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Subclass Wizard Necromancer
The Necromancer is a Wizard subclass built around commanding undead and thriving alongside them. Grim Harvest at Level 3 restores HP when you kill with spells — a sustained combat healing mechanic. Undead Thralls at Level 6 upgrades your animated undead: they deal extra damage equal to your Proficiency Bonus and have extra maximum HP equal to your Wizard level. Inured to Undeath at Level 10 grants Necrotic damage Resistance and immunity to HP maximum reduction.
| LEVEL | FEATURE |
|---|---|
| 3 | Grim Harvest |
| 6 | Undead Thralls |
| 10 | Inured to Undeath |
Grim Harvest Once per turn when you kill one or more creatures with a spell of Level 1 or higher, you regain Hit Points equal to twice the spell's level, or three times the spell's level if the spell belongs to the Necromancy school.
This benefit doesn't apply to creatures that are already Undead.
Undead Thralls Whenever you create an Undead creature using a Necromancy spell, it has these extra benefits:
- The creature's Hit Point maximum is increased by an amount equal to your Wizard level.
- The creature adds your Proficiency Bonus to its weapon damage rolls.
Inured to Undeath You have Resistance to Necrotic damage. Your Hit Point maximum can't be reduced.
The Necromancer is the undead army Wizard subclass. Animate Dead at Level 5, Create Undead at Level 6, and similar spells scale with Undead Thralls: each zombie or skeleton you animate gains +Wizard level HP and +Proficiency Bonus weapon damage at Level 6. At Wizard Level 9 with a Proficiency Bonus of +4, each undead thrall has +9 HP and +4 to all weapon damage rolls — making them significantly more durable and dangerous than base-game animated undead.
Grim Harvest at Level 3 turns kill spells into healing: a Level 3 Fireball that kills something heals you for 6 HP, and a Necromancy spell (like Vampiric Touch or Animate Dead) that kills heals for 9 HP. In mass-enemy encounters, Grim Harvest can trigger multiple times per round, providing meaningful combat sustainability to an otherwise fragile Wizard.
Inured to Undeath at Level 10 is a defensive baseline: Necrotic Resistance and HP maximum immunity. In BG3, many boss-tier undead abilities reduce HP maximums or deal Necrotic damage. Immunity to both means the Necromancer doesn't degrade in sustained fights against undead-adjacent bosses (Shadowheart enemies, Shar-associated combat).
The Necromancer builds best with party compositions that can protect the Wizard long enough to build an undead horde. Once Animate Dead and Create Undead are online, the Necromancer effectively adds 2–4 additional combatants per Long Rest cycle without spending per-round actions.
Wizard, Abjurer, Bladesinger, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, Transmuter