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yoonmoonsik edited this page Jun 29, 2026 · 23 revisions

Every martial character now has access to Weapon Mastery — a set of special properties tied to specific weapon types that add a new layer of tactical decision-making to every encounter.

Eight martial classes gain Weapon Mastery at Level 1: Barbarian, Fighter, Paladin, Ranger, Rogue, Gunslinger, Illrigger, and Monster Hunter.

Mastery Properties

PROPERTY EFFECT
Cleave On a hit, make an additional attack against a second creature adjacent to the first.
Graze Even on a miss, deal damage equal to your ability modifier.
Topple Force a Constitution save or knock the target Prone.
Nick The Light property allows an extra attack without consuming your Bonus Action.
Vex On a hit, gain Advantage on your next attack against the same target.
Slow On a hit, reduce the target's Speed by 10 feet until the start of your next turn.
Push On a hit, push the target 10 feet away from you.
Sap On a hit, the target has Disadvantage on its next attack roll.
Flex Use this weapon one-handed or two-handed for different damage dice.

Weapon Assignments

PROPERTY WEAPONS
Cleave Greataxe, Halberd
Graze Greatsword, Glaive
Nick Dagger, Scimitar, Sickle, Light Hammer
Vex Handaxe, Rapier, Shortsword, Hand Crossbow, Shortbow
Slow Club, Javelin, Longbow, Light Crossbow
Topple Battleaxe, Quarterstaff, Maul
Push Greatclub, Warhammer, Pike, Heavy Crossbow
Sap Flail, Longsword, Mace, Morningstar, Spear

Which Classes Get Weapon Mastery

CLASS LEVEL GAINED
Barbarian Level 1
Fighter Level 1
Paladin Level 1
Ranger Level 1
Rogue Level 1
Gunslinger (new) Level 1
Illrigger (new) Level 1
Monster Hunter (new) Level 1

How It Works

Each weapon type has one Mastery property assigned to it. When your class grants Weapon Mastery, you activate one property per weapon you're proficient with — chosen before combat from your inventory or equipment screen.

You can swap your active Mastery when you finish a Long Rest. This adds a layer of pre-combat decision making: do you want Cleave for crowd control, Vex for consistent damage, or Topple to set up your allies?

Mastery slots per class:

  • Fighter — 3 weapons at Level 1, gains more through class features
  • All other martial classes — 2 weapons at Level 1

Class synergies:

  • Fighter — Tactical Master (Level 9): Can use a Mastery property for any weapon they're holding, even if it isn't that weapon's assigned property.
  • Rogue — Cunning Strike (Level 5): Interacts with Slow and Sap for extended debuff applications.

Classes, Feats

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