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Subclass Gunslinger White Hat
The White Hat is a Gunslinger subclass that trades variance and trickery for reliability and control — protecting allies with reactive fire, fear immunity, on-demand Frightened conditions through crits, and a capstone that Restrains targets with every hit.
| LEVEL | FEATURE |
|---|---|
| 3 | Lay Down the Law, Steely-Eyed |
| 6 | Reach for the Skies |
| 10 | Long Arm of the Law |
You can take a Reaction when an ally you can see within 60 feet is hit by an attack. Expend one Risk Die to make a ranged weapon attack against the attacker. On use, the ally gains Temporary Hit Points equal to the number rolled on the Risk Die.
Lay Down the Law does double duty — return fire against the attacker and THP for the ally in one Reaction. The THP scales with the Risk Die roll, so a high result provides meaningful protection.
You gain a stoic confidence that bolsters your resolve. You are immune to the Frightened condition. This benefit is inactive while you have the Incapacitated condition.
Steely-Eyed is complete immunity to the Frightened condition. Fear-based encounters, undead auras, and abilities that rely on Frightened have no effect. The only exception is Incapacitation, which suspends the immunity.
When you score a Critical Hit against a creature, you can call for the target to surrender. The target must succeed on a Wisdom saving throw against your Maneuver save DC or gain the Frightened condition for 1 minute. The creature can repeat the Wisdom saving throw at the end of each of its turns, ending the condition on a success.
Reach for the Skies triggers on every critical hit — no action cost, no resource spend. With Critical Shot reducing the threshold to 19-20 (18-20 at Level 9), the Frightened condition procs frequently and stacks with Gut Shot's Disadvantage.
Once per turn when you hit a creature with a ranged weapon attack, you can force the target to make a Strength saving throw. On a failed save, the target has the Restrained condition for 2 turns.
Long Arm of the Law adds a Restrained condition to one hit per turn at no resource cost. Restrained halves Speed, imposes Disadvantage on attack rolls, and grants Advantage to attackers. Combined with Gut Shot and Reach for the Skies, the White Hat can stack three conditions on critical hits.
The White Hat is a control-oriented enforcer that protects allies reactively and locks down enemies through conditions rather than raw damage.
Your combat identity:
- Lay Down the Law — whenever an ally gets hit, you return fire and give them THP at the same time
- Steely-Eyed — fear and Frightened-based tactics have no effect; reliable in encounters built around that condition
- Reach for the Skies — every Critical Hit triggers a Frightened save; with an 18-20 crit range at Level 9, this happens often
- Long Arm of the Law at Level 10 — one Strength save per turn; a failed save means Restrained for 2 turns on top of everything else