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Subclass Gunslinger Spellslinger
The Spellslinger is a Gunslinger subclass that fuses arcane spellcasting with firearms. It is the only Gunslinger subclass with Wizard spellcasting — channeling cantrips directly through the attack sequence and turning Critical Hits into anti-magic tools.
| LEVEL | FEATURE |
|---|---|
| 3 | Spellcasting, Bang, You're Dead! |
| 6 | Spellshot |
| 10 | Counter-Mage |
You gain the ability to cast spells using the Wizard spell list.
Spellcasting gives the Spellslinger access to Wizard cantrips and levelled spells that interact with the attack sequence from Level 6 onward.
You can use magic in place of guns:
- Finger Guns. You learn the Finger Guns cantrip.
- Arcane Shot. When you hit a target with a Finger Guns attack, you can expend one Risk Die and add it to the damage roll.
Bang, You're Dead! integrates Finger Guns into the Risk economy and sets up the Counter-Mage synergy at Level 10.
When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Wizard cantrips that has a casting time of an action.
Spellshot is a direct cantrip-for-attack substitution within the Extra Attack sequence. From Level 6, every Attack action can include a Wizard cantrip in place of one shot.
Your experience in combating spellcasters grants you the following benefits:
- Concentration-Breaker. Whenever you make a ranged attack roll, you disrupt protective magic affecting the target and break its concentration.
- Antimagic Shot. When you score a Critical Hit against a target affected by your Gut Shot feature, the projectile also impedes spellcasting. While lodged, the target can't cast spells or take the Magic action.
- Inured to Magic. When you fail a saving throw against a spell or magical effect, you can take a Reaction to roll a d6 and add it to the result, potentially turning the failure into a success.
Counter-Mage provides automatic concentration-breaking on ranged attacks, silence-on-crit through Gut Shot, and a reactive save improvement. Against enemy casters, all three features apply simultaneously.
The Spellslinger is a hybrid caster-marksman that uses Wizard cantrips as both weapons and tactical tools.
Your combat loop:
- Bang, You're Dead! — spend Risk Dice on Finger Guns hits for bonus damage
- Spellshot (Level 6) — replace one attack per Attack action with a Wizard cantrip
- Extra Attack (base class, Level 5) — one shot, one cantrip per Attack action from Level 6
- Counter-Mage (Level 10) — every ranged attack breaks concentration; crits through Gut Shot silence the target