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Subclass Cleric Life Domain
The Life Domain is the healing-focused Cleric subclass — rebuilt with a complete mechanical identity from Level 1.
This rework gives the Life Domain two new passives — Disciple of Life and Blessed Healer — and a completely new Preserve Life Channel Divinity with six scaling variants that distribute healing across multiple targets.
| LEVEL | FEATURE |
|---|---|
| 1 | Life Domain Spells (Bless, Cure Wounds) |
| 3 | Life Domain Spells (expanded), Disciple of Life, Preserve Life |
| 5 | Life Domain Spells (expanded) |
| 6 | Blessed Healer |
| 7 | Life Domain Spells (expanded) |
| 9 | Life Domain Spells (expanded) |
The Life Domain is unique among Domains in that it grants Domain spells from Level 1, not Level 3:
- Bless — Always prepared from Level 1
- Cure Wounds — Always prepared from Level 1
| CLERIC LEVEL | SPELLS ADDED |
|---|---|
| 1 | Bless, Cure Wounds |
| 3 | Aid, Lesser Restoration, Preserve Life |
| 5 | Mass Healing Word, Revivify |
| 7 | Death Ward, Guardian of Faith |
| 9 | Greater Restoration, Mass Cure Wounds |
9 spells total — a healing-focused Domain spell list. At Level 9, Greater Restoration and Mass Cure Wounds are always prepared, meaning you can dedicate your prepared spell slots to damage and control without sacrificing party survivability.
A passive gained at Level 3 that enhances all healing spells and cantrips — and notably, Aura of Vitality:
Conditions: HealDoneGreaterThan(0) and (IsSpell() or IsCantrip())
or SpellId('Target_AuraOfVitality_Activate')
When you cast a healing spell, Disciple of Life adds bonus healing on top of the base amount. The bonus scales with spell level — higher slots return more.
Preserve Life is a completely new Channel Divinity implementation with 6 variants, each distributing a fixed healing pool across a different number of targets. The total healing pool is 5 × Cleric Level, split mathematically:
| VARIANT | TARGETS | HEALING PER TARGET | FORMULA |
|---|---|---|---|
| Preserve Life 1 | 1 | 5 × Cleric Level | 5 * ClassLevel(Cleric) |
| Preserve Life 2 | 2 | 2.5 × Cleric Level | 2.5 * ClassLevel(Cleric) |
| Preserve Life 3 | 3 | ~1.67 × Cleric Level | 1.6667 * ClassLevel(Cleric) |
| Preserve Life 4 | 4 | 1.25 × Cleric Level | 1.25 * ClassLevel(Cleric) |
| Preserve Life 5 | 5 | 1 × Cleric Level | ClassLevel(Cleric) |
| Preserve Life 6 | 6 | ~0.83 × Cleric Level | 0.8333 * ClassLevel(Cleric) |
Critical detail: Preserve Life only targets creatures with the Bloodied condition (Blooded()) — meaning at or below 50% HP. You cannot use it to top off healthy allies. It is a triage tool, not a maintenance heal.
At Cleric Level 10, Preserve Life 1 heals for 50 HP on a single target, or Preserve Life 6 heals 6 allies for ~8 HP each. The pool is the same. The distribution is your choice. In a fight where your whole party is struggling, spreading the heal wins. In a fight where one ally is about to die, concentrating it wins.
The action costs 1 ActionPoint + 1 ChannelDivinity charge — meaning it competes with your attack, but not with your spells.
When you cast a healing spell that restores HP to another creature, you also regain HP yourself.
BlessedHealer is a passive that triggers automatically — no action cost, no decision required. Every time you heal an ally with a spell, you receive healing as well.
Blessed Healer returns HP to you whenever you restore HP to another creature with a spell, providing passive self-sustain during extended fights.
The Life Domain is a dedicated healer that makes every healing action return more value than any other Cleric subclass. Your core loop:
- Bless from Level 1 — a strong party buff, always prepared
- Preserve Life — when multiple allies are Bloodied, distribute the healing pool across targets
- Disciple of Life — every healing spell returns bonus HP automatically
- Blessed Healer — healing others also heals you
- Revivify at Level 5 — always prepared
- Greater Restoration + Mass Cure Wounds at Level 9 — your entire Domain spell list frees up prepared slots for damage and control