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Rules
These rule changes affect every character in the game.
Creatures whose Hit Points drop below 50% of their maximum gain the Blooded condition.
Many abilities, spells, and class features throughout the mod interact with this condition.
You can draw a weapon as part of your Attack action, at no additional cost.
Mechanic: Equipping a weapon during an Attack action restores 1 Action Point (once per turn). This refund is blocked once you have made your first attack, spell, or unarmed attack that turn.
Wearing Heavy Armor imposes a movement penalty unless you meet the Strength requirement.
"If a creature wearing this Heavy Armor has a Strength score lower than 13, its Speed is reduced by 3m."
Mechanic: Speed is reduced by 3m on equip if Strength < 13. The Armorer subclass's Arcane Armor bypasses this penalty.
Heavy weapons require minimum ability scores to wield without penalty.
| Weapon Type | Requirement | Penalty |
|---|---|---|
| Heavy Melee Weapon | Strength 13 | Disadvantage on attack rolls |
| Heavy Ranged Weapon | Dexterity 13 | Disadvantage on attack rolls |
Successfully hiding while not in clear light grants the Invisible condition (for 1 turn).
Mechanic:
- If you are not in clear/bright light: make a Stealth check vs. DC 20 — on success, you gain Invisible for 1 turn
- With the Skulker feat: DC reduced to 15
- Each attempt applies a cooldown, preventing re-use within the same turn
- In clear/bright light, hiding does not grant Invisible regardless of your Stealth roll
You gain Hit Point Dice (Hit Dice) equal to your character level — with a die size determined by your class — which can be spent during a Short Rest to recover Hit Points.
This mechanic applies only to the new 2024 backgrounds added by this mod, not to original BG3 backgrounds.
After each Long Rest, you have a 50% chance to gain 1 Inspiration Point from your Background.
You can only expend one spell slot per turn. Applies to regular Spell Slots, Warlock Spell Slots, and Shadow Spell Slots.
"On a turn, you can expend only one spell slot to cast a spell. This rule means you can't, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn."
Sorcery Point conversions are excluded from this restriction.
Falling Prone does not break Concentration. Attack rolls against a Prone creature have Disadvantage if the attacker is more than 3m away.
Spell scrolls can only be used if the spell appears on your class or subclass spell list, and your highest spell slot must be at least one level lower than the scroll's spell level.
"A spell scroll can be used only if the spell on the scroll appears on the spell list of one of your classes or subclasses.
In addition, your highest spell slot level must be at least one level lower than the level of the spell on the scroll. When determining spell slot levels for a multiclass character, only levels in classes and subclasses that have the spell on their spell list are counted.
Scrolls of Revivify are always exempt from this restriction and can be used by any character.
For example, a Scroll of Wall of Fire (4th-level spell) requires access to 3rd-level spell slots. A character could meet this requirement with 5 levels in Wizard, or with a combination such as 4 levels in Wizard and 3 levels in Arcane Trickster. However, a character with 4 levels in Cleric and 3 levels in Arcane Trickster would not qualify, since Wall of Fire does not appear on the Cleric spell list."
- If a spell is not listed below, it can be used freely by any character.
- If a spell is listed, it can only be used by characters who have that spell on their class list.
- Certain arcane subclasses are treated as Wizard proxies and gain access to Wizard-list scrolls at Level 3+.
- Cantrip scrolls are never restricted, since cantrips cannot normally be inscribed onto a scroll and exist here only as a handful of special cases.
- Restrictions now cover 1st- and 2nd-level scrolls as well, not just 3rd level and higher.
- Scrolls of Revivify are always exempt from this restriction and can be used by any character, regardless of class.
| Subclass | Class | Condition |
|---|---|---|
| Arcane Trickster | Rogue | Level 3+ |
| Eldritch Knight | Fighter | Level 3+ |
| Spellslinger | Gunslinger | Level 3+ |
| Architect of Ruin | Illrigger | Level 3+ |
| Carver Guild | Monster Hunter | Level 3+ |
| Spell | Level | Allowed Classes |
|---|---|---|
| Burning Hands | 1 | Sorcerer, Wizard |
| Chromatic Orb | 1 | Sorcerer, Wizard |
| Hell's Lash | 1 | Sorcerer, Warlock, Wizard |
| Magic Missile | 1 | Sorcerer, Wizard |
| Spellfire Flare | 1 | Sorcerer, Wizard |
| Thunderwave | 1 | Bard, Druid, Sorcerer, Wizard |
| Witch Bolt | 1 | Sorcerer, Warlock, Wizard |
| Acid Arrow | 2 | Wizard |
| Aganazzar's Scorcher | 2 | Sorcerer, Wizard |
| Darkbolt | 2 | Sorcerer, Warlock, Wizard |
| Darkness | 2 | Sorcerer, Warlock, Wizard |
| Dazing Blast | 2 | Sorcerer, Warlock, Wizard |
| Fire Rune | 2 | Wizard |
| Flame Blade | 2 | Druid, Sorcerer |
| Gust of Wind | 2 | Druid, Ranger, Sorcerer, Wizard |
| Scorching Ray | 2 | Sorcerer, Wizard |
| Searing Orb | 2 | Cleric, Paladin |
| Shatter | 2 | Bard, Sorcerer, Wizard |
| Snowball Swarm | 2 | Sorcerer, Wizard |
| Astral Flood | 3 | Bard, Sorcerer, Wizard |
| Fireball | 3 | Sorcerer, Wizard |
| Lightning Bolt | 3 | Sorcerer, Wizard |
| Void Strike | 3 | Wizard |
| Fire Shield | 4 | Druid, Sorcerer, Wizard |
| Fire Shield (Chill) | 4 | Druid, Sorcerer, Wizard |
| Fire Shield (Warm) | 4 | Druid, Sorcerer, Wizard |
| Fount of Moonlight | 4 | Bard, Druid |
| Ice Storm | 4 | Druid, Sorcerer, Wizard |
| Spellfire Storm | 4 | Sorcerer, Wizard |
| Vitriolic Sphere | 4 | Sorcerer, Wizard |
| Wall of Fire | 4 | Druid, Sorcerer, Wizard |
| Cone of Cold | 5 | Druid, Sorcerer, Wizard |
| Wall of Stone | 5 | Druid, Sorcerer, Wizard, Artificer |
| Chain Lightning | 6 | Sorcerer, Wizard |
| Freezing Sphere | 6 | Sorcerer, Wizard |
| Sunbeam | 6 | Cleric, Druid, Sorcerer, Wizard |
| Wall of Ice | 6 | Wizard |
| Spell | Level | Allowed Classes |
|---|---|---|
| Mage Armor | 1 | Sorcerer, Wizard |
| Protection from Evil and Good | 1 | Cleric, Druid, Paladin, Warlock, Wizard |
| Wardaway | 1 | Bard, Cleric, Paladin, Wizard |
| Aid | 2 | Cleric, Paladin |
| Arcane Lock | 2 | Wizard, Artificer |
| Arcane Vigor | 2 | Sorcerer, Warlock, Wizard, Artificer |
| Elminster's Evasion | 2 | Wizard |
| Glyph of Warding | 3 | Bard, Cleric, Wizard, Artificer |
| Protection from Energy | 3 | Cleric, Druid, Ranger, Sorcerer, Wizard, Artificer |
| Remove Curse | 3 | Cleric, Paladin, Warlock, Wizard |
| Banishment | 4 | Cleric, Sorcerer, Warlock, Wizard |
| Resilient Sphere | 4 | Wizard, Artificer |
| Stoneskin | 4 | Druid, Ranger, Sorcerer, Wizard, Artificer |
| Planar Binding | 5 | Bard, Cleric, Druid, Warlock, Wizard |
| Globe of Invulnerability | 6 | Sorcerer, Wizard |
| Spell | Level | Allowed Classes |
|---|---|---|
| Expeditious Retreat | 1 | Sorcerer, Warlock, Wizard, Artificer |
| Feather Fall | 1 | Bard, Sorcerer, Wizard, Artificer |
| Goodberry | 1 | Druid, Ranger |
| Jump | 1 | Druid, Ranger, Sorcerer, Wizard, Artificer |
| Longstrider | 1 | Bard, Druid, Ranger, Wizard, Artificer |
| Blindness/Deafness | 2 | Bard, Cleric, Sorcerer, Wizard |
| Darkvision | 2 | Druid, Ranger, Sorcerer, Wizard, Artificer |
| Enlarge/Reduce | 2 | Bard, Druid, Sorcerer, Wizard, Artificer |
| Knock | 2 | Bard, Sorcerer, Wizard |
| Magic Weapon | 2 | Paladin, Ranger, Sorcerer, Wizard, Artificer |
| Blink | 3 | Sorcerer, Wizard, Artificer |
| Fly | 3 | Sorcerer, Warlock, Wizard, Artificer |
| Gaseous Form | 3 | Sorcerer, Warlock, Wizard |
| Haste | 3 | Sorcerer, Wizard, Artificer |
| Slow | 3 | Bard, Sorcerer, Wizard |
| Trollblood Infusion | 3 | Bard, Cleric, Druid, Warlock |
| Telekinesis | 5 | Sorcerer, Wizard |
| Disintegrate | 6 | Sorcerer, Wizard |
| Flesh to Stone | 6 | Druid, Sorcerer, Wizard |
| Spell | Level | Allowed Classes |
|---|---|---|
| Animal Friendship | 1 | Bard, Druid, Ranger |
| Charm Person | 1 | Bard, Druid, Sorcerer, Warlock, Wizard |
| Cloak of Shadow | 1 | Wizard |
| Color Spray | 1 | Bard, Sorcerer, Wizard |
| Disguise Self | 1 | Bard, Sorcerer, Wizard, Artificer |
| Hideous Laughter | 1 | Bard, Warlock, Wizard |
| Sleep | 1 | Bard, Sorcerer, Wizard |
| Blur | 2 | Sorcerer, Wizard, Artificer |
| Crown of Madness | 2 | Bard, Sorcerer, Warlock, Wizard |
| Hold Person | 2 | Bard, Cleric, Druid, Sorcerer, Warlock, Wizard |
| Invisibility | 2 | Bard, Sorcerer, Warlock, Wizard, Artificer |
| Mind Whip | 2 | Sorcerer, Wizard |
| Mirror Image | 2 | Bard, Sorcerer, Warlock, Wizard |
| Phantasmal Force | 2 | Bard, Sorcerer, Wizard |
| Confusion | 3 | Bard, Druid, Sorcerer, Wizard |
| Hypnotic Pattern | 3 | Bard, Sorcerer, Warlock, Wizard |
| Greater Invisibility | 4 | Bard, Sorcerer, Wizard |
| Phantasmal Killer | 4 | Bard, Wizard |
| Dominate Person | 5 | Bard, Sorcerer, Wizard |
| Frenzy (Hold Monster) | 5 | Bard, Sorcerer, Warlock, Wizard |
| Seeming | 5 | Bard, Sorcerer, Wizard |
| Synaptic Static | 5 | Bard, Sorcerer, Warlock, Wizard |
| Irresistible Dance | 6 | Bard, Wizard |
| Spell | Level | Allowed Classes |
|---|---|---|
| False Life | 1 | Sorcerer, Wizard, Artificer |
| Ray of Sickness | 1 | Sorcerer, Wizard |
| Death Armor | 2 | Sorcerer, Wizard |
| Ray of Enfeeblement | 2 | Warlock, Wizard |
| Animate Dead | 3 | Cleric, Warlock, Wizard |
| Bestow Curse | 3 | Bard, Cleric, Wizard |
| Feign Death | 3 | Bard, Cleric, Druid, Wizard |
| Murmurs of Doom | 3 | Bard, Warlock |
| Speak with Dead | 3 | Bard, Cleric, Wizard |
| Vampiric Touch | 3 | Sorcerer, Warlock, Wizard |
| Blight | 4 | Druid, Sorcerer, Warlock, Wizard |
| Circle of Death | 6 | Sorcerer, Warlock, Wizard |
| Eyebite | 6 | Bard, Sorcerer, Warlock, Wizard |
| Spell | Level | Allowed Classes |
|---|---|---|
| Find Familiar | 1 | Wizard |
| Fog Cloud | 1 | Druid, Ranger, Sorcerer, Wizard |
| Grease | 1 | Wizard, Artificer |
| Ice Knife | 1 | Druid, Sorcerer, Wizard |
| Cloud of Daggers | 2 | Bard, Sorcerer, Warlock, Wizard |
| Find Steed | 2 | Paladin |
| Flaming Sphere | 2 | Druid, Sorcerer, Wizard |
| Misty Step | 2 | Sorcerer, Warlock, Wizard |
| Summon Beast | 2 | Druid, Ranger |
| Web | 2 | Sorcerer, Wizard |
| Sleet Storm | 3 | Druid, Sorcerer, Wizard |
| Stinking Cloud | 3 | Bard, Sorcerer, Wizard |
| Summon Fey | 3 | Druid, Ranger, Warlock, Wizard |
| Tidal Wave | 3 | Druid, Sorcerer, Wizard |
| Black Tentacles | 4 | Wizard |
| Conjure Minor Elementals | 4 | Druid, Wizard |
| Dimension Door | 4 | Bard, Sorcerer, Warlock, Wizard |
| Murder of Crows | 4 | Druid, Sorcerer, Warlock, Wizard |
| Cloudkill | 5 | Sorcerer, Wizard |
| Conjure Elemental | 5 | Druid, Wizard |
| Steel Wind Strike | 5 | Wizard |
| Spell | Level | Allowed Classes |
|---|---|---|
| Detect Thoughts | 2 | Bard, Sorcerer, Wizard |
| Mind Spike | 2 | Sorcerer, Warlock, Wizard |
| See Invisibility | 2 | Bard, Sorcerer, Wizard, Artificer |
| Fear | 3 | Bard, Sorcerer, Warlock, Wizard |
| Polymorph | 4 | Bard, Druid, Sorcerer, Wizard |