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yoonmoonsik edited this page Jul 6, 2026 · 8 revisions

These rule changes affect every character in the game.

Blooded

Creatures whose Hit Points drop below 50% of their maximum gain the Blooded condition.

Many abilities, spells, and class features throughout the mod interact with this condition.

Equipping Weapons

You can draw a weapon as part of your Attack action, at no additional cost.

Mechanic: Equipping a weapon during an Attack action restores 1 Action Point (once per turn). This refund is blocked once you have made your first attack, spell, or unarmed attack that turn.

Heavy Armor Strength Requirement

Wearing Heavy Armor imposes a movement penalty unless you meet the Strength requirement.

"If a creature wearing this Heavy Armor has a Strength score lower than 13, its Speed is reduced by 3m."

Mechanic: Speed is reduced by 3m on equip if Strength < 13. The Armorer subclass's Arcane Armor bypasses this penalty.

Heavy Weapon Ability Requirement

Heavy weapons require minimum ability scores to wield without penalty.

Weapon Type Requirement Penalty
Heavy Melee Weapon Strength 13 Disadvantage on attack rolls
Heavy Ranged Weapon Dexterity 13 Disadvantage on attack rolls

Hiding Rework

Successfully hiding while not in clear light grants the Invisible condition (for 1 turn).

Mechanic:

  • If you are not in clear/bright light: make a Stealth check vs. DC 20 — on success, you gain Invisible for 1 turn
  • With the Skulker feat: DC reduced to 15
  • Each attempt applies a cooldown, preventing re-use within the same turn
  • In clear/bright light, hiding does not grant Invisible regardless of your Stealth roll

Hit Point Dice

You gain Hit Point Dice (Hit Dice) equal to your character level — with a die size determined by your class — which can be spent during a Short Rest to recover Hit Points.

Inspiration from Background

This mechanic applies only to the new 2024 backgrounds added by this mod, not to original BG3 backgrounds.

After each Long Rest, you have a 50% chance to gain 1 Inspiration Point from your Background.

One Spell with a Spell Slot per Turn

You can only expend one spell slot per turn. Applies to regular Spell Slots, Warlock Spell Slots, and Shadow Spell Slots.

"On a turn, you can expend only one spell slot to cast a spell. This rule means you can't, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn."

Sorcery Point conversions are excluded from this restriction.

Prone

Falling Prone does not break Concentration. Attack rolls against a Prone creature have Disadvantage if the attacker is more than 3m away.

Spell Scrolls

Spell scrolls can only be used if the spell appears on your class or subclass spell list, and your highest spell slot must be at least one level lower than the scroll's spell level.

"A spell scroll can be used only if the spell on the scroll appears on the spell list of one of your classes or subclasses.

In addition, your highest spell slot level must be at least one level lower than the level of the spell on the scroll. When determining spell slot levels for a multiclass character, only levels in classes and subclasses that have the spell on their spell list are counted.

Scrolls of Revivify are always exempt from this restriction and can be used by any character.

For example, a Scroll of Wall of Fire (4th-level spell) requires access to 3rd-level spell slots. A character could meet this requirement with 5 levels in Wizard, or with a combination such as 4 levels in Wizard and 3 levels in Arcane Trickster. However, a character with 4 levels in Cleric and 3 levels in Arcane Trickster would not qualify, since Wall of Fire does not appear on the Cleric spell list."

Restriction Rules

  • If a spell is not listed below, it can be used freely by any character.

  • If a spell is listed, it can only be used by characters who have that spell on their class list.

  • Third-caster (1/3 caster) subclasses are treated as having Wizard spellcasting ability for this purpose, once they've gained their spellcasting feature:

  • Cantrip scrolls are never restricted, since cantrips cannot normally be inscribed onto a scroll and exist here only as a handful of special cases.

  • Restrictions apply to scrolls of any spell level, from 1st level upward.

  • Scrolls of Revivify are always exempt from this restriction and can be used by any character, regardless of class.

Restricted Spells

Level 1 Scrolls

Spell Allowed Classes
Animal Friendship Bard, Druid, Ranger
Burning Hands Sorcerer, Wizard
Charm Person Bard, Druid, Sorcerer, Warlock, Wizard
Chromatic Orb Sorcerer, Wizard
Cloak of Shadow Wizard
Color Spray Bard, Sorcerer, Wizard
Disguise Self Bard, Sorcerer, Wizard, Artificer
Expeditious Retreat Sorcerer, Warlock, Wizard, Artificer
False Life Sorcerer, Wizard, Artificer
Feather Fall Bard, Sorcerer, Wizard, Artificer
Find Familiar Wizard
Fog Cloud Druid, Ranger, Sorcerer, Wizard
Goodberry Druid, Ranger
Grease Wizard, Artificer
Hell's Lash Sorcerer, Warlock, Wizard
Hideous Laughter Bard, Warlock, Wizard
Ice Knife Druid, Sorcerer, Wizard
Jump Druid, Ranger, Sorcerer, Wizard, Artificer
Longstrider Bard, Druid, Ranger, Wizard, Artificer
Mage Armor Sorcerer, Wizard
Magic Missile Sorcerer, Wizard
Protection from Evil and Good Cleric, Druid, Paladin, Warlock, Wizard
Ray of Sickness Sorcerer, Wizard
Sleep Bard, Sorcerer, Wizard
Spellfire Flare Sorcerer, Wizard
Thunderwave Bard, Druid, Sorcerer, Wizard
Wardaway Bard, Cleric, Paladin, Wizard
Witch Bolt Sorcerer, Warlock, Wizard

Level 2 Scrolls

Spell Allowed Classes
Acid Arrow Wizard
Aganazzar's Scorcher Sorcerer, Wizard
Aid Cleric, Paladin
Arcane Lock Wizard, Artificer
Arcane Vigor Sorcerer, Warlock, Wizard, Artificer
Blindness/Deafness Bard, Cleric, Sorcerer, Wizard
Blur Sorcerer, Wizard, Artificer
Cloud of Daggers Bard, Sorcerer, Warlock, Wizard
Crown of Madness Bard, Sorcerer, Warlock, Wizard
Darkbolt Sorcerer, Warlock, Wizard
Darkness Sorcerer, Warlock, Wizard
Darkvision Druid, Ranger, Sorcerer, Wizard, Artificer
Dazing Blast Sorcerer, Warlock, Wizard
Death Armor Sorcerer, Wizard
Detect Thoughts Bard, Sorcerer, Wizard
Elminster's Elusion Wizard
Enlarge/Reduce Bard, Druid, Sorcerer, Wizard, Artificer
Find Steed Paladin
Fire Rune Wizard
Flame Blade Druid, Sorcerer
Flaming Sphere Druid, Sorcerer, Wizard
Gust of Wind Druid, Ranger, Sorcerer, Wizard
Hold Person Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Invisibility Bard, Sorcerer, Warlock, Wizard, Artificer
Knock Bard, Sorcerer, Wizard
Magic Weapon Paladin, Ranger, Sorcerer, Wizard, Artificer
Mind Spike Sorcerer, Warlock, Wizard
Mirror Image Bard, Sorcerer, Warlock, Wizard
Misty Step Sorcerer, Warlock, Wizard
Phantasmal Force Bard, Sorcerer, Wizard
Ray of Enfeeblement Warlock, Wizard
Scorching Ray Sorcerer, Wizard
Searing Orb Cleric, Paladin
See Invisibility Bard, Sorcerer, Wizard, Artificer
Shatter Bard, Sorcerer, Wizard
Snilloc's Snowball Swarm Sorcerer, Wizard
Summon Beast Druid, Ranger
Tasha's Mind Whip Sorcerer, Wizard
Web Sorcerer, Wizard

Level 3 Scrolls

Spell Allowed Classes
Animate Dead Cleric, Warlock, Wizard
Astral Flood Bard, Sorcerer, Wizard
Bestow Curse Bard, Cleric, Wizard
Blink Sorcerer, Wizard, Artificer
Confusion Bard, Druid, Sorcerer, Wizard
Fear Bard, Sorcerer, Warlock, Wizard
Feign Death Bard, Cleric, Druid, Wizard
Fireball Sorcerer, Wizard
Fly Sorcerer, Warlock, Wizard, Artificer
Gaseous Form Sorcerer, Warlock, Wizard
Glyph of Warding Bard, Cleric, Wizard, Artificer
Haste Sorcerer, Wizard, Artificer
Hypnotic Pattern Bard, Sorcerer, Warlock, Wizard
Lightning Bolt Sorcerer, Wizard
Murmurs of Doom Bard, Warlock
Protection from Energy Cleric, Druid, Ranger, Sorcerer, Wizard, Artificer
Remove Curse Cleric, Paladin, Warlock, Wizard
Sleet Storm Druid, Sorcerer, Wizard
Slow Bard, Sorcerer, Wizard
Speak with Dead Bard, Cleric, Wizard
Stinking Cloud Bard, Sorcerer, Wizard
Summon Fey Druid, Ranger, Warlock, Wizard
Tidal Wave Druid, Sorcerer, Wizard
Trollblood Infusion Bard, Cleric, Druid, Warlock
Vampiric Touch Sorcerer, Warlock, Wizard
Void Strike Wizard

Level 4 Scrolls

Spell Allowed Classes
Banishment Cleric, Sorcerer, Warlock, Wizard
Black Tentacles Wizard
Blight Druid, Sorcerer, Warlock, Wizard
Conjure Minor Elementals Druid, Wizard
Dimension Door Bard, Sorcerer, Warlock, Wizard
Fire Shield Druid, Sorcerer, Wizard
Fire Shield (Chill) Druid, Sorcerer, Wizard
Fire Shield (Warm) Druid, Sorcerer, Wizard
Fount of Moonlight Bard, Druid
Greater Invisibility Bard, Sorcerer, Wizard
Ice Storm Druid, Sorcerer, Wizard
Murder of Crows Druid, Sorcerer, Warlock, Wizard
Phantasmal Killer Bard, Wizard
Polymorph Bard, Druid, Sorcerer, Wizard
Resilient Sphere Wizard, Artificer
Spellfire Storm Sorcerer, Wizard
Stoneskin Druid, Ranger, Sorcerer, Wizard, Artificer
Vitriolic Sphere Sorcerer, Wizard
Wall of Fire Druid, Sorcerer, Wizard

Level 5 Scrolls

Spell Allowed Classes
Cloudkill Sorcerer, Wizard
Cone of Cold Druid, Sorcerer, Wizard
Conjure Elemental Druid, Wizard
Dominate Person Bard, Sorcerer, Wizard
Frenzy (Hold Monster) Bard, Sorcerer, Warlock, Wizard
Planar Binding Bard, Cleric, Druid, Warlock, Wizard
Seeming Bard, Sorcerer, Wizard
Steel Wind Strike Wizard
Synaptic Static Bard, Sorcerer, Warlock, Wizard
Telekinesis Sorcerer, Wizard
Wall of Stone Druid, Sorcerer, Wizard, Artificer

Level 6 Scrolls

Spell Allowed Classes
Chain Lightning Sorcerer, Wizard
Circle of Death Sorcerer, Warlock, Wizard
Disintegrate Sorcerer, Wizard
Eyebite Bard, Sorcerer, Warlock, Wizard
Flesh to Stone Druid, Sorcerer, Wizard
Freezing Sphere Sorcerer, Wizard
Globe of Invulnerability Sorcerer, Wizard
Irresistible Dance Bard, Wizard
Sunbeam Cleric, Druid, Sorcerer, Wizard
Wall of Ice Wizard

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