock, Wizard
Polymorph 4 Bard, Druid, Sorcerer, Wizard

Clone this wiki locally