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Subclass Cleric Apocalypse Domain
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The Apocalypse Domain is an offense-focused Cleric subclass built on damage and lockdown — its spell list emphasizes damaging effects, its Channel Divinity immobilizes enemies, and its Level 6 feature triggers a chain reaction on kills.
This is a full progression subclass with features at Levels 3, 5, 6, 7, and 9, and an expanded spell list focused on damaging and debilitating effects.
| LEVEL | FEATURE |
|---|---|
| 3 | Apocalypse Domain Spells, Visions of Annihilation, Doom Song |
| 5 | Apocalypse Domain Spells (expanded) |
| 6 | All Will Be Dust |
| 7 | Apocalypse Domain Spells (expanded) |
| 9 | Apocalypse Domain Spells (expanded) |
Your Domain grants an expanding spell list that is always prepared and doesn't count against your limit:
| CLERIC LEVEL | SPELLS ADDED |
|---|---|
| 3 | Darkness, Hellish Rebuke, Phantasmal Force, Thunderwave |
| 5 | Hunger of Hadar, Fear |
| 7 | Blight, Ice Storm |
| 9 | Cloudkill, Insect Plague |
10 spells across darkness, terror, poison, ice, and plague themes. Cloudkill and Insect Plague are always prepared from Level 9.
A new action resource — VisionsOfAnnihilation — that replenishes on rest. This resource powers your Channel Divinity and other Apocalypse features.
Your Channel Divinity option at Level 3. Doom Song immobilizes enemies in range.
- Trigger: Use Channel Divinity as an action
- Effect: Creatures in range that fail their saving throw are paralyzed or restrained
- Save: Wisdom against your Spell Save DC
The defining Level 6 feature of the Apocalypse Domain.
When a creature dies within range, AllWillBeDust triggers automatically:
- The death releases a pulse of energy
- Nearby creatures take damage and may be pushed, frightened, or debilitated
- The effect chains — if the pulse kills another creature, it triggers again
This passive is always active — no charges, no action cost, no decisions. It fires every time a creature dies within range.
The Apocalypse Domain is an offense-oriented Cleric with a chain-reaction passive that rewards aggressive positioning and kill sequencing.
Your combat identity:
- Open with Doom Song — lock down clustered enemies before they can act
- Blast with Domain spells — Hunger of Hadar at Level 5 creates a blinding damage zone, Fear at the same level scatters enemies
- All Will Be Dust fires on the first kill and can chain if the pulse kills again
- Position so each death triggers the next
- At Level 9, Cloudkill or Insect Plague into a locked-down cluster maximizes the All Will Be Dust chain