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Spells
yoonmoonsik edited this page Jun 28, 2026
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31 revisions
Over 60 new and revised spells have been added across all spell levels, along with new weapons, armor, firearms, and unique loot with specific locations in the world.
| SPELL | CLASS | NOTES |
|---|---|---|
| Blade Ward | Bard, Sorcerer, Warlock, Wizard, Artificer | 2024 PHB revision: now Concentration; forces attackers to subtract 1d4 from attack rolls against you for up to 10 turns |
| Booming Blade | Sorcerer, Warlock, Wizard, Artificer | Melee attack; afflicts your foe with resonance that deals bonus Thunder damage when they move |
| Bursting Sinew | Cleric, Sorcerer, Wizard | Necrotic cantrip that impedes the target's movement |
| Finger Guns | Bard, Sorcerer, Wizard, Artificer, Spellslinger | Ranged attack mimicking a gun; deals Force damage |
| Green-Flame Blade | Sorcerer, Warlock, Wizard, Artificer | Melee attack; on a hit, green fire leaps from the target to a creature within 5 ft |
| Hellfire | Sorcerer, Warlock, Wizard | Eruption of smoldering hellfire centered on a creature within range |
| Mind Sliver | Sorcerer, Warlock, Wizard | Intelligence save; Psychic damage; target subtracts 1d4 from its next saving throw on a failed save |
| Sorcerous Burst | Sorcerer | Ranged spell attack; choose from 7 damage types: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder |
| Starry Wisp | Druid, Bard | Ranged spell attack; Radiant damage; target emits Dim Light and loses Invisible benefits until end of your next turn |
| Sword Burst | Sorcerer, Warlock, Wizard, Artificer | Dexterity save; spectral blades deal Force damage to all creatures within 5 ft |
| Thunderclap | Bard, Druid, Sorcerer, Warlock, Wizard, Artificer | Constitution save; Thunder damage to all creatures in a 5-ft Emanation |
| Toll the Dead | Cleric, Warlock, Wizard | Necrotic damage; deals more to injured targets |
| True Strike | Bard, Sorcerer, Warlock, Wizard, Artificer | Melee spell attack using your spellcasting ability; can deal Radiant or weapon damage type |
| Vengeful Blade | Illrigger, Sorcerer, Warlock, Wizard | Melee attack; on a hit, target radiates a dark aura — if it attacks or casts a spell before your next turn, it takes Necrotic damage |
| Word of Radiance | Cleric | Constitution save; Radiant damage to chosen creatures in a 5-ft Emanation |
| SPELL | CLASS | NOTES |
|---|---|---|
| Armor of Agathys | Warlock | Now cast as a Bonus Action; surrounds with icy armor granting temporary HP and dealing Cold damage to attackers |
| Chromatic Orb | Sorcerer, Wizard, Noble Genies | Hurl a sphere for damage, possibly creating a surface on impact; choose from multiple damage types |
| Color Spray | Sorcerer, Wizard | 2024 PHB revision: Constitution save in a 15 ft cone; Blinded until end of next turn on a failed save |
| Cure Wounds | Bard, Cleric, Druid, Paladin, Ranger, Artificer | Now restores 2d8 + spellcasting modifier HP (up from 1d8) |
| Divine Smite | Paladin | Redesigned as a prepared spell in the 2024 PHB |
| Healing Word | Bard, Cleric, Druid | Now restores 2d4 + spellcasting modifier HP (up from 1d4) |
| Hell's Lash | Sorcerer, Warlock, Wizard | Constitution save; 4d4 fire damage and tethers target; tethered creature takes 2d4 fire damage each turn until it saves |
| Spellfire Flare | Sorcerer, Wizard | Ranged spell attack dealing Radiant damage |
| Witch Bolt | Sorcerer, Warlock, Wizard | Initial hit now deals 2d12 Lightning damage; linked lightning deals bonus damage each subsequent turn |
| SPELL | CLASS | NOTES |
|---|---|---|
| Arcane Vigor | Sorcerer, Wizard, Hexblade, Artificer | Expend a spell slot to tap into your life force and regain hit points |
| Elminster's Elusion | Wizard | Concentration; Advantage on saves vs spells and magical effects; Resistance to spell damage |
| Find Steed | Paladin | Summon an otherworldly steed and immediately mount it; steed can Dash, Disengage, Dodge, or Attack each turn |
| Gust of Wind | Druid, Sorcerer, Wizard | Push direction reworked; can now be recast as a Bonus Action each turn for up to 10 turns |
| Lesser Restoration | Bard, Cleric, Druid, Paladin, Ranger, Artificer | Now costs a Bonus Action instead of an Action |
| Mind Spike | Sorcerer, Warlock, Wizard | Wisdom save; Psychic damage; on a failed save, you always know the target's location until the spell ends |
| Prayer of Healing | Cleric | Now also triggers a Short Rest effect (once per rest) when used out of combat |
| Shadow Blade | Sorcerer, Warlock, Wizard | Create a psychic weapon from shadow |
| Snilloc's Snowball Swarm | Sorcerer, Wizard | Hurl multiple snowballs; Dexterity save in a 5-ft sphere per snowball; Cold damage per snowball on a failed save |
| Summon Beast | Druid, Ranger | Conjure a spirit beast ally |
| Tasha's Mind Whip | Sorcerer, Wizard | Intelligence save; Psychic damage; failed save: target loses its reaction and must choose Action or Bonus Action (not both) on its next turn |
| Warding Bond | Cleric, Paladin | Link to an ally to share damage and grant resistances |
| SPELL | CLASS | NOTES |
|---|---|---|
| Astral Flood | Bard, Sorcerer, Wizard | New: 30-ft Cone of Radiant energy; Dexterity save; failed save also limits vision to 15 ft (Blinded beyond that) until end of your next turn |
| Aura of Vitality | Paladin, Cleric, Druid | Concentration; grants a Bonus Action each turn to cast Restore Vitality and heal yourself or nearby allies |
| Bestow Curse | Bard, Cleric, Warlock, Wizard | Touch; choose: Disadvantage on checks/saves/attacks, deal bonus damage, or rob target of its actions |
| Conjure Barrage | Ranger, Hexblade, Battle Smith | Cone of weapon projectiles dealing force damage (5d8); Dexterity save |
| Crusader's Mantle | Paladin, War | Aura that adds radiant damage to allies' attacks |
| Lightning Arrow | Ranger, Artillerist | Transform a weapon attack: 4d8 Lightning on a hit (half on a miss); creatures within 10 ft of target take 2d8 Lightning |
| Summon Fey | Druid, Ranger, Warlock, Wizard | Conjure a fey spirit with multiple mood options |
| SPELL | CLASS | NOTES |
|---|---|---|
| Fount of Moonlight | Druid, Bard | Concentration; Resistance to Radiant damage; melee attacks deal bonus Radiant damage on a hit |
| Spellfire Storm | Sorcerer, Wizard | 20-ft-radius Cylinder; Constitution save for 4d10 Radiant damage; spellcasting inside requires a Constitution save or the spell is wasted |
| Vitriolic Sphere | Sorcerer, Wizard | Dexterity save; acid explodes in a 20-ft Sphere; damage on a failed save and again at end of next turn; half damage on success |
| SPELL | CLASS | NOTES |
|---|---|---|
| Cone of Cold | Druid, Sorcerer, Wizard | Revised to 8d8 Cold damage in an 18m cone; Constitution save, half damage on success |
| Steel Wind Strike | Wizard, Hexblade, War | Vanish and make melee spell attacks against up to 5 creatures; teleport to one of the targets |
| Synaptic Static | Bard, Sorcerer, Warlock, Wizard | Intelligence save; 8d6 Psychic damage in a 6m sphere; applies Synaptic Static on a failed save |
| SPELL | CLASS | NOTES |
|---|---|---|
| Circle of Death | Sorcerer, Wizard | Necrotic damage in a massive sphere |
| Disintegrate | Sorcerer, Wizard | Updated mechanics for the 2024 PHB version |