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Subclass Cleric Tempest Domain
The Tempest Domain is a Cleric subclass that channels storm power into both offense and defense. At Level 3, Wrath of the Storm lets you release lightning or thunder as a Reaction when hit in melee, and Destructive Wrath maximizes thunder and lightning damage using Channel Divinity. Thunderbolt Strike at Level 6 pushes creatures 10 feet whenever you deal Lightning damage. The Tempest Domain also grants Heavy Armor and Martial Weapon proficiencies at Level 3.
| LEVEL | FEATURE |
|---|---|
| 3 | Tempest Domain Spells, Wrath of the Storm, Destructive Wrath, Heavy Armor, Martial Weapons |
| 6 | Thunderbolt Strike |
Tempest Domain Spells Your connection to this divine domain ensures you always have certain spells ready.
Level 3: Thunderwave, Fog Cloud
Level 5: Shatter, Gust of Wind
Level 7: Call Lightning, Sleet Storm
Level 9: Control Water, Ice Storm
Bonus Proficiencies You gain proficiency with Martial Weapons and Heavy Armor.
Wrath of the Storm You can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack roll, you can take a Reaction to cause the creature to make a Dexterity saving throw. On a failed save, the creature takes 2d8 Lightning or Thunder damage (your choice); on a successful save, it takes half as much damage.
You can use this feature a number of times equal to your Wisdom modifier (minimum once), and you regain all expended uses when you finish a Long Rest.
Destructive Wrath When you roll Thunder or Lightning damage, you can expend a use of Channel Divinity to deal maximum damage instead of rolling.
Thunderbolt Strike When you deal Lightning damage to a Large or smaller creature, you can push it up to 10 feet away from you.
The Tempest Domain is the storm-damage martial Cleric. Heavy Armor and Martial Weapons at Level 3 make the Tempest Cleric as durable as a Fighter in melee while retaining full Cleric spellcasting. Wrath of the Storm punishes any melee attack on you — firing as a free Reaction (up to Wisdom mod times per Long Rest), it deals 2d8 Lightning or Thunder on failed Dex save.
Destructive Wrath pairs perfectly with Shatter (3d8 Thunder in a 10-foot sphere) or Call Lightning (3d10 Lightning per bolt) — maximizing the damage dice without extra spell slots. Thunderbolt Strike at Level 6 adds 10-foot forced movement to every Lightning damage instance, enabling repeated repositioning that complements Call Lightning's sustained bolt attacks.
The Domain Spell list covers fog, thunder zones, and weather control: Fog Cloud for obscurement, Thunderwave for push + damage, Call Lightning for sustained area control, Sleet Storm for difficult terrain and Concentration disruption.
Cleric, Apocalypse Domain, Astral Domain, Death Domain, Grave Domain, Knowledge Domain, Life Domain, Light Domain, Mind Domain, Nature Domain, Tempest Domain, Trickery Domain, War Domain