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Weapon Mastery
Every martial character now has access to Weapon Mastery — a set of special properties tied to specific weapon types that add a new layer of tactical decision-making to every encounter.
Eight martial classes gain Weapon Mastery at Level 1: Barbarian, Fighter, Paladin, Ranger, Rogue, Gunslinger, Illrigger, and Monster Hunter.
| PROPERTY | EFFECT |
|---|---|
| Cleave | On a hit, make an additional attack against a second creature adjacent to the first. |
| Graze | Even on a miss, deal damage equal to your ability modifier. |
| Topple | Force a Constitution save or knock the target Prone. |
| Nick | The Light property allows an extra attack without consuming your Bonus Action. |
| Vex | On a hit, gain Advantage on your next attack against the same target. |
| Slow | On a hit, reduce the target's Speed by 10 feet until the start of your next turn. |
| Push | On a hit, push the target 10 feet away from you. |
| Sap | On a hit, the target has Disadvantage on its next attack roll. |
| PROPERTY | WEAPONS |
|---|---|
| Cleave | Greataxe, Halberd |
| Graze | Greatsword, Glaive |
| Nick | Dagger, Scimitar, Sickle, Light Hammer |
| Vex | Handaxe, Rapier, Shortsword, Hand Crossbow, Shortbow |
| Slow | Club, Javelin, Longbow, Light Crossbow |
| Topple | Battleaxe, Quarterstaff, Maul |
| Push | Greatclub, Warhammer, Pike, Heavy Crossbow |
| Sap | Flail, Longsword, Mace, Morningstar, Spear |
| CLASS | LEVEL GAINED |
|---|---|
| Barbarian | Level 1 |
| Fighter | Level 1 |
| Paladin | Level 1 |
| Ranger | Level 1 |
| Rogue | Level 1 |
| Gunslinger | Level 1 |
| Illrigger | Level 1 |
| Monster Hunter | Level 1 |
Each weapon type has one Mastery property assigned to it. When your class grants Weapon Mastery, you activate one property per weapon you're proficient with — chosen before combat from your inventory or equipment screen.
You can swap your active Mastery when you finish a Long Rest. This adds a layer of pre-combat decision making: do you want Cleave for crowd control, Vex for consistent damage, or Topple to set up your allies?
Mastery slots per class:
- Fighter — 3 weapons at Level 1, gains more through class features
- All other martial classes — 2 weapons at Level 1
Class synergies:
- Fighter — Tactical Master (Level 9): Can use a Mastery property for any weapon they're holding, even if it isn't that weapon's assigned property.
- Rogue — Cunning Strike (Level 5): Interacts with Slow and Sap for extended debuff applications.