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yoonmoonsik edited this page Jun 28, 2026 · 31 revisions

12_spells_items

Over 60 new and revised spells have been added across all spell levels, along with new weapons, armor, firearms, and unique loot with specific locations in the world.

Cantrips

SPELL CLASS NOTES
Blade Ward Bard, Sorcerer, Warlock, Wizard, Artificer 2024 PHB revision: now Concentration; forces attackers to subtract 1d4 from attack rolls against you for up to 10 turns
Booming Blade Sorcerer, Warlock, Wizard, Artificer Melee attack; afflicts your foe with resonance that deals bonus Thunder damage when they move
Bursting Sinew Cleric, Sorcerer, Wizard Necrotic cantrip that impedes the target's movement
Finger Guns Bard, Sorcerer, Wizard, Artificer, Spellslinger Ranged attack mimicking a gun; deals Force damage
Green-Flame Blade Sorcerer, Warlock, Wizard, Artificer Melee attack; on a hit, green fire leaps from the target to a creature within 5 ft
Hellfire Sorcerer, Warlock, Wizard Eruption of smoldering hellfire centered on a creature within range
Mind Sliver Sorcerer, Warlock, Wizard Intelligence save; Psychic damage; target subtracts 1d4 from its next saving throw on a failed save
Sorcerous Burst Sorcerer Ranged spell attack; choose from 7 damage types: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder
Starry Wisp Druid, Bard Ranged spell attack; Radiant damage; target emits Dim Light and loses Invisible benefits until end of your next turn
Sword Burst Sorcerer, Warlock, Wizard, Artificer Dexterity save; spectral blades deal Force damage to all creatures within 5 ft
Thunderclap Bard, Druid, Sorcerer, Warlock, Wizard, Artificer Constitution save; Thunder damage to all creatures in a 5-ft Emanation
Toll the Dead Cleric, Warlock, Wizard Necrotic damage; deals more to injured targets
True Strike Bard, Sorcerer, Warlock, Wizard, Artificer Melee spell attack using your spellcasting ability; can deal Radiant or weapon damage type
Vengeful Blade Illrigger, Sorcerer, Warlock, Wizard Melee attack; on a hit, target radiates a dark aura — if it attacks or casts a spell before your next turn, it takes Necrotic damage
Word of Radiance Cleric Constitution save; Radiant damage to chosen creatures in a 5-ft Emanation

Level 1

SPELL CLASS NOTES
Armor of Agathys Warlock Now cast as a Bonus Action; surrounds with icy armor granting temporary HP and dealing Cold damage to attackers
Chromatic Orb Sorcerer, Wizard, Noble Genies Ranged spell attack; choose from Acid, Cold, Fire, Lightning, Poison, or Thunder; on hit, rolls d20 to chain to a nearby enemy (Lv1: 3d8/35%, Lv2: 4d8/60%, Lv3: 5d8/80%, Lv4: 6d8/90%)
Color Spray Sorcerer, Wizard 2024 PHB revision: Constitution save in a 15 ft cone; Blinded until end of next turn on a failed save
Cure Wounds Bard, Cleric, Druid, Paladin, Ranger, Artificer Now restores 2d8 + spellcasting modifier HP (up from 1d8)
Divine Smite Paladin Redesigned as a prepared spell in the 2024 PHB
Healing Word Bard, Cleric, Druid Now restores 2d4 + spellcasting modifier HP (up from 1d4)
Hell's Lash Sorcerer, Warlock, Wizard Constitution save; 4d4 fire damage and tethers target; tethered creature takes 2d4 fire damage each turn until it saves
Spellfire Flare Sorcerer, Wizard Ranged spell attack dealing Radiant damage
Witch Bolt Sorcerer, Warlock, Wizard Initial hit now deals 2d12 Lightning damage; linked lightning deals bonus damage each subsequent turn

Level 2

SPELL CLASS NOTES
Arcane Vigor Sorcerer, Wizard, Hexblade, Artificer Expend a spell slot to tap into your life force and regain hit points
Elminster's Elusion Wizard Concentration; Advantage on saves vs spells and magical effects; Resistance to spell damage
Find Steed Paladin Summon an otherworldly steed and immediately mount it; steed can Dash, Disengage, Dodge, or Attack each turn
Gust of Wind Druid, Sorcerer, Wizard Push direction reworked; can now be recast as a Bonus Action each turn for up to 10 turns
Lesser Restoration Bard, Cleric, Druid, Paladin, Ranger, Artificer Now costs a Bonus Action instead of an Action
Mind Spike Sorcerer, Warlock, Wizard Wisdom save; Psychic damage; on a failed save, you always know the target's location until the spell ends
Prayer of Healing Cleric Now also triggers a Short Rest effect (once per rest) when used out of combat
Shadow Blade Sorcerer, Warlock, Wizard Create a psychic weapon from shadow
Snilloc's Snowball Swarm Sorcerer, Wizard Hurl multiple snowballs; Dexterity save in a 5-ft sphere per snowball; Cold damage per snowball on a failed save
Summon Beast Druid, Ranger Conjure a spirit beast ally
Tasha's Mind Whip Sorcerer, Wizard Intelligence save; Psychic damage; failed save: target loses its reaction and must choose Action or Bonus Action (not both) on its next turn
Warding Bond Cleric, Paladin Link to an ally to share damage and grant resistances

Level 3

SPELL CLASS NOTES
Astral Flood Bard, Sorcerer, Wizard New: 30-ft Cone of Radiant energy; Dexterity save; failed save also limits vision to 15 ft (Blinded beyond that) until end of your next turn
Aura of Vitality Paladin, Cleric, Druid Concentration; grants a Bonus Action each turn to cast Restore Vitality and heal yourself or nearby allies
Bestow Curse Bard, Cleric, Warlock, Wizard Touch; choose: Disadvantage on checks/saves/attacks, deal bonus damage, or rob target of its actions
Conjure Barrage Ranger, Hexblade, Battle Smith Cone of weapon projectiles dealing force damage (5d8); Dexterity save
Crusader's Mantle Paladin, War Aura that adds radiant damage to allies' attacks
Lightning Arrow Ranger, Artillerist Transform a weapon attack: 4d8 Lightning on a hit (half on a miss); creatures within 10 ft of target take 2d8 Lightning
Summon Fey Druid, Ranger, Warlock, Wizard Conjure a fey spirit with multiple mood options

Level 4

SPELL CLASS NOTES
Fount of Moonlight Druid, Bard Concentration; Resistance to Radiant damage; melee attacks deal bonus Radiant damage on a hit
Spellfire Storm Sorcerer, Wizard 20-ft-radius Cylinder; Constitution save for 4d10 Radiant damage; spellcasting inside requires a Constitution save or the spell is wasted
Vitriolic Sphere Sorcerer, Wizard Dexterity save; acid explodes in a 20-ft Sphere; damage on a failed save and again at end of next turn; half damage on success

Level 5

SPELL CLASS NOTES
Cone of Cold Druid, Sorcerer, Wizard Revised to 8d8 Cold damage in an 18m cone; Constitution save, half damage on success
Steel Wind Strike Wizard, Hexblade, War Vanish and make melee spell attacks against up to 5 creatures; teleport to one of the targets
Synaptic Static Bard, Sorcerer, Warlock, Wizard Intelligence save; 8d6 Psychic damage in a 6m sphere; applies Synaptic Static on a failed save

Level 6

SPELL CLASS NOTES
Circle of Death Sorcerer, Wizard Necrotic damage in a massive sphere
Disintegrate Sorcerer, Wizard Updated mechanics for the 2024 PHB version

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