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yoonmoonsik edited this page Jun 26, 2026 · 23 revisions

08_weapon_mastery

Every martial character now has access to Weapon Mastery — a set of special properties tied to specific weapon types that add a new layer of tactical decision-making to every encounter.

Fighters, Barbarians, Paladins, Rangers, Rogues, Monks, Monster Hunters, and all four new classes gain Weapon Mastery at Level 1.

Mastery Properties

PROPERTY EFFECT
Cleave On a hit, make an additional attack against a second creature adjacent to the first.
Graze Even on a miss, deal damage equal to your ability modifier.
Topple Force a Constitution save or knock the target Prone.
Nick The Light property allows an extra attack without consuming your Bonus Action.
Vex On a hit, gain Advantage on your next attack against the same target.
Slow On a hit, reduce the target's Speed by 10 feet until the start of your next turn.
Push On a hit, push the target 10 feet away from you.
Sap On a hit, the target has Disadvantage on its next attack roll.
Flex Use this weapon one-handed or two-handed for different damage dice.

Which Classes Get Weapon Mastery

CLASS LEVEL GAINED
Barbarian Level 1
Fighter Level 1
Monk Level 1
Paladin Level 1
Ranger Level 1
Rogue Level 1
Gunslinger (new) Level 1
Illrigger (new) Level 1
Artificer (new) Level 1
Monster Hunter (new) Level 1

How It Works

Each weapon type in the game has one or more Mastery properties assigned to it. When your class grants Weapon Mastery, you choose which property to activate for each weapon you're proficient with.

This adds a layer of pre-combat decision making — do you want Cleave for crowd control, Vex for consistent damage, or Topple to set up your allies?

Weapon Mastery interacts directly with several class features, including the Fighter's Tactical Master (Level 9) and the Rogue's Cunning Strike (Level 5).


Classes, Feats

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